Gauntlet of Strength: Severance

gauntets-of-strength-severance-gauntlet-sekiro-wiki-guide

Relive battle memories of the "Severance" and face a gauntlet of extraordinary foes.

Gauntlet of Strength: Severance is a Gauntlet event in Sekiro: Shadows Die Twice. Gauntlets of Strength are single-life challenges where players are thrown into a series of battles against various enemies. To access the available gauntlets, interact with a Sculptor's Idol, and select "Gauntlets of Strength" - this feature was added to the Free Update, Patch 1.05 across all platforms.

 

 

Gauntlet of Strength: Severance Rewards

 

 

Gauntlet of Strength: Severance Featured Bosses

 

Gauntlet of Strength: Severance Bosses

 

Guardian Ape
Great Shinobi Owl
Corrupted Monk
Genichiro, Way of Tomoe
Inner Isshin

 

Guardian Ape

guardian_ape
Location Sunken Valley Passage
Deathblow Markers 2
Useful Tools (Phase 1)
Shinobi Firecracker
Flame Vent

(Phase 2) 
Loaded Spear
Loaded Umbrella
Reward Memory: Guardian Ape
Slender Finger
4000 Exp (NG), 13,000 (NG+), 19,500 (NG++)

Guardian Ape (獅子猿, Lion Monkey, Shishizaru) is a required Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Shinobi Execution" (or other message, in certain circumstances). You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is one way to accomplish this, as well as depleting their health. Decreasing their health will also make it so their Posture Gauge refills more slowly, assisting you in accomplishing this feat.

The Guardian Ape is an immortal being that guards the Lotus of the Palace. It has white fur with a red scar running vertical from the top of its head to its left cheek through its left eye. The Ape has large, sharp claws on its hands and feet. There is no fur covering Ape's buttocks. Noticeably, there is a large nodachi-style weapon running through the neck of the beast.

The Guardian Ape has two (2) health bars that must removed in order to kill this boss. During the first phase of  the fight you will be dealing with a beast-type enemy that roams around the arena on all fours. You can easily stun the beast using the Shinobi Firecracker. Dealing the first deathblow to this enemy will decapitate it using the large blade through its neck. As an immortal being the ape will now resurrect and fight you with the sword used to decapitate it in its right hand, and its severed, still living head in its left. The ape is no longer a beast-type enemy and has become an apparition-type enemy. The Guardian Ape (headless) is not affected by the Shinobi Firecracker, but will now take additional damage from Divine Confetti, the Mortal Blade, and--in specific instances--the Loaded Spear. The Loaded Umbrella can be used to block the terror status from the blood scream which allows you to capitalize on this opening.

Defeating the Guardian Ape unlocks the Headless Ape boss fight in the Ashina Depths
.
 

Guardian Ape Location

  • Sunken Valley Passage: Found in a pool of water near the Bodhisattva Valley Sculptor's Idol.
  • This boss is not optional.

 

Guardian Ape Rewards

Guardian Ape Strategies

Video Strategies

 
 
 
 
 
 
 
 
 

 

Strategy Write-up

 

Phase 1

The key to this phase is to stay close to the Guardian Ape, and bait it into attacking. The vast majority of its attacks can be blocked, so defend and wait for its combos to finish before attacking. While this is not overly hard, reading the combos can be a bit tricky at first.

Be wary to its body slam attack, where it jumps on its back and proceeds to thrash the ground. When it does that, try to stay away from its arms and hit his head.

Its most dangerous attacks in this phase are its hand swipe grab and its body slam grab, both unblockable. To avoid the hand swipe grab, simply jump; for the body slam grab, dodge as it jumps.

Another vicious attack is a poisonous poo, which when thrown inflicts massive damage and instant poison status. However, this attack is very telegraphed as it jumps high before throwing the feces; simply run below as it jumps and retaliate, as its recovery from this attack is quite lengthy. Additionally, it also has a fart attack which is often used when Sekiro is behind it; while this doesn't inflict instant poison, it fills the poison status bar considerably.

Occasionally, the Guardian Ape will jump back and unleash a roar. A prompt to use the Grappling Hook will appear, allowing Sekiro to close the gap and causes a brief stagger.

Finally, being a beast-type, the Guardian Ape is very susceptible to the Shinobi Firecracker, which can be used to briefly stun it. The Flame Vent is also very effective, inflicting flame status and having a chance to knock it down.

Phase 2

In this phase, its attacks are much easier to deflect and will inflict more posture damage compared to the previous phase, so try to deflect as much as possible. However, it is advised to stay far from the Guardian Ape as its attacks have higher range. Only move in close to deflect attacks when its health is low, so that you can build up Posture.

Be mindful of its sword swipes that cover a wide area. Don't stay on top of it attacking for too long. Attack it a few times after its combos and back away.

