Gauntlet of Strength: Divine Heir

gauntets of strength divine heir gauntlet sekiro wiki guide

Relive battle memories of the "Divine Heir" and face a gauntlet of extraordinary foes.

Gauntlet of Strength: Divine Heir is a Gauntlet event in Sekiro: Shadows Die Twice. Gauntlets of Strength are single-life challenges where players are thrown into a series of battles against various enemies. To access the available gauntlets, interact with a Sculptor's Idol, and select "Gauntlets of Strength" - this feature was added to the Free Update, Patch 1.05 across all platforms.



Gauntlet of Strength: Divine Heir Rewards



Gauntlet of Strength: Divine Heir Featured Bosses


Gauntlet of Strength: Divine Heir Bosses


Gyobu Oniwa
Lady Butterfly
Inner Genichiro


Gyoubu Oniwa

gyoubu oniwa boss sekiro wiki guide 300px
Location Ashina Outskirts
Deathblow Markers 2
Useful Tools Shinobi Firecracker

Memory: Gyoubu Oniwa
Mechanical Barrel
1000 Exp (NG)
15000 Exp (NG+)
22500 Exp (NG++)

Gyoubu Oniwa (鬼庭刑部雅孝, Oniwa Gyoubu Masataka) is a required Boss in Sekiro: Shadows Die Twice. Bosses are special, dangerous Enemies that feature a special display on-screen when defeated, such as "Shinobi Execution" or "Immortality Severed".

Gyoubu Masataka Oniwa, also known as Gyoubu the Demon (鬼刑部Demon Gyoubu), is found in the Ashina Outskirts Castle Gate Fortress, and was originally revealed during one of the first trailers of the game, although the name was not known at the time. Gyoubu has 2 health bars that must be removed before a finisher deathblow can be performed.

The weapon he uses is a long spear known as a Yari, specifically Katakama-yari (片鎌槍).

Gyoubu can be killed by using what is called "Gyoubu skip" - this method is not the intended way of killing him but if you want an additional challenge in new cycles researching how to do this might provide some entertainment.



Gyoubu Oniwa Location

  • Gyoubu Oniwa is found at the very end of Ashina Outskirts in a large arena, just past the Ashina Castle Gate Fortress Sculptor's Idol.
  • This boss is not optional. He must be defeated to advance the story.



Gyoubu Oniwa Rewards



Gyoubu Oniwa Strategies

Video Strategies



Strategy Writeup

This boss is very aggressive and the strategy for him is not difficult. The weakness of this boss is Shinobi Firecracker; you can learn that beasts are easily startled by eavesdropping on the soldier mourning over his dead horse Kokage in the Castle Gate Fortress. When Gyoubu Oniwa approaches, you can use the Shinobi Firecracker to stun his horse dealing a large amount of posture damage leaving him vulnerable to attacks for a short time.

You want to stay as close to him as you can, generally, and deflect as many attacks as you can. Deflecting his attacks will fill his Posture Gauge very quickly. Even if you miss time some of your deflects and are Posture Broken, you will still be fine because he rarely strikes when this occurs. Just keep deflecting and blocking and you'll get him down easy.

When he starts galloping away, sprint after him and use your Grappling Hook in order to pull yourself back to him rapidly. These attacks are much harder to deal with if you do not do this, so be sure to grapple whenever you can.

If you defeat the boss you will see the writing "SHINOBI EXECUTION" upon the screen.

