Divine Dragon

_boss_sekiro-shadows-die-twice-wiki-guide-300
Location Fountainhead Palace
Deathblow Markers 1
Weakness Lightning
Reward Memory: Divine Dragon
Divine Dragon's Tears
12,000 Exp (NG)

Divine Dragon(桜竜, Sakura Dragon is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is the only way to accomplish this. However, decreasing their health will make their Posture Gauge deplete slower and build up faster, assisting you in accomplishing this feat.

 

Divine Dragon Location

  • Fountainhead Palace: Found at the top of this area by praying at the altar with flowing water above the "Sanctuary" idol.
  • This boss is not optional for three out of four endings. 

 

Divine Dragon Rewards

 

Divine Dragon Strategies

Video Strategies

 

Strategy Writeup

Phase 1 - Old Dragons of the Tree

In the first phase the player doesn't fight the Divine Dragon directly, but the Old Dragons of the Tree (白木の翁たち, White-wooden Old Men) which is a very simple fight. As the enemies move very slowly and do not charge directly at the player.

Avoid direct contact with the enemies, as they cough a poisonous gas. Simply stay away until the trees appear and grapple to stand on top of them. Then using a plunge attack Deathblow on one of the many enemies, preferably aiming at one in the middle of the pack, as the Deathblow causes Sekiro to spin the victim around, dealing massive damage to the others nearby. Repeat this until all enemies are dead.

Phase 2 - Divine Dragon

In the second phase the player finally faces the Divine Dragon (桜竜, Sakura Dragon). It is not possible to directly strike it, and attemping to approach it in close range will cause the Divine Dragon to summon a mighty gust that will push the player far away.

In order to damage the Divine Dragon, the player needs to run towards the trees that have are charged with eletricity (this is easy to spot as they will have a yellowish sparkle on them) and grapple up to them. Once done, Sekiro will be vaulted very high in to the air; when this happens press the attack button (R1/RB/LMB) to hit the dragon with spear of lightning. Repeat this process, being careful not to grab the lightning when he blows Sekiro backwards, otherwise the damage will likely be fatal.

The Divine Dragon has only two attacks: an overhead slam that can be easily avoided by running to either side or blocked; or a perilous ground-level sweep which you need to jump over. Both attacks are long range as they emit shockwaves that reach high distances. Holding down the dodge button to run is the easiest way to avoid its damage, and jumping when it uses the sweep attack.

Once its Posture gauge is full, the trees will vanish, and the player will need to "survive" until they reappear, after about 60 seconds. Keep a safe distance, deflecting, jumping, running and generally avoiding all of the Divine Dragon's agressive attacks until a lightning tree appears again, and then strike him one final time; Sekiro will be launched directly over him, where the player can approach to finish it off with a Deathblow.

Upon defeating the boss, the writing "GRACIOUS GIFT OF TEARS" will appear on the screen. (Gracious Gift of Tear also being the true name of the crimson Mortal Blade)

Attacks & Counters

Attack Counter
Phase 1 - Old Dragons of the Tree
Simple Punch Block or Dodge/Side Step
Tree Sprout Running away
Phase 2 - Divine Dragon
Overhead Slam Block or Dodge/Side Step

Ground-level Sweep (Perilous Attack)

Jump (jumping over)

Phase 3 - After depleting the Posture Gauge

 

Berserk Attacks

Block, Dodge, Jump, Run - generally avoid

 

 

Divine Dragon Lore

  • The Divine Dragon continues the recurring theme of missing its left arm, just like Sekiro, Sculptor and the Demon of Hatred (on his main body, at least - he has a smaller pair of arms higher up on his neck). Being also called Dragon of the Everblossom suggests that the missing arm could be connected to the severed branch brought by Takeru from the Divine Realm - which became the Everblossom tree in the Ashina Castle and is later stolen by Owl.
  • Old Dragons come in two versions - coughing grey/white (same color as the mark of stagnation on Sekiro's head) and healthy black (killing healthy ones does not decrease boss healthbar). The big tree appears to be withered and dead during the first phase, but after killing the sick dragons the tree rejuvenates.
  • The Old Dragon's hacking/coughing may imply they are a physical manifestation of the spreading Dragonrot (being wooden dragons that are literally rotting) or are at least affected by it.
  • The implication is that Sekiro is in fact cutting the rot from the tree (like a surgeon would amputate an infected limb to save the rest of the body), allowing Sekiro to fight the true, healthy Divine Dragon rather than its rotting offshoots. 
  • The dragon's serpentine design is typical of Japanese dragons Tamatori And The Dragon, which are conventionally connected to water. Its association with the Sakura Tree The Sakura Tree may have emerged from Fromsoftware's fascination with the Norse world tree Yggdrasil Drangleic Castle - World Tree - The Foundation Of Ariandel  and the Tree of Life of Jewish Mysticism Tree Of Life - Jewish Mysticism, which was equated with the Elixir of Life by 18th century alchemists. Such ideas could have culminated in the massive, misshapen Sakura Tree of The Divine Realm.
  • The Divine Dragon's unique design betrays the legacy of Seath the Scaleless Seath The Scaleless, a recurring boss of the Souls series and the origin of the Moonlight Greatsword The Moonlight Greatsword - DS2 Divine Dragon's Seven-Branched Sword. Also referred to as “The Paledrake”, Seath emerged from a world of fog, meditating Dragons The Path Of The Dragon and towering Archtrees World Of Dragons.