The Guardian Ape has a very telegraphed attack where it lunges forward with a swipe while falling on the ground, leaving it very vulnerable. To capitalize on this, jump over as it dives and strike it in the air, following with a full combo.

Another attack that can be exploited is its large overhead attack, that be deflected; this has quite a large window of opportunity, and once deflected it will inflict massive stagger, allowing for a quick flurry of hits before the Guardian Ape recovers. Also, when it is down, using the Loaded Spear and directly attacking its neck will allow to pull out a centipede and do massive posture damage.

Its most dangerous attack is a battle roar, which unleashes shockwaves that fill up the terror meter, meaning it can inflict Terror status, which instantly kills Sekiro. Despite being focused on terror build-up, the Phoenix's Lilac Umbrella isn't required, any Loaded Umbrella type prosthetic will completely negate the scream. Phoenix's Lilac Umbrella can still be useful with Projected Force, as the slash will temporarily be buffed with a Divine Confetti effect. Note that this buff will override and cancel any other buffs on your sword, such as actual Divine Confetti or Living Force.

Since in this phase the Guardian Ape changes from a beast-type to an apparition-type, the Shinobi Firecracker does not affect it. The Flame Vent is still is effective, inflicting flame status, but it doesn't knock it down. 

A long but safe strategy is to constantly hold down the run button, and kite the ape around the arena. When the ape dives, leap over the ape and swing three times. As soon as you hit the ground, start running from the ape again. 

Attacks & Counters

Attack Counter
Phase 1
close range attacks: rapid slamming, 2 grabs All slamming attacked can be blocked, try to deflect all of them. first grab, it will swipe the floor from left to right, you must time your jump correctly in order to dodge it, second grab, it will jump and attempt to grab you, you must time your dodge to avoid this ( do a double dodge, tap the button twice, just to be safe)
status attacks: poisonous farting, poisonous poo

When his back is turned, if you attack him there's a chance he's gonna fart, inflicting heavy poison build up. Quickly dodge away from cloud to avoid poison. This attack is always followed by him running away, jumping high in the air, and throwing you his poo. Dodge close to him at the last second to avoid poison build as this leaves him open for a few attacks

Phase 2
Sweep attack: Jumping sweep He jumps high into the air and does a sweep attack upon landing. You can jump into him as he lands and kick him, dealing posture damage and forcing him to do an overhead slam.
Overhead slam After deflecting hits from certain combos, or mid-air kicking him after his jumping slash he will go for a delayed overhead slam. Successfully deflecting this attack will stun him and leave his neck exposed. Using the Loaded Spear will briefly pull out the centipede within dealing high posture damage. (You need to hit R2 twice to pull back with the spear)
Scream Upon putting his head back on his neck he lets out a scream, dealing damage and building up terror if you're too close. Either make distance when you see it coming or use a Loaded Umbrella to negate it.

 

 

Guardian Ape Lore

  • The Guardian Ape is an ape who became undying, or infested, by some means. This caused it to grow very old. It's mate however, did not, and died while the Guardian Ape kept living for many years. However, the Guardian Ape wanted another mate, and tended to the lotus of the palace carefully, since the aroma of this flower would attract a new mate. however, the Guardian Ape's potential love life was cut short by Sekiro, as the Guardian Ape was killed by him. It does appear to find a new mate in the second encounter with a simple call and without the aroma of the lotus, but that too is cut short by Sekiro.

  • According to the description of the Slender Finger item, along with dialogue told you by the Sculptor should you give him Monkey Booze: the Guardian Ape is most likely responsible for the death of the character "Kingfisher," who was a female shinobi that once trained in the Sunken Valley with the Sculptor when the hermit was still a master-less shinobi. Why the the two parted ways (as the Sculptor expresses surprise upon you returning the Slender Finger to him) and how the Guardian Ape came to kill Kingfisher are still a mystery, however.
  • The skeleton of an ape can be found in the small cave right above the Guardian Ape's Burrow, where one Monkey Booze can be found.  Is very likely it is the remain of the Guardian Ape's former mate.  The booze is possibly an offering to the dead(either from the monkey siting besides it, or from the Guardian Ape itself,).  

Guardian Ape Notes & Trivia

  • During Phase 1, this boss is a beast-type enemy, thus the Shinobi Firecracker stuns it and deals additional Posture damage, while using Oil and the Flame Vent prosthetic tool can set it on fire and inflict the Burn status. During Phase 2 of the fight, however, the Guardian Ape becomes an apparition-type enemy, and thus will only take extra damage from Divine Confetti.
  • If you attack under the effect of  Divine Confetti while the Guardian Ape is screaming, you'll hear a special sound and visible white slashes will apear each time you attack (specially noticeable when using Combat Arts). It's really dangerous to do without having resistance to Terror or on low health, so make sure to use some Mottled Purple Gourd or Pacifying Agent beforehand.
  • During Phase 2, if you parry the Ape's overhead slam attack and stun it, then use the Loaded Spear's "pull" attack by activating the spear twice, you can actually pull the centipede out from the Ape, dealing high damage to its health and posture.