Attacks & Counters

Attack Counter
Phase 1/2
Standard Combo (Overhead, Downward Slash, Long Overhead) This combo is very common if you stay close. The first attack is easily deflected, the second one is very fast and can be deflected, but is more worth blocking. The final overhead is also easily deflected, and if deflected will cause Gyuobu to stagger.
Charging Ground Sweep Gyoubu will charge in a circle, dragging his spear along the ground. This attack is perilous and cannot be blocked, thus it is best to jump over it. It can start very unexpectedly, and catch you off guard. This attack most commonly occurs after his "triple hit charge", but can happen at any time. Can be grappled to.
Figure Eight Charge Gyoubu will charge towards you, spinning his spear in a figure of eight pattern. Can be deflected, but is hard to judge.
Triple Hit Charge Gyoubu will charge at you, keeping his spear in line with his horse. The spear will hit three times, and is moderately hard to deflect. If you block this attack, it is likely to break your posture, but Gyoubu rarely capitalises on this, making it a decent option.
Detaching Sweep Gyoubu will do this when far away from the player. The tip of his spear will detach, and he will swing it round in a wide circle on the end of a rope three times. It can be both blocked and deflected. Unlike most ranged attacks in sekiro, deflecting this will damage gyuobu's posture. Gyuobu can be grappled to while performing this attack.
Late Charge This attack is hard to see coming, but once you know what happens, is easy to deflect. Gyoubu will charge at you, holding his spear upright, seemingly just moving around. He will charge slightly past you, then flick his spear back to hit you once.
Concealed Flick If you are on Gyoubu's right flank, he may do an upwards flick of his spear, similar looking to the start of his charge sweep. This attack is hard to forsee, and he will most likely do it if you nullified his standard combo. After doing this attack, he usually charges off and does either his stationary or charging sweep, so be ready to sprint and grapple for easy damage.
Jumping Attack

The horse will leap straight up into the air, with Gyoubu bringing his spear down as he lands. He will do this twice. While it's tempting to try and avoid the attack by dodging, standing your ground and deflecting the spear will deal a large amount of posture damage to him.   

Detaching Thrust

Gyuobo will detach his spear head from the shaft and launch it forward on a rope with a thrust. Despite the thrusting motion of the attack it can not be Mikiri countered, however, it can be deflected.

Horse Kick

If the player is positioned directly behind Gyuobu, his horse will quickly raise both its hind legs and kick.



Gyoubu Oniwa Lore

"As I breathe, you will not pass the castle gate"

  • Gyoubu was taken in as an Ashina warrior after his group of infamous bandits were defeated by Isshin. He eventually became Genichiro's most trusted retainer.
  • The spear he uses against Sekiro was previously owned by the samurai Shuzen Tamura, who Isshin defeats in battle during the game's opening cutscene. Isshin gifted the spear to Gyoubu after his  horn-spear broke during the rebellion.
  • It's possible he is one of the Seven Ashina Spears, as he is a high-ranking warrior and uses a unique spear in battle.
  • He is most likely based on Yoshinao Oniniwa and/or his son Tsunamoto Oniniwa (or Moniwa), two of the greatest generals of the major daimyo warlord Masamune Date. Oniniwa in history and Oniwa in Sekiro have the same kanji characters 鬼庭.
    • Like Gyoubu, Yoshinao was a formidable warrior even in his later years. At the age of 73, he command an army at the front-line and killed many enemies.
    • In Japanese, the clan name Oniwa or Oniniwa (鬼庭) roughly translates to "the garden of demons." This is why Gyoubu is referred to in the English dub as "Gyoubu the Demon" in an eavesdrop conversation.
  • His character can be also inspired by Yukimura Sanada (真田 幸村), a Japanese samurai warrior of the Sengoku period. He was especially known as the leading general on the defending side of the Siege of Osaka. He rode a horse during battle, same antler helmet, used the same long spear (Yari), has the same 前立て (crest) design. He may also be inspired another famous samurai by Tadakatsu Honda (本多 忠勝) but the 前立て (crest) does not match.
  • Gyoubu's true personal name is Masataka (雅孝), according to the Japanese version. In feudal Japan, a personal name is rarely used in order to address an upper-class person, since doing so is considered very rude. Instead, court titles like "Gyoubu" are virtually used as personal names.
    • "Gyoubu" was a historical Japanese court title given to members of the Ministry of Justice. In the Sengoku and Edo periods, even samurai who do not have the position in the Court used this title as their false personal names. The title was most famously held by the historical "Gyoubu" Yoshitsugu Otani (大谷 吉継), a 16th century samurai and ally of Mitsunari Ishida (石田 三成).
  • Gyoubu's horse is named Onikage (鬼鹿毛), translating from Japanese as "Demon-like Bay Horse".
    • There are two famous legends for Onikage in Japan.
      • Oguri-Hangan, a mythical person in medieval Japan, is said to tame a man-eating horse called Onikage.
      • Nobutora Takeda, the father of Shingen Takeda (one of the two strongest warlords in the Sengoku period, along with Kenshin Uesugi), also had a great horse called Onikage.
    • It may be also a self-homage to the previous products of FromSoftware. A demonic ninja named Onikage (鬼陰, "Demonic Shade") is one of the primary recurring antagonists in the Tenchu series.

