Key Items in Sekiro: Shadows Die Twice allow players to advance certain questlines, allow access to undiscovered areas, or diversify the inventories of Merchants. They are found in very specific locations and are not random. The Locations of specific Key Items are listed on their respective pages.
List of Key Items
Click the table head to view in alphabetical order.
Name |
Description |
Use |
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Compendium on the shinobi Martial Art, "Anti-air Deathblow". | Unlocks the Anti-air Deathblow Skill. |
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Dried aromatic wood from the Everblossom. | An incense ingredient sought by the Divine Heir for Immortal Severance. |
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One who seek purification may impart the dragon tears and these flowers to the Divine Heir of the Dragon's Heritage, thus severing the shackles that bind the immortal bearer of Dragon's Blood. | Used in the Purification Ending. |
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A compendium of the Ashina Sword Style that allows one to learn "Ashina Style" skills | Unlocks the Ashina Arts - Skill Tree |
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A bottle of Ashina sake given by Emma | Can be given to The Sculptor, Lady Emma or Isshin. |
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An old text describing a black Mortal Blade. | A lore reference of the Black Blade. |
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A key item gained by collecting all three mask fragments | Allows the player to convert skill points into Attack Power |
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Gracious gift of tears can only be granted by the Mortal Blade | Tears received from the Divine Dragon. |
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An old note left by the surgeon Dosaku. | Found in the room behind Doujun. |
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A tally board carved from a large piece of jade | Increases the stocks that can be purchased in merchants' shops. |
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Blood sample of a Dragonrot victim. Contains stagnated blood. | To be given to Emma to create a cure for Dragonrot. |
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A bottle of crystal-clear sake. Sake is a drink meant for sharing. A top-shelf sake brewed by the Ashina brew master with water from the Dragonspring. The pure water extracts every last bit of flavor from Ashina's finest rice. There are no words that can do the flavor justice. To understand, one must taste it for themselves. |
Can be given to The Sculptor, Lady Emma or Isshin. |
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A dried, persimmon-like heart of a Great Serpent | Used in the Dragon's Homecoming Ending. |
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Loose prayer beads strung together in offering to a Sculptor's Idol. Lone Shadows are the Interior Ministry's most trusted agents. Each of leader Masatsuna Oribe's seventeen born has a specialty, from poison to shinobi hounds. | Increases maximum Vitality and Posture |
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A bell charm previously owned by the owl. | Used to return to Hirata Estate a second time. |
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Loose prayer beads strung together in offering to a Sculptor's Idol. The gun fort Sunken Valley is command by the Snake Eyes, an elite force of women able to pierce distant targets with might flint cannons and phenomenal vision. | Increases maximum Vitality and Posture |
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Loose prayer beads strung together in offering to a Sculptor's Idol. Increases maximum Vitality and Posture. A prayer bead necklace befits the strong. The Seven Spears of Ashina were pivotal in Isshin's coup. He awarded the lance to none but his most loyal samurai. Yet now, only a few of the Seven remain. |
Increases maximum Vitality and Posture |
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Loose prayer beads strung together in offering to a Sculptor's Idol. The ferocity of Ashina's army is renowned throughout then nation. Its generals are especially talented, every one of them accomplished in the Ashina sword style. | Increases maximum Vitality and Posture |
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A tattered note written by Anayama. Seems to be from some years ago. "Lucrative info #36 When we broke into the Hirata Estate, we found a barrel that spewed flame. The boys lit a roaring bonfire with it and made merry with the drink. Must have been a shinobi's tool." | Hints as to where to find the Flame Vent shinobi tool. |
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A compendium on the Floating Passage Combat Art that can be learned upon acquisition. | Unlocks a Combat Art |
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Loose prayer beads strung together in offering to a Sculptor's Idol. Only those who have master the Ashina blade may set foot inside the castle dojo. Isshin will often stop by unannounced, just to keep the students on their toes. | Increases maximum Vitality and Posture |
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A note from Kuro, written by Takeru, former Heir of the Dragon's Heritage. | A lore note. |
Tomoe's Note |
A note written by Tomoe. | |
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The persimmon-like heart of a Great Serpent | Used in the Dragon's Homecoming Ending. |
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Tears that were shed by the Divine Child of Rejuvenation once she became the cradle. They are but frozen drops. | By having Kuro drink both the Dragon Tears and Frozen Tears, the Cradling ritual can be performed. |
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A key to a samurai gatehouse located in the Ashina Reservoir | Unlocks the Samurai Gatehouse in the Ashina Reservoir |
Gourd Seed |
Seed from which healing waters continuously spring forth | Can be given to Emma to increase the maximum uses of the Healing Gourd |
