Interior Ministry Ninja

interior ministry dog
Location Hirata Estate, Ashina Castle, Mibu Village
XP NG: 234 - 1060
NG+: 1568
Sen NG: ??
NG+: 189
Drops Scrap Iron
Scrap Magnetite
Adamantite Scrap
Gokan’s Sugar
Contact Medicine
Pacifying Agent
Lump of Fat Wax
Weakness Mikiri Counter

Interior Ministry Ninja is an enemy in Sekiro: Shadows Die Twice.

 

Interior Ministry Ninja Location

  • Hirata Estate
  • Ashina Castle (during Interior Ministry attack)
    • Found on the rooftops previously guarded by Nightjar Ninja and inside the castle's main tower.
    • One can be found ambushing Ashina troops on the bridge that leads to the Great Serpent Shrine Idol.
  • Mibu Village
    • At the end of the stream, near the Mibu Village Idol and the Memorial Mob.

 

Interior Ministry Ninja Rewards

 

Interior Ministry Ninja Notes & Tips

  • Has higher Vitality and Posture than most enemies.
  • Very agile, can quickly close the gap to put pressure on passive players.
  • Frequently uses kicking attacks.
  • Has two perilous attacks that are used at the end of their combos.
    • A thrust attack taking the form of a kick, typically used after a rapid four-kick combo; like all perilous thrust attacks, you can use the Mikiri Counter against it
    • A sweeping attack which is typically used to immediately follow up their downward smash kick (telegraphed by a backward somersault that goes high up in the air and hangs for a brief moment); counter the smash with a deflect or well-timed dodge and punish the sweep as per usual with a double jump or the Senpou Leaping Kicks / High Monk skill
  • They are good at blocking attacks, so it is recommended to exploit the openings provided by countering their perilous attacks.  After landing a few hits, work on breaking their posture to defeat them. Ichimonji after a successful Mikiri Counter against their kick deals a lot of posture damage and has the added benefit of regaining player posture.
  • The ninja found in the corner of Lone Shadow Vilehand's boss room (formerly Jinsuke Saze's boss room) can be hit from behind with the Puppeteer Ninjutsu to make the fight significantly easier.
  • The white-hooded variant of the Lone Shadows have access to an expanded moveset which includes a fast palm-strike which inflicts poison. This can easily be interrupted by a shuriken and a chasing slice can be used to close the distance and deal some damage. They are located:
    • Mibu Village: See location information above.
    • Ashina Castle (initial invasion): Standing on the highest roof separate from the castle along the rooftop path between the Ashina Castle and Antechamber Idols
    • Ashina Castle (final invasion): In the large room with the two sitting samurai and the secret door between the two armor sets.
  • They will re-detect you after resurrecting, whether you lost all health, or used Bite Down or Hidden Tooth. So be prepared to continue fighting or retreat to a place where they cannot follow you.

 