  • The Finger Whistle Shinobi Tool does not work on the Guardian Ape

  • Like the Folding Screen Monkeys and the monkeys found throughout the Sunken Valley, the Guardian Ape is most likely based off the Japanese Macaque.|

Great Shinobi Owl

owl_father1
Location Ashina Castle
Deathblow Markers 2
Useful Tools Shinobi Firecracker
Loaded Umbrella - Magnet
Loaded Shuriken
Resistance

Poison

Thrust attacks

Reward Memory: Great Shinobi
Aromatic Branch
6000 Exp (NG)
12000 Exp (NG+)

18000 (NG++)

Great Shinobi Owl (大忍び 梟, Great Shinobi Owl, Daishinobi Fukurō) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is the one way to accomplish this, depletng their health is another. However, decreasing their health will make it so their Posture Gauge depletes more slowly, assisting you in accomplishing that feat.

 

Great Shinobi Owl Location

  • Ashina Castle: Found after the Ashina Castle area, after it got invaded by shinobi. You can get there  by taking the same way you used to get up to the Genishiro Ashina fight at the Upper Tower - Ashina Dojo Sculptor's Idol.
  • If you choose to stay loyal to Kuro, you engage in a fight against Owl. Otherwise you fight against Emma instead.
  • Please see Owl (Father) for another boss that you may also face in Hirata Estate while working towards the Purification Ending. See Endings for more information
  • This boss is not optional if you choose to serve Kuro.

 

 

Great Shinobi Owl Rewards

 

 

Great Shinobi Owl Strategies

Video Strategies

 
 
 
 
 
 
 
 
 

Strategy Writeup

NOTE: This boss is capable of using a powerful Mikiri Counter which deals massive (often fatal) damage. As such, it is advised not to use thrust attacks unless Owl is open to counterattacks. Unlike his Hirata counter part however, Shadow Rush will not trigger his mikiri counter.

In phase 1 you want to bait him into doing 3 things. First is the 2x shuriken throw and overhead jump attack. When he does this you want to dodge or deflect the shurikens and sidestep the attack and then counterattack. Running directly behind Owl will allow you to make an extra attack before he is able to block again. Be wary, though: Owl also has an attack where he quickly throws a single shuriken, followed by a devastating sweep that deals high posture damage. Be sure not to confuse the two!

Second, you want to hit him when he tries to hit you with the green cloud that prevents you from healing and buffing. Sidestep and then strike, but make sure you don't get debuffed. You want him to keep doing this maneuver, and he will cease to do so if you get affected. However, the Divine Child of Rejuvenation's Rice is not prevented.

Lastly, you want to bait him into attacking with a two hit attack that starts from his right and then the second will be back to his left. You want to deflect the first strike and then dodge through the second and then punish him. Do not attempt this if the attack begins on his left, as it is much harder to dodge through this combo.

In phase 2 you want to do the same things, only you need to run away when he does the smoke. If you are not debuffed then he will usually try to debuff you here, which is easy to dodge. If you are debuffed, however, you will have to dodge a much stronger attack.

 Alternate strategy: Owl is, like Wolf, without super armor on his special moves. It is possible to use a normal sword swing to knock him out of his jumps, shuriken throw, anti-healing bomb and gunpowder throws. Attacking twice so that the second attack produces the deeper sound (enemy deflects you), then parry one sword swing from him, then repeat. If he attempts a non-sword move he usually will be interrupted by your attack.  It's quite possible to literally push him in a corner and pressure him to death in both phases. This works especially well since he will still try to dash back away from you occasionally, which results in him essentially jumping in place because he's against a wall, giving you some free hits. When your posture is low, back off quickly and block a short while to recharge, then go back in.  You may find this much easier than handling his large repertoire of moves when he is given space.

If you defeat the boss you will see the writing "SHINOBI EXECUTION" upon the screen.

 

 

Attacks & Counters

Attack Counter
Phase 1
Shinobi Charm Owl tosses a charm into the air that releases a green mist upon touching the ground. This attack does not damage the player however if the player is touched by the mist they will be unable to use healing items (Healing Gourd, Pellets, etc.) for 30 seconds. This is often used to end combos performed by the Owl
Backflip He leaps off of you and throws shuriken in your direction. Parry the first blow and the shuriken
Running Slash Owl runs towards you and performs a single strong slash.
4-slash Combo Owl performs 4 consecutive slashes with his sword. This attack is often followed by a Shinobi Charm.
Shuriken Throw & Flip Owl will throw 2 shuriken then flip towards you in the air and then perform a single downward strike with his sword
Shuriken Slash Owl throws a shuriken at the player immediately followed by a running slash. Similar to the Chasing Slice Shinobi Martial Art
Firecracker Sometimes he will throw black gunpowder that explodes like the Shinobi Firecracker and does damage
Stomp (grab) Owl will raise his foot into the air then stomp down pinning the player to the ground and stabbing them trhough the chest. This attack does massive damage and cannot be blocked and does not have a Perilous indicator.
Phase 2
Backflip Same as in phase one but he does throw poison. Keep away from the area and keep some antidote by hand
Shinobi Charm It still prevents using items. That includes antidote.

