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Sekiro Wiki Guide: All Bosses, Endings, Prosthetic Tools, Upgrades, Skills, Walkthrough and Video Guides for Sekiro: Shadows Die Twice!

 

 

 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Sekiro Wiki Guide: Everything about Sekiro

The Sekiro Wiki covers everything about Sekiro: Shadows Die Twice. You are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.

About Sekiro

Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in the dark and twisted world of Sekiro: Shadows Die Twice. As a Shinobi, or ninja, you will unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in bloody confrontations.

After being left for dead by the Ashina Clan, who kidnapped your young lord and severed your arm, you awake to find that a mysterious busshi (or Japanese sculptor) has replaced your arm with an incredible prosthetic, allowing you to use many ingenious gadgets and tools. The busshi dubs you Sekiro, the one-armed wolf and, armed with your katana and new prosthetic, your only goal is to rescue your lord and regain your honor.

Sekiro Directed by Miyazaki

“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

 

Sekiro Gameplay

The game is directed by Hidetaka Miyazaki, and qualified as a third-person “action-adventure game with RPG elements“. The game’s protagonist plays the role of a hard-hearted warrior on a quest to rescue his young lord and who seeks revenge. His name is “Sekiro” or “One-Armed Wolf”. The game is set in Sengoku Japan – much as Nioh was, so you might want to brush up on your Sekigahara history or related lore.

Combat delivers many different ways to engage in each scenario, a feature which was touted as the cornerstone of the game. The addition of vertical traversal options brings a new perspective for FromSoftware’s fans to enjoy as they can now gain access to higher vantage points than they might be used to.

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    • Anonymous

      The 'Jacksepticeye's Dad in Hell' premise is a social experiment and research into memetic warfare within internet communities. The goal of said study is developing a message and cultivating it into a self-sustaining meme that persist long after the original actors have left the scene. To this end, the researchers exploited one of the most common and easily manipulated facets of internet societies: anger and outrage. Upon hearing the death of the father of youtuber Jacksepticeye, they set out on creating a simple idea that acts as a mockery or insult to this event, with the intention of gartering a reaction from foolish members of the youtuber's fan community. Typical reactions they were planning on receiving are replies detailing how such ideas are inhumane or morally unacceptable, mirror comments on how the researchers would not be so pleased if a similar event happened to their relatives, and most likely, direct insults on social, familial, or physical traits. After several days in planning, the researchers began their initial campaign. This campaign primarily consisted of creating many dummy youtube accounts and linking them to a control server for mass reply spam messages across recently uploaded Jacksepticeye videos. Replies typically targeted highly popular comments near the beginning of the comment section and often caused further replies to be in response the message, rather than the original comment. Secondary to this is the reply spam on other non-Jacksepticeye videos, and the synthesis of content sharing the same message (e.g. image memes, videos, social media text posts). The results have been successful, with an average of 40 reactions to each comment that was targeted by a spam reply. Futhermore, comments on video posts under the researcher-controlled accounts have been highly negative, with direct projected attacks on the 'uploader's parental relations, romantic potential and mental capacity being frequent. Reply spam linking to video posts were met with similar hostility to the message. Most interestingly, a certain subset of reactions to the message were to its defense. That is, the reactions were against those against the message. These usually followed the premise of 'dark humor' and how the supposed other members of the community are unable to find enjoyment from said 'joke', and are therefore considered emotionally inferior. The researchers continued on their campaign for some time, hoping that these primary reactions to their own efforts would garner the attention of other individuals not directly exposed to the message. Specifically, they were expecting community members to begin informing other youtubers on the emergence of a new mass spam campaign that mocked the passing of Jacksepticeye's father. It was then their assumption that said youtubers would begin informing their own community through a video post, generating what would be considered a secondary reaction. Secondary reactions were expected to be videos or public posts showcasing the widespread nature of the spam, how the message itself is immoral or antisocial, and how 'individuals' who were in support of the spread of said message were in some way undesirable. These secondary reactions typically evoked 'strong, stern and emotionally mature' tones and consisted of youtubers actively showing their disapproval for the message. With the generation of secondary reactions, individuals outside the initial Jacksepticeye community could be informed of the idea of the message and would most likely create tertiary reactions by commenting on videos in response the researchers' original campaign. The nature of these tertiary responses are similar to that of the primary response: complaints on the immoral nature, mirrors on the original actors' feelings on a similar event, amd insults. However, the researchers speculated that tertiary reactions were key in ensuring a self-sustaining message. With the copious amounts of visible anger and discontent clearly the result of the researchers' campaign, they speculated that a small number of 'copycats' would begin imitating their efforts with the goal of generating a similar outrage. Upon the genesis of these copycats, the self-sustaining cycle is complete and the researchers would cease their efforts in spreading the message. These copycats would begin spreading the same message through spam replies and video posts, which would garner more reactions and repeat the cycle anew. In this way, they ensured that the message kept spreading to new individuals, constantly evolving and never dying. A true meme on the internet.

      • Anonymous

        i came back to dark souls to see if i got rusty and oHHH BOY DID I GET RUSTY.
        i tried to ****ing mikiri counter gundyr.

        • Anonymous

          Prosthetics are the worst part about this game, they’re all generally useless aside from a few niche situations per tool. And then firecrackers act as a universal stun that works on every enemy and breaks the game. This area of the game is more unpolished than ds2.