Gyoubu Oniwa Notes & Trivia

  • Voice by: Andrew Morgado (English), Kosuke Takaguchi (Japanese), Alfonso Signorini (Italian).
    • Kosuke Takaguchi is also known for voicing Darunia from Hyrule Warriors and Falco Lombardi / Wolf O'Donnell from Star Fox 64, Star Fox Zero and Super Smash Bros. Ultimate.
  • As the fight begins, Gyoubu will take some time to introduce himself, leaving him momentarily vulnerable to attack. Doing this will cause him to abruptly stop his introduction, and speak the line "Move in haste and die, brat"

Lady Butterfly

lady butterfly boss sekiro wiki guide 300px
Location Hirata Estate
Deathblow Markers 2
Useful Tools

Phantom Kunai (when she hovers)

Lazulite Axe

Snap Seed (phase 2 illusion)

Reward Memory: Lady Butterfly
Sakura Droplet

Lady Butterfly (幻お蝶, Phantom Butterfly, Maboroshi o chō) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". Lady Butterfly is found in a burning temple, in the Hirata Estate location. Lady Butterfly has two health bars that must be removed before a finisher can be performed.


Lady Butterfly Location

  • Hirata Estate: Within the Hidden Temple location, which requires the Hidden Temple Key. The key is found after the Bamboo Thicket Slope Idol, and the temple is within the actual burning main estate.
  • You will arrive at the Hidden Temple shortly after defeating the mini-boss Juzou the Drunkard.


Lady Butterfly Rewards

Lady Butterfly Dialogue:

Re-introducing Herself to Wolf:

"It's been a long time...
Son of Owl."

When Kuro leaves:
"Now then, son of Owl. Shall we dance?"

When asked why by Wolf: 
"...Why indeed?
You'll die if you doubt yourself, boy."

Upon first death:
"Hehehe... impressive, boy."

"In that case... 
Lose yourself in my illusions."

"Now we're having fun, boy..."

"You're surprisingly skilled, son of Owl."

When Sekiro kills her after saying these words: "Lady Butterfly... Forgive me!"

"You've... gotten stronger... Wolf..."


Lady Butterfly Strategies

Video Strategies



Posture Breaking

Lady Butterfly is vulnerable after most of her attacks. Her ground combos, her dash attacks, and her ground stomp attacks all leave her open if they miss. Use a charge attack on her when she's vulnerable. If she begins to defend, she will imperfectly guard your first two swings and perfectly guard your third--so attack twice then go on deflecting yourself to help drive her posture up. Use the shuriken to drop her out of her aerial attacks and punish her undefended moments. In her second phase, things will be harder because of her extra projectiles and her illusions but the same principle applies. Both of her ground-based Perilous attacks can be jumped over, and the sweep can be punished. You'll be able to damage her with your sword when you land, too. Dedicate a few attempts to learning responses to her moves and getting comfortable with her attacks, and then practice pressuring her. 

For a much easier time, beat Gyoubu first so you can acquire both the Ashina Arts manual just past him and the attack boost from consuming his memory. The Ascending Carp and Descending Carp skills will make breaking her posture much easier and faster.


Strategy Write-Up

This boss features an extremely agile and elegant moveset, as she uses threads and kunai to set a perimeter that makes it seem as if she is walking on air. Attacking quickly and with deadly precision, players should be mindful of the different combinations of attacks that Lady Butterfly can unleash.

Deflect more than you attack during this fight. Attack only when you can actually hit her, which is usually after a Perilous Attack. During Phase 2, use a Snap Seed to dispel the spirits she summons after snapping her fingers, or otherwise run around the perimeter of the stage in order to avoid both Lady Butterfly and her spirits. (Killing the spirits, which take one hit each, can refund you Spirit Emblems.)

If you defeat the boss, you will see the writing "SHINOBI EXECUTION" upon the screen.

