New Game Plus is a feature of Sekiro: Shadows Die Twice. A New Game cycle is initiated every time the player reaches a final boss of the game, if they continue to play into the next cycle. This page contains endgame spoilers.
- See Endings for suggestions on how to get here.
- See Game Progress Route to plan your progression through the game.
New Game Plus in Sekiro
When does NG+ Start
- New Game Plus begins after defeating the Final Boss, or the Final Boss (Shura ending), depending on which path players take.
- If going for one of the non-Shura endings, the player is free to leave the final area after defeating the final boss and before talking to Kuro, so they can possibly finish meeting the requirements to achieve a specific ending.
- Going into New Game Plus is OPTIONAL. Players can pick to stay in their current game cycle and then proceed to "Playthrough 2" via the Sculptor's Idol in Dilapidated Temple. Note that actually entering New Game Plus at least once is required to unlock Kuro's Charm (see below).
- This can be used to allow the player the opportunity to spend any unused sen or acquire experience needed to gain their next skill point as these may be lost if the player dies before finishing the tutorial area. The memory of the final boss may also be confronted while still in the current game cycle.
What to do Before NG+
- You should visit all Merchants and stock up on any Quick Items you want as well as gaining Rice/Fine Snow from the Divine Child.
- Defeat all the Headless and Shichimen Warrior enemies.
- Defeat all Mini-Bosses
- Find all Prayer Beads and Gourd Seeds. Note that many of these become inaccessible if the player ends the game early by triggering the Shura ending. Some (mini)bosses also require taking some of the steps necessary for the Purification ending to access.
- Defeat the optional endgame boss Demon of Hatred.
- Acquire any missed Treasure Carp Scales. While any unspent scales WILL carry over into New Game Plus, it is advisable to purchase any items wanted from the Fountainhead Pot Noble before entering New Game Plus as it will be a while before the player has access to his stock again.
- Acquire the three pieces of the Dancing Dragon Mask.
- Acquire endgame crafting materials to upgrade prosthetics. There are only 6 Lapis Lazuli that can be acquired in a single playthrough to unlock Lazulite weapons and these can only be found while going for the three non-Shura endings.
What Changes in NG+
- Difficulty increases until NG+ 7.
- Players can attempt other Endings in NG+. The One Mind combat art can only be acquired by defeating the final boss of the Shura Ending. Going into NG+ is therefore required if you want to learn every Skill (this is not required for the "Height of Technique" achievement/trophy, however).
- Conversely, going for the Shura ending ends the game early and locks players out of much of the endgame content, including a gourd seed, several (mini)bosses (some of which require taking the steps necessary for the Purification ending) and access to the highest level of prosthetic upgrades.
- There are no different items to pick up, but some Key Items that you get to keep have been replaced with new drops (usually a Bundled Jizo or Divine Grass). These include Gourd Seeds and Prayer Beads found in chests, as well as any Shinobi Tools.
- Minibosses that were previously defeated will drop other items, like Heavy Coin Purses, instead of Prayer Beads.
- All NPCs and world states reset.
- You do not gain any further Gourd Seeds or Prayer Beads (except what you missed in your first playthrough).
- Your Posture does not regenerate nearly as quickly on its own and you will need to hold block much more often. This means you will also need to dodge or deflect more, as you cannot block as much, changing the way you play entirely.
- Enemies deal significantly more damage in each NG+, including Posture damage.
- XP gain is increased for each NG+, up to and including NG+7. NG+8 and beyond has the same XP gain as NG+7.
What Carries over into NG+
- Everything that you own carries over, except certain Key Items and the Mortal Blade.
- The player's current Exp, Sen and Skill Points all carry over to NG+.
- Attack Power, Vitality and Posture all carry over to NG+. Note that while Prayer Beads are finite, you can continue to increase your Attack Power up to the maximum of 99 with Memories from Bosses, or by using the Dancing Dragon Mask.
- The extra Resurrection node gained for giving the Sakura Droplet to Kuro carries over into NG+.
- Your Healing Gourd retains all charges.
- Prosthetic Tools and Upgrades all carry over.
- Learned Skills also carry over, including those obtained by fighting optional (mini)bosses, with two exceptions; the Mibu Breathing Technique needs to be reacquired by defeating the Corrupted Monk (Illusory) and the Mortal Draw and Empowered Mortal Draw Combat Arts (until you obtain the Mortal Blade again).
- The Bell Demon and its associated 'Sinister Burden' (i.e. hard mode) debuff does NOT carry over into New Game Plus and must be reacquired.
Kuro's Charm (The Path of Further Hardships)
Kuro's Charm and the option to give it away to increase the game's difficulty becomes unlocked as soon as the player has completed the main story and entered New Game Plus at least once.
