Quick Items are Items in Sekiro: Shadows Die Twice that the player can slot and use in combat. These range from things that boost your defense, to the amount of Posture damage you deal per swing. These can be found around the game world, and also drop from Enemies from time to time. You can also purchase them from Merchants with Sen.
Sekiro Quick Items
Click the table head to see it in alphabetical order.
Item |
Effect |
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Increases Vitality and Posture damage for a time in exchange for Spirit Emblems (infinite use). |
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Temporarily boosts Vitality and Posture damage dealt. |
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Heals the status abnormality "Poison", reduces Poison buildup and increases Poison resistance for a time. |
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Possessing this item increases enemy difficulty but also drop rates; using it removes the item, along with its benefits and drawbacks. |
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The user dies instantly, but can resurrect if they have a node available; resurrection is not temporarily blocked after the user returns. |
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A purse filled with a huge amount of sen. (1000 Sen) |
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Restores a node of Resurrective Power. |
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Hit an enemy with it to draw their attention towards the spot you were standing. |
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Converts 50% of the users Vitality into 5 temporary Spirit Emblems (Infinite use). |
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Inflicts a weak poison on oneself, thus warding off more dangerous poisoning. |
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Boosts damage against spirit, apparitions, and demons by 11/8 (37.5%). |
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Fully restores Vitality and cures all status abnormalities. |
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Heals the status abnormality "Burn" and provides the player with resistance to the Burn effect. |
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Slightly increases Resurrective Power; can also be used at a Sculptor's Idol to heal those afflicted of Dragonrot. |
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Reduces lightning damage dealt by the Shock affliction. |
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A short range projectile that distracts enemies and renders them unable to attack or block for a brief period. |
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Gradually recovers Vitality for a time, moreso than regular rice. |
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A gourd with five-colored rice used by shinobi as landmarks, can be placed to mark locations. |
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Silences and conceals the user at the cost of Spirit Emblems (Unlimited Use). |
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Silences and conceals the user, making it difficult for their enemies to find them. |
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Reduces damage to one's Posture for a time at the cost of Spirit Emblems. |
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Reduces damage to one's Posture for a time. |
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Increase the maximum uses of the Healing Gourd. |
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Reduces Poison buildup, and increases Poison resistance. |
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Restores the user's Health. |
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A purse filled with a large amount of sen. (500 Sen) |
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A secret shinobi drug that allows one to die as often as one pleases; an infinite use version of the Bite Down consumable. |
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Returns the user to the last visited Sculptor's Idol or the Dilapidated Temple. |
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Use to reset Illusory Hall. |
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Restores a node of Resurrective Power. |
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A purse filled with a small amount of sen. (100 Sen) |
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Provides a higher chance of obtaining Spirit Emblems for a period of time. |
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Acquire more Sen for a period of time. |
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Gain a higher chance of obtaining items for a period of time. |
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Acquire more Resurrective Power for a time. |
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Increase drop rates for items and spirit emblems, and increases the rate of sen and Resurrection Power for a time. |
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Heals Burn status, reduces Burn buildup, and reduces damage from incoming burn attacks. Slightly more effective than regular dousing powder. |
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Reduces Terror buildup, and increases Terror resistance. |
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A bamboo tube used to see distant objects. |
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Enemies covered in oil are more vulnerable to the "Burn" status abnormality and take increased Vitality damage from Fire attacks. |
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Reduces Terror buildup and increases Terror Resistance time for a time. |
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Medicinal Pellets that slowly restore Vitality. |
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Allows one to slowly recover Posture even when attacking or taking damage |
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Consume to gain red-eyes and reduce flinching from enemy attacks. But also prohibits the use of Resurrection. |
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Consume to gain red-eyes and reduce flinching from enemy attacks. But also prohibits the use of Resurrection. Drops from Dojun. |
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Gradually recovers Vitality for a time. |
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Useful for breaking the effect of an enemy's illusion techniques. |
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A paper doll required for using Prosthetic Tools. |
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Slowly grants medium Vitality recovery and constant Posture recovery over time. |
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Greatly increases Posture recovery for a time, even when attacking or taking damage. |
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Reduces damage to one's Vitality. |
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Reduces damage to one's Vitality at the cost of Spirit Emblems (infinite use). |
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Does not heal the Burn status but reduces Burn buildup, and slightly increases Burn resistance. |
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Briefly sacrifice Vitality and Posture while gaining a large Attack Power boost (25%), in exchange for Spirit Emblems (Infinite Use). |
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Halves max Vitality and Posture, while granting a large Attack Power Boost (+25%). |
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how do i use them in combat on pc?
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