Dodge Attack Strategy

Lady Butterfly can be beaten extremely easily by utilizing the dodge attack, which is performed by attacking immediately after dodging. Spamming dodge/attack rapidly whilst changing the direction of the dodge effectively stun-locks the boss and renders her unable to perform any of her dangerous attacks, with an exception of a few quick attacks that deal small damage. If the boss manages to escape the stun-lock and jump onto the illusory strands, throwing a Shuriken at her knocks her off immediately and deals considerable poise damage. The reason for using the dodge attack is that the damage passes the boss' guard and deals damage directly to her health, therefore slowing her poise regeneration drastically.

Her first phase should be fairly easy using this strategy, the second phase becomes a bit more tricky because of the homing butterflies combined with the daggers and illusions. The second phase can be made significantly easier by using Snap Seed to banish the illusions (keep in mind that she turns the illusions into homing butterflies after some time, so managing their number is crucial). Focus on the illusions first and boss second to avoid being overwhelmed by the butterflies. After dealing with the illusions, return to the dodge attack spam whilst watching out for the occasional butterflies the boss spawns during some of her moves.

Attacks & Counters

Attack Counter
Phase 1
Kunai Throw All kunai can either be blocked or deflected. 
Jump into the Rafters When Lady Butterfly jumps into the rafters, the Shuriken Prosthetic can be used to knock her out of the air and open up a short window. The best chances of knocking her out of the air come with using the Shuriken Prosthetic as soon as she starts to jump, otherwise, she will likely deflect it. 
Perilous Attack - Above As soon as you see the Perilous Attack kanji, either dodge or move out of the way slightly. After the Perilous Attack, there will be a short window where you can hit Lady Butterfly. With the right timing, you can also use the Shuriken Prosthetic to knock Lady Butterfly out of the air and open up a short window.  
Perilous Attack - Sweep  As soon as you see the Perilous Attack kanji, jump and kick Lady Butterfly for considerable posture damage. Lady Butterfly's sweep attack is of a moderate range, so if you're close to her when you see the red kanji, jump on her head. However, if you're far away, you can simply avoid the attack. 
Phase 2
Illusions If you have snap seeds, run to the center of the illusions and use it to dispel them. If not, kill as many phantoms as you can. Note that the phantoms provide you with Spirit Emblems. You can also run around the boundaries of the room with minimal chance the illusions will hit you due to their slow attacks. When Lady Butterfly dissolves them to her spell, hide behind a pillar to block them.
Example Attack Example Counter

Spin to Win Strategy

As of patch 1.03, this no longer works.

Lady Butterfly can be easily cheesed by using the Nightjar Slash Combat Art. Combat Arts are used by holding the block/deflect button and tapping the attack button. If equipped, one can simply spam the combat art. It is also possible to fit a normal attack inbetween the Combat Art spam, meaning Combat Art - Normal Attack - Combat Art - Normal Attack and so on. This will lead her into an almost neverendenig stun-lock. She will mostly just try to block the attacks therefor increasing her posture-gauge. Most can be made out of this strategy if Lady Butterfly is with her back against the wall. It is possible for Lady Butterfly to break out of the stun-lock to get into the air. If that happens just wait for her to jump off and hit her with a shuriken resulting in her falling to the ground and creating an opening for closing the gap.

Illusion Avoidance Strategy

The entirety of the illusion summoning mechanic can be easily avoided. After Lady Butterfly summons the illusions, you can simply sprint around the outside of the arena. The illusions are not typically fast enough to land attacks. The circular motion quickly groups the illusions in the center of the room. The butterflies generated upon the dispelling of the illusions don't track quickly enough to keep up with a full sprint. If executing this strategy, be aware that turning corners when the butterflies are tracking can cause them to hit you. It's best to time your sprint so that you're running the length of the room when they start tracking.


Lady Butterfly Lore

"Lose yourself in my illusion"

Lady Butterfly and, Sekiro/Wolf have encountered each other in the past; she remarks on this by saying, "It has been quite some time son of Owl," before the fight. When consuming her memory, you realize that your foster father employed her to teach you some of the techniques that made you into the shinobi you are today.