After completing the main story, upon starting a New Game or a New Game+, you will receive Kuro's Charm automatically at the start of the game. When you speak to Kuro in the tower and retrieve your sword, you have the option of returning it to him. Parting with the charm will give you a permanent 'difficulty' debuff, similar to ringing the Demon Bell. This debuff makes you receive chip damage when blocking attacks, effectively changing your play style. It also increases enemy posture health slightly. The Sculptor provides a dialogue option to remove this additional hardship if players later change their mind; however, you cannot give the Charm back (and regain the difficulty debuff) until the next run. As a minor benefit for taking on this extra challenge, giving away the charm also increases Exp and Sen rewards from killing enemies by 20% (rounded up).
Note: when selecting "load game" from the main menu any save files where Kuro's Charm has been given away will have an icon to indicate this.
- Anonymous
just want to add that deflection windows get noticeably smaller by NG+4
- Anonymous
Timings for mikiri and parry become significantly smaller. Everyone who says the opposite is a shameless liar.
As a player with mediocre reflexes I get nealy 100% of mikiri and a lot of successful parries on the first playthrough. On NG+4 I failed tons of mikiri and parry. Parried Guardian Ape on his most important slash 0 times. Zero. ZERO. Null. Did not manage to parry him at all. Not a single time.
Yes sure, my skill logically deteriorated after 3 playthroughs in a row, that's definitely the reason. Not the reduced mikiri/party window.
- Anonymous
- Anonymous
nothing to do with the point rn but like i had mortal blade and i hadnt talked to that immortal mf til since literally genichiro (this was after killing sword saint so i was just messing around), and my dumbass didnt know why he was flabbergasted to see it, so i told him and went into a deep depression when i remembered he is immortal, and im ****ing stupid so i thought he wouldnt be in ng+ but thankfully he is
- Anonymous
Why is there no mention of added enemies in new game plus? I'm not sure where or how many, but there's an extra big rifle guy standing on top of the ledges next to the poison swamp idol.
I know a 100 percent sure he wasn't there in my new game as he wouldn't gotten in the way of my constant snake eyes poison griiled cheese sandwich.
How many others are there, I wonder.
- Anonymous
- Anonymous
*Please Help* First of all thanks to the author for all of his hardwork . This pages just make it alot easier to understand and appreciate the game more . So i just started playing this game a few days ago and i just can’t stop playing it all day . If you guys don’t mind please tell me your reccomendation what would be the best ending for your 1st playthrough ? I’m planning to go with shura ending first then go get all of the other endings afterwards on NG+ . However since the author of this page said there will be missing some keys item then i kinda have a second thought . I thank you all in advance for responding to this . My game progress is currently at Ashina Castle . I have defeated most of the mini bosses that available for me in ashina castle based on my current progress and i’m currently about to fight Ashina Genichiro for the second time if you include the begining of the game . Bosses like the crazy monk,5 monkey, the white dragons , Meeting the great serpant for the 2nd time , all of that i haven’t encountered yet . I went to explore senpou temple but couldn’t find anything besides all those monks patroling around the forest . That sums up where i’m at in the game . Please give me your guidance . All suggestions will be much appreciated
- Anonymous
Is ng+ the 2nd playthrough then ng+2 is the 3rd playthrough? Can someone confirm. Ty
- Anonymous
- Anonymous
Does anyone know what the increase in enemy power is in NG+? Honestly the game wasnt to hard at least on my first play though. Going into NG+ now and iv only had issues on 2 bosses where i died more then like 3 times which was the 2nd owel fight and the last boss. Everyone els and pretty much the rest of the game wasnt hard once u figure out a strategy or method. Hoping on NG+ they up the anti since im going for a the homecoming ending now.
- Anonymous
Do you get new battle memories for completing gauntlets on later ng+ playthroughs? Like if I complete all the gauntlets on ng+ and acquire battle memories, will I be able to acquire those memories again on ng++???
- Anonymous
- Anonymous
You can't keep increasing your vitality, so if it keeps scaling up damage I imagine by the final NG+ just about everything would be an instant kill which would kind of ruin the game.
- Anonymous
- Anonymous
what happens if o miss the headless in my first playthrough
- Anonymous
Whenever i read a complaint on this wiki it reminds me of Filthy Franks Loser reads hater comments
- Anonymous
PSA for people looking for a challenge. According to the page on Attack Power, the 1st soft cap is at AP14, which is when you start getting diminishing returns on how much damage you deal. So that means if you limit yourself to AP14 at NG+7, which is the max difficulty, the game will only be twice as difficult in terms of deflecting and VIT damage.
- Anonymous
What is the recommended AP for ng+2? I'm at ng+ right now and thinking of taking shura ending, but I'm afraid my AP would be too weak for ng+2. With last boss memory, I think my AP will be 22 in ng+2, is that enough?
