Red and White Pinwheel

red_and_white_pinwheel-key-item-sekiro-wiki-guide

 A small pinwheel made of red and white paper. Found about halfway up Mount Kongo.

The red and white pinwheels simply spin round and round. Everyone is right here.

Red and White Pinwheel is a Key Item in Sekiro: Shadows Die Twice. It is used to send Kotaro to work for Anayama the Peddler in Ashina Outskirts or move him to the Abandoned Dungeon for Doujun.

 

 

 Red and White Pinwheel Usage

  • Give it to the crying monk, Kotaro, outside Senpou Temple Sculptor's Idol (exit the building, on the right)

 

 

How to Find Red and White Pinwheel

  • Senpou Temple, Mt. Kongo: After the Shugendo Idol, and before going into the bridge with the Armored Warrior, look for a cliff wth many of these  red and white pinwheels. Walk to the edge to pick one.

 

 

Red and White Pinwheel Notes & Tips

  • ??
  • Other notes...

 

 

 
Key Items
Anti-air Deathblow Text  ♦  Aromatic Branch  ♦  Aromatic Flower  ♦  Ashina Esoteric Text  ♦  Ashina Sake  ♦  Black Mortal Blade  ♦  Black Scroll  ♦  Dancing dragon mask  ♦  Divine Dragon's Tears  ♦  Dosaku's Note  ♦  Dragon's Tally Board  ♦  Dragonrot Blood Sample  ♦  Dragonspring Sake  ♦  Dried Serpent Viscera  ♦  Eighth Prayer Necklace  ♦  Father's Bell Charm  ♦  Fifth Prayer Necklace  ♦  Final Prayer Necklace  ♦  First Prayer Necklace  ♦  Flame Barrel Memo  ♦  Floating Passage Text  ♦  Fourth Prayer Necklace  ♦  Fragrant Flower Note  ♦  Fresh Serpent Viscera  ♦  Frozen Tears  ♦  Gatehouse Key  ♦  Gun Fort Shrine Key  ♦  Herb Catalogue Scrap  ♦  Hidden Temple Key  ♦  Holy Chapter: Dragon's Return  ♦  Holy Chapter: Infested  ♦  Immortal Severance Scrap  ♦  Immortal Severance Text  ♦  Isshin's Letter  ♦  Kuro's Charm  ♦  Kusabimaru  ♦  Lotus of the Palace  ♦  Mask Fragment: Dragon  ♦  Mask Fragment: Left  ♦  Mask Fragment: Right  ♦  Memory: Corrupted Monk  ♦  Memory: Divine Dragon  ♦  Memory: Foster Father  ♦  Memory: Genichiro  ♦  Memory: Great Shinobi  ♦  Memory: Guardian Ape  ♦  Memory: Gyoubu Oniwa  ♦  Memory: Hatred Demon  ♦  Memory: Headless Ape  ♦  Memory: Inner Father  ♦  Memory: Inner Genichiro  ♦  Memory: Inner Isshin  ♦  Memory: Isshin Ashina  ♦  Memory: Lady Butterfly  ♦  Memory: Saint Isshin  ♦  Memory: Screen Monkeys  ♦  Memory: True Monk  ♦  Monkey Booze  ♦  Mortal Blade  ♦  Mushin Esoteric Text  ♦  Nightjar Beacon Memo  ♦  Ninth Prayer Necklace  ♦  Okami's Ancient Text  ♦  Ornamental Letter  ♦  Page's Diary  ♦  Precious Bait  ♦  Promissory Note  ♦  Prosthetic Esoteric Text  ♦  Rat Description  ♦  Recovery Charm  ♦  Red Carp Eyes  ♦  Remnant: Corrupt Monk  ♦  Remnant: Corrupted Monk  ♦  Remnant: Divine Dragon  ♦  Remnant: Foster Father  ♦  Remnant: Genichiro  ♦  Remnant: Great Shinobi  ♦  Remnant: Guardian Ape  ♦  Remnant: Gyoubu  ♦  Remnant: Hatred Demon  ♦  Remnant: Headless Ape  ♦  Remnant: Inner Father  ♦  Remnant: Inner Genichiro  ♦  Remnant: Inner Isshin  ♦  Remnant: Isshin Ashina  ♦  Remnant: Lady Butterfly  ♦  Remnant: Saint Isshin  ♦  Remnant: Screen Monkeys  ♦  Remnant: True Monk  ♦  Rice for Kuro  ♦  Rot Essence: Black Hat  ♦  Rot Essence: Charmed One  ♦  Rot Essence: Crow Mob  ♦  Rot Essence: Drunk Mob  ♦  Rot Essence: Faithful One  ♦  Rot Essence: Fine Son  ♦  Rot Essence: Info Broker  ♦  Rot Essence: Jail Mob  ♦  Rot Essence: Lost Child  ♦  Rot Essence: Newcomer  ♦  Rot Essence: Pious Mob  ♦  Rot Essence: Sculptor  ♦  Rot Essence: Surgeons  ♦  Rot Essence: Timid Maid  ♦  Rot Essence: Toxic Mob  ♦  Rot Essence: Wartorn Mob  ♦  Rotting Prisoner's Note  ♦  Sabimaru Memo  ♦  Sakura Droplet  ♦  Second Prayer Necklace  ♦  Secret Passage Key  ♦  Senpou Esoteric Text  ♦  Seventh Prayer Necklace  ♦  Shelter Stone  ♦  Shinobi Esoteric Text  ♦  Shinobi Prosthetic  ♦  Sixth Prayer Necklace  ♦  Surgeon's Bloody Letter  ♦  Surgeon's Stained Letter  ♦  Third Prayer Necklace  ♦  Three-story Pagoda Memo  ♦  Treasure Carp Scale  ♦  Truly Precious Bait  ♦  Unrefined Sake  ♦  Valley Apparitions Memo  ♦  Water of the Palace  ♦  White Pinwheel  ♦  Young Lord's Bell Charm

 

 




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    • Anonymous

      The text should have warned to not use the divine abduction right after giving the pinwheel. The text is huge. Too much yada yada.

      • Anonymous

        Do you think the line "everyone is right here" refers to the common saying "the customer is always right" in the sense he's going to work for a person who deals with customers on a regular basis?

        • Anonymous

          This is one of my favourite item descriptions so far; the way you find it alongside all the Jizo (memorial statues for deceased children) and other pinwheels just like it. Kotaro's questline makes it hit even harder. "Everyone is right here." ;-; That kind of bittersweet tone is what Fromsoft games thrive on.

          • Anonymous

            They're two separate quest lines, if you give him the white one you then have to Spirit him away with a prosthetic, if you give him the red and white one you can either send him to the Merchant or the Surgeon in the dungeon. Sending him to the Merchant gives him new items to buy (Nothing really extraordinary though), if you send him to the Surgeon it progresses that quest line, but I haven't found out what rewards you get with that yet.

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