 

 

Great Shinobi Owl Lore

Dying to him in combat makes him recite the Iron Code including the third rule: "One! The parent is absolute. Their will must be obeyed. ...Yet I'm sensing some insubordination" "Two! The master is absolute. You give your life to keep him safe. You bring him back at any cost. ...At this rate, you'll lose him again" "Three! Fear is absolute. There is no shame in losing one battle. But you must take revenge by any means necessary! ...I wonder if you've got it in you - to bring me down." 

For other lore not directly related to this boss fight, see the Owl.

Great Shinobi Owl Notes & Trivia

If you attack with a thrust attack or a charged attack from the Loaded Spear prosthetic tool, Owl will mikiri counter it and perform a deathblow on Wolf.

You cannot apply a weapon buff such as Divine Confetti or Bestowal Ninjutsu prior to the fight as Sekiro will automatically sheath his sword when approaching Owl to initiate dialogue. You can however apply buff right in the border of the arena on the outside of the railings. 

Corrupted Monk

sekiro_corrupted_monk_concept_art_header_compressed
Location Ashina Depths, Fountainhead Palace
Deathblow Markers 1 (Illusion Version); 3 (True Version)
Weakness(es) Lazulite Axe; Fistful of AshSnap Seed (Mibu Village Version)
Shinobi Firecracker (Fountainhead Palace Version)
Reward(s) Memory: Corrupted Monk (Mibu Village)
Mibu Breathing Technique (Mibu Village)
Memory: True Monk (Fountainhead Palace)
Dragon's Tally Board (Fountainhead Palace)

Corrupted Monk (real name Yao) (破戒僧, Depraved Monk)  is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution".

The Corrupted Monk can be fought twice throughout the game: once with just one health bar and then again with three depending on the chosen ending. 

Corrupted Monk Location

  • Ashina Depths - Water Mill: At the very end of Mibu Village, guarding the entrance to the Wedding Cave. Defeating this boss is required to collect the Shelter Stone.
  • Fountainhead Palace: She will be faced at the start of this area. Defeating this boss is required to proceed further into the palace.
  • Depending on the player's choices throughout the game (i.e. what ending the player is pursuing), the fight against the True Corrupted Monk at Fountainhead Palace may be automatically skipped entirely and inaccessible, making the boss optional. The Ghost Version found in Ashina Depths is required regardless of the ending desired. 

Corrupted Monk Rewards

Mibu Village (Corrupted Monk Illusion)

Fountainhead Palace (True Corrupted Monk)

 

 

Corrupted Monk Strategies

Video Strategies

 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

 

 

At Mibu Village (Illusion Monk)

The player must fight the single health bar illusion version in Mibu Village of the Ashina Depths to collect the Shelter Stone in order to proceed through the story. She is not an Apparition type enemy, so Divine Confetti will not deal extra damage to her however she is an illusion so, Snap Seed, Fistful of Ash and/or Lazulite Axe can be used to briefly stun her; with that in mind, it is possible to perform stunlocks and prevent any counter attack. If the player has the Phantom Kunai with swarming upgrade, this does a lot of damage. With the tanto to provide another 15 emblems, the Monk can be brought to about 25% health with Phantom Kunai alone. It may still be worth trying without the swarming upgrade. The Snap Seeds can also be used to significantly lower the Monk's health.

In this fight, the Corrupted Monk has a lot of health and takes very little Posture damage. Because of this, the only effective way to defeat her is to chip away her health by attacking when she is wide open, usually after her many swipe attacks. She has two perilous attacks, the sweep can be jumped, and a thrust that can be Mikiri Countered. Also, the Monk tends to use single big moves when Wolf is at mid range, jumping in for one air hit and two ground hits (let the landing cancel the air attack lag), then jumping away to mid range works well.

Many of her attacks have high ending lag, meaning the player can use this to their advantage and deal direct damage as she recovers. She has two jumping attacks one with a sweep and another with an overhead slash, which the player can run below and attack her exposed back; for the overhead slash, the player can also sidestep and strike as she lands.

One of her most dangerous attacks is a upwards slash that goes through Sekiro's defenses, meaning it cannot be blocked; however it can be deflected, though the timing is very precise. Another attack that should be avoided is a continuous spinning attack with the Naginata, which can quickly exhaust Sekiro's Posture gauge; since the area where she is fought is wide open, the player can run away when she performs this attack. She tends to perform this attack when away from the player, and has a higher tendency to do so if the player uses any consumable (such as the Healing Gourd).

