Location Ashina Dojo
XP NG: 79
NG+: 711 (854)
Sen NG: 31
NG+: 155
Drops Scrap Iron
Scrap Magnetite

Adamantite Scrap
Divine Confetti
Weakness Shadowrush

Fencer is an enemy in Sekiro: Shadows Die Twice

For the two "elite" miniboss versions of this enemy see: Ashina Elite - Jinsuke Saze; Ashina Elite - Ujinari Mizou

 For the illusion-like Phantom Fencer see: Samurai Spirit

Fencer Location

  • Ashina Castle: Upper Tower - Antechamber. There are a number of Fencer close to the idol who can be backstabbed safely if the player is careful, making this a good early game farming spot, both for experience and for the otherwise limited (until lategame) Divine Confetti.
  • Various Phantom Fencer can be found throughout the game, many appearing in previously visited locations after night has fallen; although they won't appear if the Corrupted Monk was defeated before the Guardian Ape, instead Mibu Villagers will appear.


Fencer Rewards


Fencer Notes & Tips

  • Fencer are part of the Isshin Ashina personal guard, and are very dangerous due their use of the Ashina Style. They can be overwhelming when fighting multiple at the same time due their aggressiveness and speed.
  • Attacks and Counters:
    • Chop: Avoid this at all costs since it can be very punishing and in most cases is followed up by multiple sword swings. Just try dodging this attack for best outcome until you can learn how to deflect perfectly every attack pattern.
    • Stab: A charged, perilous attack where he thrusts his sword forward. Does significant damage. Can be Mikiri Countered.
  • Strategies:
    • An effective way to defeat the Fencer is through a combination of attacks and deflects. Attack the fencer until he blocks once, then deflect their next attack. Rinse and repeat. The pattern is most often attack, deflect, attack, deflect, etc. Occasionally, the Fencer will perform a perilous thrust which can be Mikiri Countered or sidestepped.
    • Another way to deal with the Fencer is to keep a safe distance and poke him with charged attacks. Beware of his stab though. Mikiri Counters are useful for speeding up this process as they deal greater posture damage. Always keep an eye out for his forward thrust attack as he can do it after every three or five chop combo attacks approximately.
  • Patch 1.03 increased their chance of dropping Divine Confetti.