- Anonymous
I thought I could get multiple endings in 1 playthrough, so I did the sidequests for the items needed to get the Return ending; do these items carry over?
- Anonymous
Help I started ng+ and the path to leave the well is blocked
- Anonymous
Can we still NG+ if we choose Purification Ending? We are dead there, how do we access the Idol in Dilapidated Temple?
- Anonymous
Hello! I don't know if anybody asked before, but does enemy health pool scale with each game plus?
- Anonymous
Hello, may i ask a question? I'm at the end of the game, I have chosen it the purification ending but i missed the father's bell. In the new game plus I can go back again to kill both bosses and get the 2 missed prayer beads or if i choose this mode i will loose the progress of prayer beads etc and i have to do it all the work from the beginning?
- Anonymous
Hello, may i ask a question? I'm at the end of the game, I have chosen it the purification ending but i missed the father's bell. In the new game plus I can go back again to kill both bosses and get the 2 missed prayer beads or if i choose this mode i will loose the progress of prayer beads etc and i have to do it all the work from the beginning?
- Anonymous
Anyone know exactly how much % increased damage, health, etc. enemies get for each cycle? For DS1 it was as follows: "A single formula cannot be applied to the increase in enemy HP and Souls between NG and NG+. This is because they increase by inconsistent amounts, usually corresponding to the location. In NG+, enemy HP is between 1.54x to 2.7x of NG values, while souls dropped are between 2x to 5x NG values. There are also damage and defense changes, damage is between 1.37x to 2.4x NG values, and defenses are between 0.97x to 1.2x of NG values. The later and harder an enemy is, the lesser it's changed. Starting with NG+2, subsequent playthroughs have enemy HP and Soul amounts that scale consistently off of NG+ values." Is it the same here?
- Anonymous
Do items like coin purses, mercury, balloons, and divine grass carry over?
- Anonymous
A lot of comments was saying that the wiki is wrong, and that difficulty still increases after NG+7. But those people are wrong. Im in NG+8, and I can confirm that the difficulty doesn't increase anymore. So max difficulty is really NG+7.
- Anonymous
How do I get the bell to fight owl cause I missed it on the easedrop on the sculptor and Emma. In NG+ do I have a chance to get it
They did pioneer one concept i really wish they would take further. I love how you and your puppet can hit each other. They should have an option where all damage hits. No hostile or friendly damage checks. No more arrows zipping through the guy im fighting harmlessly then whacking me.
I feel like it throws off the difficulty curve and balance. Especially the tools and stealth. It starts out too easy ends extremely hard where any pair of interior ministry enemies are no differnt than a miniboss then gets repetive boring but easy. Tools and stealth become pointless endgame except as damage buffs as you need to grind and take on every enemy fast for practice and to keep upping your attack at 5 levels each. If you havent mastered countering, not blocking nearly every blow your dead endgame.
- Anonymous
NG+ in DS3 was already disappointing, why dont they put more work into NG+?!? New Bosses, new enemy types, atleast some new movesets for bosses? So whats the purpose for NG+ then? ''Im bored so i wanna play through sekiro again''?
- Anonymous
does lotus of palace gone when you enter NG+? because in my playthrough, lotus palace is still on my inventory. so when i enter the ashina castle, ashina is already attacked
- Anonymous
I suffer from micro***** so I’m definitely gonna be going for all endings and achievements. Great game
- Anonymous
I love this game. Exceptional beauty, great mechanics, awesome hitboxes, and natural feel. I loved exploring ashina and now i can do it again with a bit more confidence and faith in my skills
- Anonymous
This WIKI is full of sh1ts. The difficulty does NOT stop scaling after NG+7. This isn't Dark Souls. I am currently in NG+12 and NG scaling continues. Anyway the increase of difficulty between NG cycle isn't so big like in other FromSoft games.
- Anonymous
I have two questions: 1: Is there a good reason to do the optional bosses again when you start a new game? 2: I'm currently missing 2 prayer beads after finishing the game with the "return ending", does someone know which two prayer beads i'm missing (I don't think I missed any on my first playtrough)
- Anonymous
- Anonymous
itd be nice if this page said exactly how much exp/sen gain increases with each cycle.
- Anonymous
There is a symbol next to the Ashina Combat tree passage thing in NG+ what does it mean/do?
- Anonymous
ng+8? again play enjoy, just do it DLC!! sekiro: horrorborn!!
- Anonymous
I have problem. I start sekiro NG+ I have 37 attack power but the game difficult even I have kuro’s charm
- Anonymous
I may just be misremembering my first play through but I feel like NG+ ads a few enemies? Specifically, spirit Nightjars. Am I crazy? Probably.