Enemies
Alarm Enemy  ♦  Animals  ♦  Ashina Army  ♦  Ashina Soldier (Hassou Stance)  ♦  Ashina Soldier (Katana)  ♦  Ashina Soldier (Matchlock Rifle)  ♦  Ashina Soldier (Spear)  ♦  Assasin  ♦  Assassin (Interior Ministry)  ♦  Bandit (Axe)  ♦  Bandit (Fire Bow) Archer  ♦  Bandit (Fire Bow and Katana)  ♦  Bandit (Katana)  ♦  Bandit (Katana and Shield)  ♦  Bandit (Katana and Torch)  ♦  Bandit (Poison Bow and Katana)  ♦  Bandits of Hirata Estate  ♦  Black-Feathered Nightjar  ♦  Blue Spear Monk  ♦  Centipede  ♦  Club Soldier  ♦  Cricket  ♦  Dog  ♦  Dual Wielding Samurai  ♦  Elder Monkey  ♦  Fencer  ♦  Fountainhead Palace Dog  ♦  Fountainhead Palace Forces  ♦  Gamefowl  ♦  Gecko  ♦  Guard Type One  ♦  Guard Type Two  ♦  Hammer Monk  ♦  Healing Gecko  ♦  Infested Seeker  ♦  Infested Seeker (No Parasite)  ♦  Infested Seeker (Parasite)  ♦  Interior Ministry  ♦  Interior Ministry Loneshadows  ♦  Man-eating Carp  ♦  Mibu Villager (Bamboo Spear)  ♦  Mibu Villager (Bare Hands)  ♦  Mibu Villager (Bare Hands and Bombs)  ♦  Mibu Villager (Hoe)  ♦  Mibu Villager (Loom)  ♦  Mibu Villager (Rake)  ♦  Mibu Villagers  ♦  Mist Archer  ♦  Mist Naginata  ♦  Mist Wolf  ♦  Monkeys of Sunken Valley  ♦  Monsters of Ashina  ♦  Mt. Kongo  ♦  Nightjar Ninja  ♦  Okami Warrior (Bow)  ♦  Okami Warrior (Katana)  ♦  Okami Warrior (Katana & Bow)  ♦  Okami Warrior (Kemari)  ♦  Okami Warrior (Lightning Halberd)  ♦  Old Maid  ♦  Old Woman  ♦  Palace Noble (Blue Garb)  ♦  Palace Noble (Red Garb)  ♦  Poison Assassin  ♦  Rat  ♦  Red Guard (Dual Katana)  ♦  Red Guard (Firebomb)  ♦  Red Guard (Flamethrower)  ♦  Red Guard (Kodachi and Dual Katana)  ♦  Red Guard Elite (Rifle and Dual Katana)  ♦  Red Hat Assassin  ♦  Red Hat Sentry  ♦  Rock Diver  ♦  Samurai  ♦  Samurai General  ♦  Samurai Spirit  ♦  Seeker (Bo Staff)  ♦  Seeker (Fists)  ♦  Seeker (Psychic)  ♦  Senpou Temple Monks  ♦  Sentry  ♦  Shura Samurai  ♦  Spear Adept  ♦  Sunken Valley Clan  ♦  Sunken Valley Clan (Cannon)  ♦  Sunken Valley Clan (Rifle)  ♦  Sunken Valley Clan (Scatter-shot)  ♦  Taro Troop (Bell)  ♦  Taro Troop (Greatshield)  ♦  Taro Troop (Wooden Mallet)  ♦  Taro Troops  ♦  Test Subject  ♦  Treasure Carp  ♦  Valley Monkey (Bare Hands)  ♦  Valley Monkey (Katana)  ♦  Valley Monkey (Matchlock Rifle)  ♦  Valley Monkey (Poison and Bare Hands)  ♦  Valley Monkey (Poison and Gun)  ♦  Villagers  ♦  White Spear Monk  ♦  Wolf  ♦  Zombie

 




Tired of anon posting? Register!
    • Anonymous

      Once I used High Monk at the same time as one of their leaping kicks and knocked him down into the rest of the move.

      God these guys are so cinematic to fight

      • Anonymous

        always backsteb them go near him and lose him somehow when he returns his position go crouching and backsteb

        • Anonymous

          Best enemy-mini bosses in the game, always so fun to fight them (except when they have a gazillion dogs with them)

          • Anonymous

            Why there are people saying its possible to anti air deathblow this enemy? The only time he jumps is when he does the high monk kick and there isnt any indication that you can deathblow him while he jumps, it got patched or something?

            • Anonymous

              Did anyone get faked out by these guys? Had one act like he'd lost interest and was returning but as soon as I tried to sneak up on him he turned around and attacked. With no alert arrow meaning he knew I was there lmao. I thought that was really cool

              • Anonymous

                This guy fell down the wall kick crevasse when I went to run away from him (lol) and so all I had to do was jump in the river and, since he was facing the corner, sneak up behind him and give him a good poke.

                • Anonymous

                  Does anyone know the droprate for scrap adamantite? It just states that they can drop it, but not how often or if u need to be in ng+ or something

                  • Anonymous

                    Btw is their leaping kick from Senpou temple's high monk, can't help but notice how they roll back sometimes after performing the leap kick, and it resembles high monk really mucj

                    • Anonymous

                      When you deflect his four kick combo and get the mikiri counter, it is the most satisfying thing in the game.

                      • Anonymous

                        I thought this was Owl's group of ninjas. They even fight the interior ministry mobs unprovoked in the final act at Ashina Castle.