          • Anonymous

            Just came here after finishing the whole dark souls series (can't play des and bb sadly cuz no ps4) so i need to ask this, are the pc controls well performed? Or it's another aberration like the ds2 ones

            • Anonymous

              Finally Fromsoft learned that they are too incompetent to design games with online modes. Easily the best game they've made in decades

              • Anonymous

                Finally a new story from software! The comvat is unique and i love it. Though ds3 is still my fav,this game almost takes that spot, my only nitpick is that its too short even wo shura ending. But anyway this game requires more skill than ds bcoz its not rpg w levelling but pure skill and requires one to learn and master its mechanics. 9.5/10

                • Anonymous

                  I love this game don't get me wrong I even completed it till ng+5 for the sake of achievements but I don't like the fact that the entire combat revolves around a single button press: L1. This type of combat don't make this game hard but shallow and boring. The bosses are aesthetically pleasing fights but if you narrow it down all you do is time the L1 and as long as you do so there is no real threat at all. Sure occasionally you have to jump to counter sweeps and dash for mikiri(even though you can parry it easily) but that's all there is to the combat, it just looks good but is mechanically inferior. Hell for being a shinobi you aren't even supposed to be mobile during boss fights(except for DoH and guardian ape) and ironically being mobile during the boss fights will only get you killed. Comparing Sekiro to games like dark souls, DMC, ninja Gaiden, nioh etc you will realize how shallow the combat really is. Maybe its just not my cup of tea its one of those games which beautifully follow the principle of easy to learn hard to master. I also want to point out the importance of rng in video games. As much as its hated its required to make the game interesting and fresh all the times. Sekiro on the other hand has no rng in it, once you complete a new game the enemy move sets will be stuck into your head like a nice poem and the challenge of fighting them ends there.

                  • Anonymous

                    As someone who has played every souls game (Demons souls, Ds1-3, Bloodborne, and Sekiro) I have a tier list of all the souls games and wanted to share them
                    1)Dark souls 1- This is my first souls game like many and even without my nostalgic glasses this is the best souls game to date (In MY opinion) the music, bosses, and environment never let me down
                    2)Bloodborne)- The gothic horror, the beast who yearn for blood, and hentai tenti- I mean love craft creatures. This game was my second souls game and everything I said about DS1 can just be put here. That being said BB is weird, for how much I love playing it starting a new save can be boring and tedious
                    3)Demons souls and Dark souls3 - I played these games at the same time and I can never decide which one is better, I group them up together because both of them have great strengths and concerning flaws. Demons I can just have a ridiculous amount of healing items and Ds3 is just DS1 but new
                    4)Dark souls 2 and Sekiro- So this is where it gets concerning, I like Ds2 and I like shadows too...But both are very poor souls games. Sekiro is very very VERY boring on the 3rd playthrough, and Ds2 is just....well Ds2.The combat in both is subpar, story isn't something to be very interested in and just mechanics for both is sad to see....especially Sekiro. While all the skills are interesting and the arm functionality is cool, both are very poor gimmicks that could've been 10 times improved upon, also the reflect while very cool and the main part of Sekiro, is boring when mastered

                    Sorry for the end of the tier list. its just depressing of what Sekiro could've been, even with the free update its just slapping a bandied on a hole in a chest

                    • Anonymous

                      I've beaten all the Soulsborne games. I'm not a great player but enjoyed the challenge and the sense of overcoming adversity. They were also rpg games that allowed you to tailor the game slightly to suit your play style, or simply grind and level up where difficulty got too much. Sadly this game offers none of that, you must play it their way or die and their way requires the reflexes of a fighter pilot as two hits and you're gone. The game will appeal to elite players wanting a supreme challenge and bragging rights, but if you're a bit more casual it will infuriate you.

                      • Anonymous

                        I'm saying this as someone who beat every boss in DS3 and 1 without help: This game's just not fun. It's infuriating how weak Sekiro is! His dodge is complete **** and he does a cowering animation after he gets hit which allows enemies to combo him. He takes so much hitstun it's ridiculous. Bosses have every advantage over you and require you to do only one specific thing that will work at the right time. You're just getting little one hit chips of damage on them. Their animations don't even match their hitboxes. Try to jump over a thrust? Too bad; even though it shows they missed you still get hit because you HAD to Mikiri counter it. And don't like the sword combat? Too bad; you can't create a different build. Now I'm at the point where I can either grind the corrupt monk or Genichiro for hours and I don't want to do it! Which sucks because exploring the world is so fun. But they throw bosses everywhere. It's completely reliant on you liking to grind unfair bosses and liking the very limited options of combat. And I don't! Honestly DS3 was just a much better game.

                        • Anonymous

                          Only downside i have is that I wish there was some more ninjutsu's in the game for more ways to use enemies for your own advantage. like I told my friend one time where I wished there was a ninjutsu where you set the person you backstabbed a ticking blood bomb and depending if he's near other enemies, he runs to them yelling “Help me! Help me!” and then blows up near them, either killing them or raising their posture bar high depending on how strong they are.

                          • Anonymous

                            The Return ending has me acting up. Imagine a Sekiro sequel that takes place in China, witch Chinese lore and mythology, that would be so dope

                            • Anonymous

                              Lol so many people are asshats on this wiki....
                              Like, a ridiculous amount.
                              I'd like to imagine, they're mad because they can't summon phantoms and actually git gud...

                              • Anonymous

                                Help needed I completed all endings in 1st playthrough ok I obeyed iron code 1st reloaded my save and broke code now I’m on ng+ and need trophy all bosses I’ve defeated all up to code again this is where confused trophy shows bosses from both endings eg ishin and owl if I do save b4 I chooses will thus count to get my platinum

                                • Anonymous

                                  I tried to play 3 times earlier, uninstalled after half an hour play, couldn't understand the mechanics, too difficult. Now, I am loving it. This is the only game which made me put real effort. I levelled up, not Sekiro.

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