The player will receive the Memory: Corrupted Monk and Mibu Breathing Technique Latent Skill upon defeating this boss.

 

At Mibu Village (deathblow strat)

(Works in earlier versions, need to confirm on v1.03) On top of the stairs on the boss stage, right besides the stone door, there are 2 monoliths (one on each side). Get the monk close to one of the monoliths with her back facing it. Use a firecracker to stun/Bait her into a jump attack and run towards the monolith. Jump towards the monolith and use the monolith to double jump backwards towards the monk. Lock on mid air and the aerial deathblow red circle should appear. If done right, you can instantly down her from full health to 0.

(Works with v1.04) Using the same strategy above, but instead jump on the monolith approaches very close to the monk from behind and using Aged Feather Mist Raven combined with Contact Medicine to teleport upwards, the deathblow red circle should then appear.

At Fountainhead Palace (True Monk)

The True Corrupted Monk will be fought at the entrance to the Fountainhead Palace. She must be defeated in order to proceed further into the palace. The boss will have 3 health bars that must be removed to be defeated.

Phase 1

This phase is very similar to her illusion fight at Mibu Village, however, she takes significantly more Posture damage, which makes deflecting far more effective. She also has less health, considering there are 3 health bars. The same strategy of  the Mibu Village fight can be employed here, as she has the same attacks. She tends to use her perilous attacks more often, though; additionally, she doesn't use her whirlwind attack until the third phase.

In this phase and all subsequent ones, she is susceptible to the Shinobi Firecracker, which can be used to briefly stun her; however, this is best used on the third phase.

Phase 2

At the start of this phase, the Corrupted Monk will disappear, and the area will be enveloped by mist. She then proceeds to three shadow illusions of herself to attack the player in rapid succession. The shadows disappear in between attacks, making lock-on difficult. The shadows do not need to be defeated in order to the illusion to be dispelled; the Monk will eventually end the illusion and return to fight the player. However, she may cast the illusion again if the player is unable to deal the second Deathblow swiftly. If you are having trouble avoiding the shadows, killing yourself with a Bite Down pill will instantly dispel them.

It is possible to perform an aerial Deathblow on the Corrupted Monk as she casts or dispels the illusion by positioning Sekiro on the tallest tree near the temple and jumping down when the Corrupted Monk appears in a squatted over position. Doing this will immediately end second phase. This is best done the moment after the player Deathblows her in the first phase, by grappling the nearest tree branch and proceed to grapple to highest branch, located on the left side of the bridge (with your back to the Idol). From there, look down to see the true Monk and standing in the middle of the bridge; if so, plunge attack her from here. This branch is also extremely useful for dodging the spirits she summons during her second phase, as only the first one seems to be able to hit you there, and not often.

The rest of her moveset remains the same as the first phase; so employ the same tactics.

Phase 3

In this phase, a demon centipede will erupt from her body through her neck. She retains most of the moveset from the first phase, but is far more aggressive than before; on the other hand some of her attacks are a bit more telegraphed and predictable. In this phase she tends to use overhead attacks as a finishing move.

Notably, she gains a new perilous attack where the demon centipede spews toxic goo in front of her, which can inflict Terror. It is advised to sidestep or use the jump kick when she uses this and retaliate, as this attack has a quite lengthy ending lag. Another attack involving the centipede is a toxic cloud; however this is not a perilous attack.

In this phase she uses the whirlwind attack seen in her fight at Mibu Village. Simply run away when she starts spinning.

She is very susceptible to the Shinobi Firecracker in this phase. Simply use the Firecracker, hit the Corrupted Monk 3 to 4 times, and use the Firecracker again, essentially stunlocking her.

Living Force with the flamethrower also works very well; the burning state procs easily and does significant posture damage.

After depleting her third bar, make sure to perform both Deathblows when prompted to finish her for good. The player will receive the Memory: True Monk and the Dragon's Tally Board Key Item upon defeating this boss.

"Cheesing" at Fountainhead Place

As of update 1.03 you cannot deathblow the Corrupted Monk at the beginning of the fight. While the fight against Corrupted Monk in Fountainhead Palace isn't a particularly difficult, there's an extremely easy way to deal with the boss by exploiting its AI. If the player grapples the high tree behind the Corrupted Monk, a Deathblow can be used on her, essentially allowing to skip the second phase. This can be done as soon as the second phase starts, as she will disappear to summon her shadow illusions and return to the same starting point when dispelling it.

In the third phase, since Corrupted Monk doesn't gain resistance to "stun" effects like the Shinobi Firecracker and the Fistful of Ash after being hit, you can cheese the boss by stunlocking her with these items and hitting her between them (firecracker, 2 hits, firecracker, 2 hits, firecracker, 2 hits, etc.) until you deplete her posture or health bar.