                        • Anonymous

                          At the Hirata Estate, if you go to the ledge and jump in the water he will follow you and get stuck. If you wall jump back up and jump off again, he will jump into the water and die.

                          • Anonymous

                            Like lots of enemies, his offensive options are drastically decreased if you stay offensive yourself and only let him attack after he's blocked one of your attacks. After blocking your attack, he'll only use one of 3 attacks: A sword slash, a kick, or a giant leaping overhead kick. The first two have the exact same timing for deflection, and the third one has a huge windup, giving you plenty of time to doge and get in a free hit. Stay on him, attacking until he blocks, and he becomes super easy, as long as he's alone.

                            • Anonymous

                              I don't think the one at Mibu village should be reclassified just because it uses poison. Two other non-"Lone Shadow" Interior Ministry Ninjas use the same moves. The first appears standing on the highest point on the buildings to the left side (when looking from the main gate) of Ashina Castle (the area you need to traverse to get to the antechamber idol) during their initial invasion. The second appears alongside a "normal" Interior Ministry Ninja in the "planning" room inside Ashina Castle (the one with the two samurai sitting in the center, with the secret door between the two armor sets).

                              • Anonymous

                                The Ninja by the 3-story pagoda at the Hirata Estate is basically the equivalent of the Darkwraith off to the side when you first arrive at Farron Keep. Fairly good for early farming and nice practice for weaning off that Souls gameplay muscle memory. A great early game strat would be to use shuriken and follow up with a chasing slice to close the distance. This is a good way to reset his combos and bait him into blocking, for building up his posture bar. Mikiri Counter does wonders for his thrust kick as well, and his perilous sweep is easily dodged by dashing to the left, since it always comes from the right. As for his killer heel drop, just dodge under him and he will either back off or follow up with a sweep. Either way it's a prime opportunity to counter him. Overall, he's a good practice dummy after Hanbei gets too easy to spar with.

                                • Anonymous

                                  The page notes you can Mikiri Counter their thrust kick...it doesn't mention what a ridiculous amount of Posture damage this does. It's easy to get down with the long animation telegraph, and you get dang near 50% of their Posture for it - understandable, since Sekiro's basically breaking their leg. Anti air deathblow works on them too but I can never get it to trigger reliably.

                                  • Anonymous

                                    They also have some kind of air counter move, when they grab you in the air and toss you to the ground. Haven't been able to determine how it's triggered, though, might be just jumping near them/on them when they're NOT doing the sweep attack.

                                    • Anonymous

                                      The cliffside Pagoda ninja in the early Hirata memory will kick your chest in. Repeatedly. Do your sanity a favor by stealth cheesing this guy by luring him towards the hole you took up and then hauling ass to behind the pagoda. May take a few tries but you’ll lose him, allowing for an easy backstab.

                                      • Anonymous

                                        Pretty amazing when you use the puppet ninjutsu on them, just wind them up and watch them go! If they die just deathblow them again and redo the ninjutsu

                                        • Anonymous

                                          This took me about 3 hours to beat in Hirata Estate. I ran back to him over and over about 75 times before I finally learned his moved sets, I found out after about an hour that passivity on your part is almost always certain death. Aggression is the ONLY way to win this fight from what I find. A culmination of my efforts led me to victory... FINALLY. Here is a video of how I did it.

                                          • Anonymous

                                            seems like there are 3 tiers of ministry shinobi. the stripe cloaks are the lowest, the white-hooded ones are tier 2 and the black-hooded mini bosses are tier 3 which are the 17 lone shadows

                                            • Anonymous

                                              Definitely an example of an enemy who can be tough or easy depending on your approach. If you hang back and play defensively, his long combos can easily overwhelm you. However, if you get in close and play offensively, his one-hit retaliations are much easier to deflect. If you can get into an attack-deflect-attack-deflect pattern with one, the fight will be easy. Just remember to dodge and counter, or anti-air deathblow, whenever he does his jumping overhead counter.

                                              • Anonymous

                                                Has anyone a tip for fighting 2 or more of those bastards? Every time I try, it is honestly impossible (you can either block infinitely (not possible) or you can try to dodge everything...but both tactics are utterly useless

                                              Load more
                                              ⇈ ⇈