Her fighting style is extremely unique when compared to other characters and bosses. She seems to fight like the ministry's lone shadows, with her even deflecting with her leg identical to how the lone shadows deflect with their leg. This style could also be confused with the Temple style that the high monks of Senpou Temple use, since they also incorporate their legs into fighting, unlike the Ashina style or the Shinobi style. This isn't to say that she doesn't use the Shinobi style, as she also uses shuriken similar to the Owl. We can assume that her being Wolf's mentor is the reason why he is able to learn 4 different styles of fighting seamlessly.

Lore theories should be clearly marked as such.

"Butterfly" is a common female name in Japan until the early 20th century. For example, the personal name of Lady No (the wife of Nobunaga Oda) was possibly Kocho ("butterfly") in some accounts. Another famous instance (in a fiction) is the opera Madam Butterfly composed by Puccini, where a Japanense girl Chocho ("butterfly") is the protagonist. In East Asia, butterflies are often associated with illusions and dreams that are indistinguishable from the reality, as in the story of "The Butterfly Dream" in Zhuangzi, 3rd century BC, China.

Lady Butterfly Notes & Trivia

  •  Voiced by: Cindy Robinson (English), Tomoko Miyadera (Japanese).

Genichiro Ashina

genichiro ashina sekiro shadows die twice wiki guide
Location Ashina Reservoir
Ashina Castle
XP NG: 2000
NG+: 18000
NG++: 27000
Status Abnormalities Shock
Useful Tools Shinobi Firecracker
Loaded Axe
Reward Memory: Genichiro
Bloodsmoke Ninjutsu

Genichiro Ashina (葦名弦一郎, Ashina Genichirou) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is the only way to accomplish this. However, decreasing their health will make it so their Posture Gauge depletes more slowly, assisting you in accomplishing this feat. 


Genichiro Ashina Location

  • 1st Time - Ashina Reservoir: Found in a clearing after the secret passage near the moat that you take Kuro to in order to escape the tutorial level. This boss is not optional.
  • 2nd TimeAshina Castle: At the very top of the Castle, after the Ashina Dojo Sculptor's Idol, go through the mini-boss, Ashina Elite Jinsuke Saze, and exit from the window to the left; you may also get there by going through the room with 3 Nightjar Ninjas and exit through the balcony after climbing the staircase. Make your way atop the castle to face this boss. After his two HP bars are depleted, he will transform into: Genichiro, Way of Tomoe.



Genichiro Ashina Rewards

  • There are no rewards for defeating him during the prologue fight in Ashina Reservoir. However, a slightly different cinematic will play.
  • Rewards Memory: Genichiro
  • Rewards Bloodsmoke Ninjutsu 
  • 32401 XP without Kuro's Charm (NG+2)
  • 36000 XP with Kuro's Charm (NG+3)
  • 97201 XP without Kuro's Charm (NG+7)


Genichiro Ashina Strategies

Video Strategies



Strategy Writeup

For Phase 1, 2 Health Bar: Close the distance between you two and be ready to block as he may start the fight with a bow attack into a slash. For most of Genichiro normal attacks players can alternate from deflect and attacking. When Genichiro uses his flurry of slashes it be best to just deflect to build up his posture gauge. At times Genichiro may leap in the air, stab the ground and follow up a perilous attack: thrust(1 or 2 health bars left) or sweep (only when 1 health bar left). Dodge away when he leaps to gain some distance from him to better guess which perilous attack he will follow up with.

If he comes running towards you and fires an arrow, sidestep and immediately attack. This will interrupt his sword attack and deal health damage. This is one of most reliable ways to chip his health early on.

For Phase 1, 1 Health Bar: Uses similar moves as Phase 1 but chains them differently. Jump attack will now be followed by either slash or thrust (only thrusts during 2 health bar). After the first deathblow players inflict on Genichiro they will gain a moment to quickly attack him. Dash attacks works to chip away some health while Loaded Axe and Ichimonji/Ichimonji Double can inflict posture damage setting up a slight advantage. He will more aggressive with his bow usage so stay close to him at all times. It is recommended to use shinobi firecrackers into regular attack/ichimonji double during this phase to quickly whittle his health and build posture damage.