Alarm Enemy  ♦  Animals  ♦  Ashina Army  ♦  Ashina Soldier (Hassou Stance)  ♦  Ashina Soldier (Katana)  ♦  Ashina Soldier (Matchlock Rifle)  ♦  Ashina Soldier (Spear)  ♦  Assasin  ♦  Assassin (Interior Ministry)  ♦  Bandit (Axe)  ♦  Bandit (Fire Bow) Archer  ♦  Bandit (Fire Bow and Katana)  ♦  Bandit (Katana)  ♦  Bandit (Katana and Shield)  ♦  Bandit (Katana and Torch)  ♦  Bandit (Poison Bow and Katana)  ♦  Bandits of Hirata Estate  ♦  Black-Feathered Nightjar  ♦  Blue Spear Monk  ♦  Centipede  ♦  Club Soldier  ♦  Cricket  ♦  Dog  ♦  Dual Wielding Samurai  ♦  Elder Monkey  ♦  Fountainhead Palace Dog  ♦  Fountainhead Palace Forces  ♦  Gamefowl  ♦  Gecko  ♦  Guard Type One  ♦  Guard Type Two  ♦  Hammer Monk  ♦  Healing Gecko  ♦  Infested Seeker  ♦  Infested Seeker (No Parasite)  ♦  Infested Seeker (Parasite)  ♦  Interior Ministry  ♦  Interior Ministry Loneshadows  ♦  Interior Ministry Ninja  ♦  Man-eating Carp  ♦  Mibu Villager (Bamboo Spear)  ♦  Mibu Villager (Bare Hands)  ♦  Mibu Villager (Bare Hands and Bombs)  ♦  Mibu Villager (Hoe)  ♦  Mibu Villager (Loom)  ♦  Mibu Villager (Rake)  ♦  Mibu Villagers  ♦  Mist Archer  ♦  Mist Naginata  ♦  Mist Wolf  ♦  Monkeys of Sunken Valley  ♦  Monsters of Ashina  ♦  Mt. Kongo  ♦  Nightjar Ninja  ♦  Okami Warrior (Bow)  ♦  Okami Warrior (Katana)  ♦  Okami Warrior (Katana & Bow)  ♦  Okami Warrior (Kemari)  ♦  Okami Warrior (Lightning Halberd)  ♦  Old Maid  ♦  Old Woman  ♦  Palace Noble (Blue Garb)  ♦  Palace Noble (Red Garb)  ♦  Poison Assassin  ♦  Rat  ♦  Red Guard (Dual Katana)  ♦  Red Guard (Firebomb)  ♦  Red Guard (Flamethrower)  ♦  Red Guard (Kodachi and Dual Katana)  ♦  Red Guard Elite (Rifle and Dual Katana)  ♦  Red Hat Assassin  ♦  Red Hat Sentry  ♦  Rock Diver  ♦  Samurai  ♦  Samurai General  ♦  Samurai Spirit  ♦  Seeker (Bo Staff)  ♦  Seeker (Fists)  ♦  Seeker (Psychic)  ♦  Senpou Temple Monks  ♦  Sentry  ♦  Shura Samurai  ♦  Spear Adept  ♦  Sunken Valley Clan  ♦  Sunken Valley Clan (Cannon)  ♦  Sunken Valley Clan (Rifle)  ♦  Sunken Valley Clan (Scatter-shot)  ♦  Taro Troop (Bell)  ♦  Taro Troop (Greatshield)  ♦  Taro Troop (Wooden Mallet)  ♦  Taro Troops  ♦  Test Subject  ♦  Treasure Carp  ♦  Valley Monkey (Bare Hands)  ♦  Valley Monkey (Katana)  ♦  Valley Monkey (Matchlock Rifle)  ♦  Valley Monkey (Poison and Bare Hands)  ♦  Valley Monkey (Poison and Gun)  ♦  Villagers  ♦  White Spear Monk  ♦  Wolf  ♦  Zombie


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    • Anonymous

      Something that happened to me (on ps5), fencers only started dropping scrap materials after I beat Genichiro Ashina

      • Anonymous

        Is it just me or does being hit by the little jab they do force a block and not a parry for the next hit? Really notice this when playing charmless; if they hit me with the jab, I never deflect the follow up slash even if I don't mash and only hit the button once at the perfect time. The samurai minibosses have a similar jab and slash combo, but I never have trouble deflecting the slash when the jab hits me and I'm put into the animation where I'm only allowed to attempt a block/parry or dash. Only happens with these guys after some testing, haven't seen one deflect after getting hit by jab. Anyone else?

        • Anonymous

          The optimal pattern for fighting them seems to be to attack once, deflect their attack, attack once, deflect, repeat until posture broken. Sometimes they'll make distance to go for a thrust, so Mikiri should open them up.

          Fighting more than one at a time is an entirely different story...

          • Anonymous

            those basterd still beat beat me even after playing ng+3, the shinobis are easy for me but this guys... the ministery should hire them to beat the ashina clan

            • Anonymous

              You can farm XP, Sen and Divine Confettis from them very easily. Especially after Ashina gets attacked, you can just trigger the purple Ninjas and let them fight each other.

              • Anonymous

                Their thrust attacks are very easily telegraphed and should be deflected or Mikiri countered as it is particularly deadly and unavoidable for a perilous thrust attack.

                • Anonymous

                  Added a note about them being the only enemy to drop Divine Confetti, which is true to the best of my knowledge (they're certainly who everyone recommends farming to get a decent supply of it early on if you want to fight the various Headless early).

                  • Anonymous

                    Linked the mention of Phantom Ashina Samurai to the Spirit Samurai page as that's already been created (but is still fairly blank) although I definitely prefer "Phantom Ashina Samurai" as far as naming these guys goes.

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