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A priceless white whisker taken from the Great Colored Carp. | Used to free the Fish NPC from the Carp in Fountainhead Palace. |
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A key to a shrine deep within the gun fort | Unlocks the shrine within the gun fort |
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A page torn from the Ashina Herb Catalogue, a compendium of flowers and herbs. | A lore reference depicted where to get Snap Seed. |
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A key to the Hidden Temple in the Hirata Estate | Unlocks the Hidden Temple in Hirata Estates |
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A passage describing a journey to enlightenment. | Used in the Dragon's Homecoming Ending. |
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A passage describing a journey to enlightenment. | Used in the Dragon's Homecoming Ending. |
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Part of the Book of Immortal Severance left behind by Takeru. | A lore note. |
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A book from Kuro on the art of severing ties with the Dragon's Heritage. | A lore note. |
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A note by Isshin in the watch tower. | A lore note. |
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Charm received from Kuro. Placed on the Wolf's person in secret, after he lost his life in Hirata Estate and gained the power of Resurrection. The charm has protected the Wolf well, tempering his ordeals. To part with it would mean facing a path of hardship beyond that endured thus far. |
Protects Players. |
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A katana given by Kuro, the Divine Heir | The Wolf's primary weapon. |
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A white lotus flower blooming in the depths of the Sunken Valley. | An incense ingredient sought by the Divine Heir for Immortal Severance. |
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A fragment of an old dancer's mask | Combine with Mask Fragment: Left and Mask Fragment: Right |
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A fragment of an old dancer's mask | Combine with Mask Fragment: Right and Mask Fragment: Dragon |
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A fragment of an old dancer's mask | Combine with Mask Fragment: Left and Mask Fragment: Dragon |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
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Alcohol created by dew pooled in a hollow tree | Can be given to The Sculptor, Lady Emma or Isshin. |
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An odachi capable of slaying the undying | Used to defeat some Immortal Bosses. |
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A book given by Tengu containing the Mushin Arts. | Unlocks the Mushin Arts - Skill Tree |
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A note on smoke signals used by Ashina shinobi. | Explains how to get to the top of Ashina Castle. |
Ninth Prayer Necklace |
Robert's father came from afar across seas to the south, in search of the Undying. Repelling a thousand blades was a small price for the blessing of rejuvenation... | Increases maximum Vitality and Posture |
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An old note left by the Okami clan. | A lore note. |
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A letter thrown into a well. | A key item obtained during the game's prologue |
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An old diary entry written by Takeru's page. | A lore note |
Prayer Bead |
A loose prayer bead. | Used at any Sculptors Idol to increase maximum Vitality and Posture |
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A slimy bait resembling horns | Used to feed the Great Carp |
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A book of secrets that grants the ability to learn "Prosthetic Style" skills | Unlocks the Prosthetic Arts Skill Tree |
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A description of "rats" that have snuck into Ashina | Provides location of dwarf Shinobi ("Rats") |
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The charm contains a Dragonrot victim's blood, which Emma managed to purify and solidify into a bloodstone. | Offered with a Dragon's Blood Droplet at a Sculptor's Idol to restore all afflicted with Dragonrot back to health. |
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A carp that lived in the Mibu Village Pond. |
Used in Doujun's quest line. |
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A small pinwheel made from red and white paper | Given to Kotaro to complete his quest. Kotaro can then be recruited to upgrade Anayama the Peddler's shop. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Corrupt Monk donned the mask of a fierce guardian deity. Her form was nebulous, appearing as if in a dream. What reason could there have been for guarding the Mibu Village cave entrance. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Divine Dragon of the Everblossom came from the west long ago, eventually making its way to this land. Some parts of Ashina are exceedingly old. Water coursing through her ancient rocks and soil allowed the Dragon to take root. | Increase attack power. |
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Owl took in the hungry cub on a whim and raised him as a shinobi. The process was so engrossing that he hoped they might enjoy a true battle to the death some day. He got his wish, if only in an old memory. |
Increase attack power. |