If you use healing items, he will use a charged bow attack, sidestep immediately after healing.

Phase 2: Genichiro will start the fight with a leaping thrust attack that can be countered. When Genichiro runs into a spinning slash he has I-frames during this animation so you won't be able to stagger him out of this attack. He will follow up with his flurry of slashes so be ready to deflect. If you are hit with his thrust attack be careful as he may shoot you if you roll away or he will attempt to grab you if you roll towards him. When he holds his katana with 2 hands and crouches he will jump and slash with lightning. Jump after you see the warning, and press attack before you land if you get hit by lightning (this will send it back to him dealing tremendous damage and stunning him).. Once you have taken 20% of his health away you can alternate slashes and Shinobi Firecracker. Start with Firecracker, dash R1, R1, firecracker. Using this you can reduce his health 50% or lower and quickly deflect his attacks to posture break him and defeat him.

In this phase, if you use healing items, he will perform a perilous leaping thrust, which will hit you. Be sure to use healing items only when he's already locked into an attacking animation and you are at a safe distance.

If you defeat the boss you will see the writing "SHINOBI EXECUTION" upon the screen.


Strategy 2:

In phase 1 health bar 1 & 2:

The Nightjar Slash Reversal can be used to slowly chip away at his health by using the combat art to close distance slash & slice a second time while moving back to safety. In phase 1 he frequently when cornered against a wall, he will jump up and move into his pierce attach & allow a Mikiri Counter. In phase 2 he often uses a sweep instead so jumping back & using another Nightjar Slash is a safer option.

In phase 2, use an Ako's Sugar at the start & immediately use a Mikiri Counter on his pierce attack. At this point, stepping back & using a health item will trigger his long distance pierce which can also be reliably countered with a Mikiri Counter to quickly fill the posture bar & end the fight. Also, keep an eye & use another Ako's Sugar if needed.


Attacks & Counters

Attack Counter
Phase 1
Single & Multi Bow Attack Occasionally, Genichiro will jump into mid-air and shoot you with his arrows. Can be blocked.
Grab Attack When you get too close to Genichiro and he is not preparing for another attack, he may grab you and cause a lot of damage.
Floating Passage Genichiro's onslaught of slashes is best deflected.
Bow attack + Sword slash Sidestep or block the arrow and immediately attack. It will interrupt his sword attack and deal health damage.
Sword attack + Kick Can block or sidestep. Sidestepping is recommended as the kick can stagger you and Genichiro can follow this combo with a charged bow hit dealing tremendous damage.
Phase 2 (Way of Tomoe)
Leaping slam Block or sidestep and attack immediately after. He is vulnerable after he slams his sword.
Electric slash After the warning, jump in the air. If you are hit by the attack, press attack before you land to deflect electricity back. Does heavy health damage and stuns Genichiro.
Electric slam After the warning, jump in the air. If you are hit by the attack, press attack before you land to deflect electricity back. Does heavy health damage and stuns Genichiro.



Genichiro Ashina Lore 

  • According to the item Remnant: Genichiro: though born to a peasant family (presumably) during the rebellion led by Isshin of Ashina, Genichiro would end up being adopted into the Ashina clan after the death of his peasant mother. As a member of the clan, he would grow to become one of its greatest swordsmen and most respected leaders, but also seemingly became obsessed with pursuing "heretical arts" in order to save both his country and his mother as time went on.

  • Genichiro is the only known pupil of the mysterious Tomoe, a master swordswoman belonging to a clan of the same name. Though whom and what they/she are/is largely remains a mystery, the following information is available:
    • If you give Isshin the item Unrefined Sake, he divulges that Tomoe was the one who taught Genichiro both the way of the sword and how to harness lightning--a technique she named, and is widely known as: "The Lightning of Tomoe."

    • The item Fragrant Flower Note mentions that: "relatives of the Tomoe once gathered the Fountainhead Fragrance, and arrived at the palace," implying that Tomoe is the name of a clan, and not necessarily the name of one single person.