Attacks & Counters

Attack Counter
Phase 1
Thrust Attack Mikiri counter
Example Attack Example Counter
Phase 2
Illusion attack Deathblow when revealing herself
Example Attack Example Counter

 

Corrupted Monk Notes & Trivia

  • The illusion version of this boss is one of two bosses that doesn't end with a special execution.
  • Upon confronting the Memory: True Monk in order to increase Sekiro's attack power, it is revealed that she was the guardian of the Fountainhead Palace before being possessed, and that her name was Priestess Yao.
  • She is based on a Japanese folk story of Yao Bikuni (八百比丘尼, "eight-hundred (years) Buddhist priestess"). The story begins with a fisherman who once caught a strange fish with a human face (Japanese mermaid-like creature called Ningyo, who's flesh is said to grant a long life). He served it's meat to guests, but the guests were wise and hid the meat in their robes to avoid eating it. One man was drunk on sake, and returning home he thoughtlessly gave the meat to his daughter and she ate it. The daughter would later marry, but she stayed young as her husband grew old and died. After marrying and widowing again and again she eventually became a Buddhist nun and wandered various countries. But everyone she knew always died, she came to hate her immortality and her life was filled with emptiness and suffering. At the age of 800 years she finally died despite her immortality, having simply lost the will to live. The story is know as a cautionary tale for those who fear death and wish for eternal life.
  • The Corrupted Monk is depicted as wearing a Hannya (般若) mask, often characterized by two sharp horns, metallic eyes, and a leering mouth. The Hannya mask is used in noh and kyōgen Japanese theater, as well as Shinto ritual kagura dances. It portrays the souls of women who have become demons due to obsession or jealousy.
  • The Corrupted Monk is found during the beta version of the game, which was playable at E3, Gamescom and TG

Corrupted Monk Lore

  • Lore goes here

Genichiro, Way of Tomoe

genichiro_ashina_phase_2
Location Ashina Castle
Ashina Reservoir
Weakness

Ichimonji / Ichimonji Double
Loaded Axe

Mist Raven (against lightning)

Reward Memory: Genichiro
Bloodsmoke Ninjutsu

Genichiro, Way of Tomoe(巴流葦名弦一郎,School of Tomoe Ashina Genichiro)is a Boss in Sekiro: Shadows Die Twice. This page refers to the naming change for the Genichiro Ashina boss fight, that happens after he enters his second phase. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is the only way to accomplish this. However, decreasing their health will make it so their Posture Gauge depletes more slowly, assisting you in accomplishing this feat.

 

Genichiro, Way of Tomoe Location

  • Ashina Castle: At the very top of the castle, after the Ashina Dojo Idol. After you defeat him, Genichiro will remove his armor and transform into this form (This is not an optional boss fight).

  • Ashina Reservoir: Only met if you "Choose to Serve Kuro" when questioned by Owl on top of Ashina Castle. He is met in the Silvergrass Field area, located in the same place you originally met him during your escape through the tutorial.

 

Genichiro, Way of Tomoe Rewards

 

 

Genichiro, Way of Tomoe Strategies

Video Strategies

 
 
 
 
 
 
 
 
 

 

Strategy Write-Up

During Phase One, Genichiro Way Of Tomoe will take off his armor and become more maneuverable--but he will switch to being primarily concerned with offense and stop defending himself as much. He gains some lightning-charged attacks which can be used against him with the Redirect Lightning skill. If they do hit, they may well one-shot you. He still keeps his bow but he uses it less often. He has a thrust attack where he leaps into the air and launches himself at you sword-first; use a Mikiri Counter when he does this and be sure to punish. Genichiro will swipe 5 times at the player, which the player can avoid using timed Deflects or correctly timed evasions. The swipes cover three quarters of Genichiro's surrounding area--the only open spot to attack is his back left. When he strikes, he will not stop until all 5 swipes are complete.

Sticking close and doing normal attacks, then deflecting once when he parries you (deeper sound), then keep normal swinging. The difference between this Genichiro and the previous armored version is that this one has no super armor on his moves any more. Hitting with a normal attack will knock him out of any aerobatics. Cornering him until his posture breaks is a relatively straightforward way to finish the fight.

His offense is a bit intimidating at first but his reduced defense, vulnerability to a lightning reversal, and his aggressiveness will see you through.

If you defeat the boss you will see the writing "SHINOBI EXECUTION" upon the screen.

Attacks & Counters

Attack Counter
Phase 1
Forward Swipe (5x) Deflect/Posture Break
Toxic Shuriken Flurry Umbrella Poise or Side Swipe
Phase 2
Example Attack Example Counter
Example Attack Example Counter

 

 

Genichiro, Way of Tomoe Lore

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Genichiro, Way of Tomoe Notes & Trivia

  • When Genichiro "revives" after you first defeat him atop Ashina Castle, one can see that he has become a "Red Eye," type entity--which both the physician Doujun and his master Dosaku are researching in their quest to attain immortality.