 

Divine Dragon Notes & Trivia

  • The sword that the Divine Dragon wields is based on the seven branched sword, one of the oldest relics of Japan.
  • The sword that the Divine Dragon wields could also be a reference to the Moonlight Greatsword, a recurring weapon found in multiple previous games by FromSoftware. Both swords have the same color, shoot out similar projectiles and are wielded by a pale dragon without legs (Seath the Scaleless in Dark Souls). The sword has a very glassy look and, given the lightning strikes in the divine realm, it is possible the weapon is actually made from fulgurite (petrified lightning). 
  • The Old Dragons bear a resemblance to the primordial serpents of Dark Souls, described as "imperfect dragons". The Divine Dragon itself looks similar to Seath the Scaleless from the same game. In the Souls series, dragons are explicitly weak to lightning, and Sekiro redirecting lightning at the Divine Dragon is his only means of defeating it.
  • The Divine Dragon is unkillable and its body is described as "eternal". Sekiro instead uses the Mortal Blade to slice into its left tear duct to obtain the Divine Dragon's Tears inside after stunning it with lightning. 
  • after the final lightning attack, the player has an infinite amount of time to collect the Divine Dragon's Tears. the dragon will never get up, and the player can spend as much time as they want in the divine realm.

Divine Dragon Image Gallery

divine-dragon-gallery-1-sekiro-wiki-guide-300px  divine-dragon-gallery-2-sekiro-wiki-guide-300px divine-dragon-gallery-3-sekiro-wiki-guide-300px  devine-dragon-gallery-4-sekiro-wiki-guide-300px

 




    • Anonymous

      13 May 2019 05:38  

      For optimal viewing experience, try turning off the HUD. It’s not like you really need it for this fight, anyway.

      • Anonymous

        10 May 2019 16:32  

        The only boss (and miniboss) I beat on my first try. And I suck. Huge build up to this colossal boss and it was nothing but a giant fart...

        • Anonymous

          05 May 2019 22:04  

          One of the very few “puzzle” bosses than FromSoftware has actually gotten right. Even though the challenge is almost nonexistent except for that phase before the final attack I personally would say it’s a lot of fun. Except the Old Dragons phase at least...

          • 04 May 2019 18:15  

            Go look up 1-hour or 10-hour version of the Divine Dragon OST for your dish washing or homework need. Yuka Kitamura, please have my humble appreciation.

            • Anonymous

              03 May 2019 20:02  

              The Divine Dragon can be cheesed by constantly grappling from one tree to the next and waiting for the next lightning strike. If it starts swinging its sword, just land and get ready to parry, then go back to Spidey-swinging around.

              • Anonymous

                27 Apr 2019 14:37  

                I’m not so sure the Old Dragons have Dragonrot, but rather they’re symbolic of immortals who prey upon the life force of others, like Sekiro’s own dragon heritage allows him to do. Pay attention to the sakura petals throughout the game—they symbolize life force. Petals rain upon Sekiro whenever he resurrects, and fly outward when restoring those afflicted with Dragonrot; Fountainhead Palace is brimming with blossoming sakura trees, nourished by mibu/life water. When we reach the Divine Realm, we find the Divine Dragon’s tree barren and decrepit, and only by slaying the white Old Dragons does the tree blossom again. [Spoiler] this is actually somewhat reminiscent of the Purification ending, in which Sekiro beheads himself, and a plume of petals flows from his neck, symbolizing the restoration of the life he had sapped from the world to maintain immortality [/spoiler]. If anything, the Divine Dragon is suffering from Dragonrot, and only by restoring the life that it sowed does it revive. As for the black Old Dragons, they do seem to be younger branches, but it’s also worth noting that their skin is reminiscent of Genichiro’s lightning-scarred body, implying a deeper connection to the lightning that heralds the Divine Dragon…

                • Anonymous

                  27 Apr 2019 07:00  

                  Incase anyone was wondering the folding shield is not that great of an idea in the phase where he goes berserk

                  • Anonymous

                    19 Apr 2019 16:29  

                    They kind of remind me of the Amydala statues lining the stairs to the Grand Cathedral in Bloodborne. Huh, and now that I think about it, Amydala’s Chamber was situated above a misty/cloudy void, with a bunch of giant, withered roots dangling beneath the chamber, similarly to the gnarled body of the Divine Dragon sitting atop the cloudy expanse of the Divine Realm. Amydala also has an opening in its chest, somewhat similarly to the gash in the Divine Dragon’s. …AND both of them have an asymmetric count of arms (Amygdala has seven, Divine Dragon has three, not counting the severed arm). Damn, I can never tell if From’s design parallels are intentional, or if they just recycle a lot of ideas and somehow manage to make them feel completely new every time…

                    • Anonymous

                      10 Apr 2019 21:10  

                      Fun fact: after getting the tear from the dragon, the Dragonrot in the in-game world is cured. Your unseen aid percentage goes back to 30%.

                      • Anonymous

                        10 Apr 2019 04:22  

                        People, I have a theory or hypothesis. What if the pale person (don't know if it is male or female, can't trust this kind of characters since Gwyndolin) inside the cave at the very end of the Fountainhead Palace, the one that you interact with just before this boss, is in fact the earthly form of the Divine Dragon itself? A tree dragon that has roots cannot travel much (the dragon came from the west) but as a pale human with a "crown" resembling the dragon's horns and no visible left arm with functional legs is mre likely to be able to do so. What do you think?

                        • Anonymous

                          06 Apr 2019 03:26  

                          This boss was extremely easy, yet somewhat satisfying. It's pretty relaxing and fun, looking amazing and actually creating this subconscious positive image of the dragon. It's as if the game says "Here you go, relax a bit, before you go into THE VERY CENTER OF HELL"

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