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A man who failed to become Shura instead become a vessel for the flames of hatred. As fate would have it, he was bound stubbornly to this world. It wasn't until he became a demon that he was finally able to depart for the next. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. Born a peasant, Genichiro Ashina was taken in by the Ashina after his mother's death. With his country on the brink of defeat, Genichiro took to the heretical arts and master the Lightning of Tomoe. Such heresy may be the key to saving her. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Great Shinobi Owl's unbridled ambition was to obtain the power of the Dragon's Heritage. Now is the time to let one's true name ring out across all of Japan. It was all for the sake of ambition. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. They say that an infested body is the mark of the undying, but such a long life would surely be quite lonesome for even an ape. Perhaps the echoing roar of the Guardian Ape was in fact a solicitation of sorts. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. Gyoubu Oniwa once led a group of infamous bandits, but was defeated by Isshin, who was so captivated by his show of strength that he took him in as an Ashina warrior. Oniwa would later go on to become Genichiro Ashina's most trusted retainer. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. At one time the Guardian Ape shared its den with a mate. Be he alone became infested, while others passed away. Now, even the flowers offered in tribute to her passing have withered to dust. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. Isshin Ashina was a true master of the sword; no less so in his vale of years. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Phantom Lady Butterfly was appointed by the Wolf's foster father as one of his mentors in the shinobi techniques. These mentors employed strict methods. The cultivation of shinobi techniques can only be achieved in the midst of battle. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. One who returns from the great beyond does so at the peak of their prosperity. Isshin coveted strength and all manner of techniques throughout his mortal struggle. He wished for war until his final hour, and that is precisely what he got. |
Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Halls of Illusion lie on the threshold betwixt life and death. Departed souls of the Divine Children drift and savvy, taking shelter in the monkeys of the temple. Such is why the Divine Child of Rejuvenation speaks of them as friends. | Increase attack power. |
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The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. The Corrupted Monk was among the infested, standing over the Fountainhead Palace. Indeed, immortality would seem fitting quality for eternal watcher of the palace. Her true name was Priestess Yao. | Increase attack power. |
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Intended to be a gift for Kuro. | Part of the Dragon's Homecoming Ending. |
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The coughing and wheezing comes from a man who wants nothing more than to return to an abandoned place. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of a man who is enamored with a beautiful melody. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of a man who takes great pride in memorializing the dead. He holds service somewhere in Ashina Outskirts. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of an old woman of great faith. Keeping one's faith even when driven mad allows one to see certain things. Thank heavens... | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of a man who makes his living dealing in information, yet cannot remove himself from compassion. | Reduces one's chances of receiving Unseen Aid |
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The man who coughs seems to be one who frequently sees those gruesomely abandoned. Even so, he continues to make offerings to the dead. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of one who seems to be a lost child in a large body. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of a man who holds memorials for the dead, in a place where Buddha has been forgotten. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing comes from one who travels frequently, looking to expand his business. | Reduces one's chances of receiving Unseen Aid |
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The man who coughs zealously sculpts statues of Buddha to avoid being consumed by the building flames. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing are coming from a deeply troubled pair of researchers who are nonetheless tireless in their work. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of a man who is both frightened and thirsty. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of one who is near death. The man who coughs has witnessed endless battles, making offerings to the dead in the battlefield outside Ashina Castle Gate. | Reduces one's chances of receiving Unseen Aid |
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He who coughs finds himself near poisonous pools, He works to make offerings to those Buddha cannot save. | Reduces one's chances of receiving Unseen Aid. |
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The coughing and wheezing sounds of a drunk who has forgotten the sincerity of offerings, yet offers them regardless. | Reduces one's chances of receiving Unseen Aid. |
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The coughing and wheezing sounds of a man thinking only of his sick mother. | Reduces one's chances of receiving Unseen Aid |
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The coughing and wheezing sounds of an old woman deeply worried about her beloved master. | Reduces one's chances of receiving Unseen Aid |
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A note left by a dead and rotting man in the Abandoned Dungeon. |
?? |
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A memo detailing the whereabouts of a Kodachi short sword known as Sabimaru. | Hints as to where the Sabimaru Prosthetic tool can be found. |
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A pink-colored crystal created when an Oathbound breaks their connection with a Divine Heir. | Increases Resurrective Power to allow an additional resurrection. |
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Loose prayer beads strung together in offering to a Sculptor's Idol. In Ashina, there is a towering pink ogre of a man, said to have gone red-eyed and run amok before he was long shut away in a forsaken dungeon... | Increases maximum Vitality and Posture |