  • The blackened portions of Genichiro's body, which are mostly located across his arms and shoulders, are most likely remnants of his training to master the "Lightning of Tomoe," as they correspond to exactly where he channels lightning during his electricity-based attacks.

Isshin, The Sword Saint

isshin_the_sword_saint
Location Ashina Reservoir
Weakness

Shinobi Firecracker
Loaded Umbrella (First & Second Phase)

Mist Raven (Final Phase)

Burn

Reward

Memory: Saint Isshin
Dragon Flash
20,000 Exp (NG)

25,000 Exp (NG+)

 

   

Isshin, The Sword Saint (剣聖、葦名一心; Kensei Ashina Isshin; Sword Saint, Isshin Ashina) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, and filling their Posture Gauge is the one way to accomplish this, delpleting their health is another. However decreasing their health will make it so their Posture Gauge depletes more slowly, assisting you in accomplishing this feat.

See Isshin Ashina for the NPC version. This page contains endgame spoilers.

 

Isshin, The Sword Saint Location

 

 

Isshin, The Sword Saint Rewards

 

 

 

 

Isshin, The Sword Saint Strategies

Video Strategies

 
 
 
 
 
 
 
 
 

 

Strategy Writeup

Phase 1: He will start as Genichiro, Way of Tomoe. The fight will be pretty standard as the 3rd phase near Kuro’s room on the rooftops. Aside from the big, black Mortal blade swings he starts with. You can dodge behind him during the first swing and get easy hits in, staggering his second set of swings. He will lunge, and with enough distance, Mikiri counter makes this fight simple. He only has one Vitality bar, and once you deathblow him, a cutscene will play as Isshin steps out of him.


Isshin Phase 1: He will start a decent distance away from you. His main attacks will be a rather quick. One of his main ones being a double slash with considerable distance. He will sheath his sword and it will flash white, then he will dash and double slash. Deflecting both attacks is an option however, you can run backwards and sprint to the side. Once he slashes he is open for a quick two hits. His main slashes are a three to four hit combo, delaying between each hit. A thrust for an easy Mikiri counter, which will be telegraphed as he will end up in the thrust position before committing. Along with these attacks, he will do a long range wind attack, which can be dodge by running sideways as you can get a couple free hits on him this way as well. And a close range, full screen sweep, giving you just enough time to sprint backwards before it goes off. Once you get the deathblow in phase 1, he may continue to attack for a second before stomping the ground to begin phase 2.


Isshin Phase 2: Phase 2 is a massive difficulty increase from phase 1.Once he stomps the ground, he will do knockback damage, but not Vitality damage. Pulling a spear and swiping it in a tight circle around himself. If timed correctly, you maybe be able to get a hit or two in before he begins his assault. Along with the spear, he will have a short sword with him, along with a rapid fire gun. During this phase, he will keep the wind sweep attack, using it randomly throughout the fight. He will be consistently more aggressive, moving towards you if you make too large of a gap, firing the pistol if the gap gets too large. Making a large gap, you may be able to bait him into using a thrust that can easily be Mikiri countered. He will do large, heavy hitting overheads, usually one after another that can be deflected at the cost of heavy posture damage. Dodging sideways as he descends from the overhead, you can easily dodge the hit and get a few hits in yourself. After Isshin deflects one of your blows, sometimes he will jump backwards and make a sweep at you with his spear. Right as he does this, dodging into the attack (towards him) will allow you to get several hits on him as well. Be careful doing this, as he may do another overhead directly after. Dodging can keep distance, as much as he may spam the gun, is the easiest way to bait him into thrusting, easy overhead dodges, and breaking his posture overall. NOTE: Using the Loaded Umbrella will save you from taking ANY vitality or posture damage if you are struggling to dodge/deflect some of the perilous attacks (unless he is using lightning, which doesn't come until phase 3) AND Isshin will take considerable posture damage if you are using the umbrella to deflect!! You can use the umbrella to help cheese your way through if other means are not working for you. Deathblow on this phase will move him into phase 3.


Isshin Phase 3: Almost the same as phase 2, except he has three new attacks. One being a large swing, in which he covers his spear in lightening and swings it at you. You will want to get close when he does this and jump, as to deflect it directly back at him for big Vitality and posture damage, along with a flurry of free hits. His second attack will be similar to his phase 1 long range wind attack, the main difference is instead of it being vertical, it will be more of a distance slash attack. Third new attack will be adding lightning damage to his large overhead attacks. You can deflect the lightning, although the timing can be difficult. Strategy will be the same as his phase 2 fight. Bait out the Mikiri counter along with his lightning attack, and this phase should go smoother than phase 2. Upon giving him the final deathblow, do not miss the Mortal Blade deathblow, or you will have to go at his third phase again.