    • The item Page's Diary explains that a Lady Tomoe--who could either be Genichiro's mentor, or someone else from the clan--was both a part of Lord Takeru's court, and that she knew of the Mortal Blade and its supernatural properties. (The diary explains how, after seeing Lord Takeru attempt to cut himself only for the wound to heal, Tomoe says: "Without it, your blood cannot be spilled.")

    • The skill Spiral Cloud Passage mentions how Tomoe (most likely the same Tomoe who is Genichiro's mentor) developed the technique by studying the "large eddy of distant cloud forming near the headwaters [of] the Fountainhead Spiral," located in the Fountainhead Palace. (The young master referenced in the rest of the text for the skill could possibly also be Genichiro, as dialogue from Emma suggest that Genichiro spent quite some time training near the Fountainhead Spiral.)

      • Similarly, the young master referenced here could also possibly be Takeru, the previous Divine Heir, as Tomoe was said to be Takeru's servant and received the power of Resurrection much like Sekiro did from Kuro. From the Purification Ending, we also know that Tomoe cared deeply about Takeru, which is more fitting to the term: "meant everything for her,".
    • The fighting style used by many of the "Mist-" enemies in the Fountainhead Palace, particularly that of the Archers and Swordsmen, directly parallels the attacks and combos used by Genichiro in both of his forms. This suggests (until official names for enemies are known) two things about Genichiro's mentor that might be true: 1) That Tomoe, and by extension the enemies of the Fountainhead Palace, are all members of the same clan (either the Okami or the Tomoe); or, 2) That Tomoe, and the Tomoe "Clan" referenced above, are a clan distinct from the Okami clan.
      • At the moment, either view is possible based on our lack of information—while the enemies in the "Mist-" enemies of the Palace all use movesets and wear armor similar to Genichiro, their leader is also named Okami Leader Shizu. At the same time, items that mention either the Tomoe or Okami clan also seem to present both clans are distinct from one another, leading to confusion if Tomoe is just one person, multiple people sharing the same  name, a clan in and of itself, or some other kind of Fromsoft lore shenanigans.

Genichiro Ashina Notes & Trivia

  • Voiced by Ray Chase (English), Kenjiro Tsuda (Japanese)
    • Ray Chase is also known for voicing Artorius Collbrande from the videogame Tales of Berseria; Eve from the videogame Nier: Automata; Puri-Puri Prisoner from the anime One Punch Man; and the Male Freelancer from the videogame Anthem.

    • Kenjiro Tsuda is also know for voicing Seto Kaiba from the anime Yu-Gi-Oh!; Atomic Samurai from the anime One Punch Man,; Mikoto Suoh from the anime K; Nagasaki from the anime Devilman Crybaby; Bacchus and Silver Fullbuster from the anime Fairy Tail; Maxi from the videogame Soulcalibur IV; and Zeke from the videogame Xenoblade Chronicles 2.

  • The first character in his given name, 弦, gen, means bowstring, while 一郎, ichirou, means first son: a name typically given to first-born sons in a family. (Ironically enough, Genichiro may not be the first born son of the Ashina, as he refers to Isshin as grandfather when speaking about him, which implies that Isshin already had a son when he first adopted Genichiro.)

  • If it isn't exactly obvious due to how quickly it happens: the kunai thrown at you when you first beat Genichiro in Ashina Resevoir, which is what allows him to cut off your arm even if you beat him, belongs to one of the Tengu employed by Isshin and/or the Ashina clan.

  • An Eavesdropping Opportunity found shortly after the Ashina Castle Sculptor's Idol sees two Senpou Sect Assassins ("Rats") reveal that Genichiro is working with the Sect in order to combat the Interior Ministry.

  • When you confront Genichiro at the top of Ashina Castle, particularly eagle-eyed players may be able to spot that during the cinematic where Genichiro is speaking with Kuro, he is looking directly at where one might later find Isshin of Ashina when asked to track the old man down. (This is also where he first refers to Isshin as grandfather.)
  • The long combo attack he uses against you is the Floating Passage combat art, the same one used by certain enemies found in Fountainhead Palace



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    • Anonymous

      A suggestion to anyone who wants to try this; After you meet inner Geni for the first time you can fight him in reflections regardless of if you won or lost. this allows you to practice against him without having to go through the first two each time you die to him.

      And trust me you will die to this bastard a lot.

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