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The key to the secret passage that leads out of Ashina Castle. | Unlocks the secret passage located at the end of the moat in the Ashina Reservoir. |
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A book of secrets that grants the ability to learn "Senpou Style" skills | Unlocks the Temple Arts - Skill Tree |
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Loose prayer beads strung together in offering to a Sculptor's Idol. An unrivaled sumo wrestler once served a great feudal lord. Dismissed after giving to drink, he fell to a life of brigandry. And so he was dubbed Juzou the Drunkard. | Increases maximum Vitality and Posture |
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A stone found on an altar deep within the village of the water-dwellers. | An incense ingredient sought by the Divine Heir for Immortal Severance. |
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A book of secrets that grants the ability to learn "Shinobi Style" skills | Unlocks the Shinobi Arts - Skill Tree |
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The artificial arm of a Shinobi, passed down by the Sculptor. | The Wolf's secondary weapon used to load a variety of Prosthetic Tools |
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Loose prayer beads strung together in offering to a Sculptor's Idol. The Centipedes will seek out a leader, often changing names out of loyalty. Centipedes chiefs are known as "Long-arms," for their large talon-like weapons. | Increases maximum Vitality and Posture |
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A worn and bloodstained letter from Dosaku. | Given by Doujun. |
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A tattered, blood-covered note written by Dosaku, the surgeon in the Abandoned Dungeon. | Given by Doujun. |
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Loose prayer beads strung together in offering to a Sculptor's Idol. The bull was a fiery, rampaging beast and nothing more. In the last great war, the corpses of Ashina samurai piled high. Something had to be done. | Increases maximum Vitality and Posture |
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Memo describing the three-story pagoda. | Depicts where to find the Mist Raven Tool in Hirata Estate. |
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A sparkling scale from a Treasure Carp | Tradeable item to be given to the merchant, Pot Noble Harunaga. |
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This is truly precious bait. | Used to kill the Great Carp. |
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A bottle of cloudy, unrefined sake | Can Be Given to The Sculptor, Lady Emma or Isshin. |
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A note about apparitions in the sunken Valley. | A lore note about a Shichimen Warrior's appearance in the Great Ape's burrow. |
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A cup filled with divine waters, a drink popular with nobles of the palace. | Give to the Noble in Mibu Village. |
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A small pinwheel made from white paper | Given to Kotaro to complete his quest. Kotaro can then be teleported by using Divine Abduction twice on him. Talking to him at the Illusion Hall rewards Taro Persimmon. |
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Protects their holders through Buddha's divine protection | Transports Sekiro to Hirata Estates to an unknown period of time. |
Memory: Inner Genichiro |
The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
Memory: Inner Father |
The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
Memory: Inner Isshin |
The battle memory of an extraordinary foe. | Commune with a Sculptor's Idol and confront memories of battle to permanently increase attack power. |
Remnant: Inner Genichiro |
The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. | Increase attack power. |
Remnant: Inner Isshin |
The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. | Increase attack power. |
Remnant: Inner Father |
The battle memory of an extraordinary foe. Although distant, recollection of such a memory provided sustenance for the Wolf. | Increase attack power. |
- Anonymous
There is an item missing from the list called the Promissory Note given by Anayama when completing his quest line it reduces the price of every item bought from every merchant by 10% I believe
- Anonymous
Tenth Prayer Necklace mentions the 7 Asian spears, don't remember the exact wording.
- Anonymous
Kuro's Amulet page is still missing? If you give it to Kuro it you take chip damage on blocks and maybe more damage.
- Anonymous
Got a ninth Prayer Necklace. It talks about the lore behind the armored Warrior and his son Robert.
not sure where i can put pictures to link but uh, got another dragonrot i don't see listed. Rot Essence: Thirsty One Somewhere, a pained cough rings out continuously. The coughing and wheezing sounds of a man who is both frightened and thirsty. Owning this item reduces one's chances of receiving Unseen Aid.
- Anonymous
There is also an Eighth Prayer Necklace: "Lone Shadows are the Interior Ministry's most trusted agents. Each of leader Masatsuna Oribe's seventeen born has a specialty, from poison to shinobi hounds."
- Anonymous
There is also an Eighth Prayer Necklace: "Lone Shadows are the Interior Ministry's most trusted agents. Each of leader Masatsuna Oribe's seventeen born has a specialty, from poison to shinobi hounds."
- Anonymous
Would like to say that there is an item called "black scroll". Description: An old text describing a black mortal blade. "In addition to the red mortal blade, there exists one that is black in color. The blades name is "Open Gate", and is said to hold the power to open a gate to the underworld. It is through this power that it creates life. I beseech you, make offerings for Dragon's Blood..." Wonder what that could mean?
It's wasteful to have so many pages for multiple items that are essentially the same. Should have bunched them up all together and made separate sections on descriptions and details for each duplicate.
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