If you defeat the boss you will see the writing "IMMORTALITY SEVERED" upon the screen.

 

Attacks & Counters

Attack Indicator Counter
Phase 1
Charged Attack, Vertical Force Wave Isshin puts his sword back into the sheath and readies a stance. A glint will show on the hilt. After a delay he will strike downward with his sword, launching a wave of force infront of him. After another short delay a second wave of force will be launched forward following the same path. Deflect, then dodge second force wave.  Waves can be deflected fully but will leak damage if blocked.
Ashina Cross Isshin puts his sword into its sheath and after a short delay steps forward towards the player and makes two very quick slashes with his sword. Press deflect twice without pause as soon as you see a flash of light at his hand. If trying to avoid this attack entirely, be sure to run as far as possible.
Ashina Cross Cancel If the player is very close to Isshin when he is readying "Ashina Cross" he will cancel the attack by quickly smacking the player with his sword, then following up with a perilous sweeping attack. He will also do this after the player repeatedly deflects his attacks.  Deflect the initial hit then jump and stomp. Block or attack when coming down as he will counterattack immediately unless forced to defend.
Ichimonji Double Isshin will raise his blade in a ready stance and perform an Ichimonni double. If the player deflects the first hit Isshin will stagger, then immediately transition into "Charged Attack, Vertical Force Wave". Since "Charged Attack,  Vertical Force Wave" is far more difficult to deal with, it is best to simply dodge or block this attack.
Distance Slash If the player is far away from Isshin and/or uses an item Isshin quickly dash at the player and slash them. Make sure that you are far enough away that you have time to react or that it simply cannot reach you.
Phase 2
Charged Attack, Horizontal Force Wave Isshin will sheath his sword and charge an attack. After a short delay he will quickly swing his sword in a spinning motion causing a large force wave in a circle around him. Wait for a moment, then deflect as soon as Isshin begins to move his arm. Alternatively, you can instead sprint and then jump toward him, then jump again on his head. This will allow you to get 2-4 free hits on him as you descend from the jump and after landing, and his slash will not hit you since you're in the air.
Charge Attack, Double Projected Force. Isshin will sheath his sword and charge an attack, After a short delay he will make two slashes in the player direction launching discs of force with each slash. The discs will deal damage through your block in not deflected properly. The attack is easy to dodge and it is recommended you do so as deflecting the discs will not affect Isshin's posture.
Leaping Slam When far away from Isshin and/or using an item Isshin will leap into the air and slam down with his spear. He will then follow up this attack with either a sword strike or he will pull out his gun and shoot at you. Deflect the slam then counter attack. Regardless of what he does after the slam he will either get hit or block your attack.
Retreating Sweep Isshin will leap backwards into the air and sweep in front of him with his spear. He usually does this after blocking/deflecting several of the player's attacks. This attack comes out very quickly and is difficult to deflect. Deflect, or quickly dodge forward for a free hit.
Glock Time When at distance Isshin will pull out a Glock 19 and shoot at the player several times, he will often then follow up with a large thrust from his spear. If simply blocked, the bullets can damage your posture very heavily. It is recommended that you learn how to deflect them. Mikiri counter the following thrust.
 Phase 3

All attacks from phase 2

Same description

Same counter

Lightning Slash

He will jump into the air and lightning will converge on him. He will then launch the lighting at the player with a sword swing.

Jump into the air and use lighting reversal to redirect the attack at Isshin, this will stun him.

 

 

Isshin, The Sword Saint Lore

  • The reason why this younger version of Isshin appears is due to Genichiro using the Black Mortal Blade on himself, as a sacrifice, to bring his grandfather back from the underworld. As described by the Black Scroll key item, the Black Mortal Blade: "is said to hold the power to open a gate to the underworld. It is through this power that it creates life."

  • Why this younger version of Isshin chooses to fight you, rather than let you go, can be surmised in the dialogue right before the fight: Genichiro has used the blade to bind Isshin to his final wish, which is to bring glory to the Ashina Clan and win the war (by getting the blood of the Heir) where he could not.

 

Isshin, The Sword Saint Notes & Trivia

  • Voice Actor: Andre Sogliuzzo (English), Tetsuo Kanao (Japanese)
  • The Japanese honorary title of Kensei (剣聖) is only given to a warrior of legendary skill in swordsmanship. The literal translation of kensei is "sword saint", which implies a higher degree of perfection and moral dimension than the more commonly used "sword master" (剣豪, kengo). The title is not to be confused with the term "swordsman" (剣士, kenshi). 

 

 



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    • Anonymous

      13 Jan 2021 13:29  

      This cauntlet actually features the true monk, not the corrupted monk (at least now it does, i'm not sure if anything changed with a patch)

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