- Anonymous
Added that parting with Kuro's charm increases Exp/Sen rewards by 20%. That's the number that's been consistent across all my testing against various bosses and minibosses so far.
- Anonymous
So does the exp and sen gain, as well as any extra difficulty, increase past NG+7 (8th cycle)?
- Anonymous
Sooooo.. I think I messed up. I wanted the one mind skill so badly that I chose shura ending and didn’t stay on that playthrough to get all endgame gourd seeds, prayer beads, etc. lmao looks like I’m grinding all over again to receive all the missed items :/
I want all ending so I'll do 4 playtroughts ... On a scale of 1-10, how hard are ng+ #1-2-3-4 each if we compare to the original first run ?
- Anonymous
can anyone add info if skill points are carried over next playthrough? i'm only missing the 9 points skill after #3 run. got 4 points and don't want to brainless grind the 5 ones missing =/
- Anonymous
- Anonymous
The gunners in the poison pool area turn into cannon gunners and their placements change.
- Anonymous
How many NGs are there? Gona start NG9, and almost got 99 attack power :\
- Anonymous
- Anonymous
I've noticed that I struggle a lot more with NG+ cycles in soulsborne. I'm on my way to NG+ 7 and I haven't had anywhere near as much trouble as my first playthrough.
- Anonymous
So basically in new game plus many enemies scale tremendously. Father and other bosses can one-two shot you easily and deplete your full posture if you have half hp with 2 hits.. While you soft cap at 20 attack power i believe and you can double it at 99 which will take countless hours of faming. You make a mistake in Ishins 3rd phase?? Well screw you, you have to play 4 more rounds flawlessly. Hit him 50 times but get one shotted. Very balanced, i see...
- Anonymous
I'm on my 4th run now and I stop it half way. Seem I have enough for now. Great game. Good times. See you in Sekiro 2
- Anonymous
So, if I start a New Game+, and it takes away key items, does that mean I'll also lose the Dancing Dragon Mask? Or will I keep that?
- Anonymous
Regarding the Height of Technique trophy / achievement, you don't need One Mind combat art to get it.
- Anonymous
For further clarity, I'm about 3/4 through a no-charm run: You take about 50% chip damage from everything while blocking. However, Deflects block 100% of incoming damage and while your posture damage increases, it never breaks on a Deflect. This makes Deflecting entire patterns necessary to defeat bosses most of time, though you can still afford to regular block the first hit of many strings if you're willing to take the chip damage. I haven't done any real testing, but it also feels like you get "broken" for a longer period, allowing bosses to kill you more easily once you break. That's just speculation though, could be I just feel that way because it's all the more agonizing dying at the very end of a long fight! All in all I definitely recommend giving it a shot, it's a lot of fun and less intolerable than you might think.
- Anonymous
It seems that not having Kuro's charm also increases skill XP gain by about 20% - need to confirm.
- Anonymous
Diving underwater technique does not carry into new game + so you have to learn it again although ninjutsu techniques like puppeteer carries over
- Anonymous
So just to be clear. Enemies are tougher on NG+ even when we have Kuro's charm. Getting rid of it just Make the game Harder than NG+ alone. Yes?
- Anonymous
>This means you will also need to dodge more, as you cannot deflect as much, changing the way you play entirely. That's not entirely true, you can't block, but deflecting never breaks your posture.
- Anonymous
does anyone know if you get something for beating the game without the charm?
- Anonymous
I miss purification ending and can't get the last two bead. Can any one tell me if i can get them in NG+ if i try to do purification ending?
- Anonymous
Will treasure carps be carried over to new game plus? I don't want to have to collect everything again
- Anonymous
Some samurai(blue skirt = spirit appeared on my game near the elevator that leads to sempo temple,im on ng+2,and i found more spirits after defeating those "helicopter" ninjas also on sempo temple Link:
- Anonymous
for some reason i have no revive power in ng+ o,.o i wonder if its tied to immortal severance ending hmm
- Anonymous
Definitely given after Shura ending, first playthrough and I got it on ng+ kuros charm
- Anonymous
I wish the game would of told me that giving back the charm makes the game even more diffuicult cause then i wouldnt have done it.
- Anonymous
for some unknown reason you can still use empowered mortal draw even before acquiring the mortal blade lol
- Anonymous
I have literally never posted on this site before but I just wanted to say ***** you for spoiling the final boss. Please make the *****ing spoiler warning bigger.
- Anonymous
If you give Kuro back his charm at the beginning, but decide later that you no longer want the extra difficulty you can speak to the sculptor to negate it.
- Anonymous
- Anonymous
So i might be retarded but i started a new playthough from idol and once i pick up the letter the hole form which iam suppoused to go up and start the training is locked , do i have to go the other way around though abandoned dungeon to get there ?
- Anonymous
"After completing the main story (not counting the Shura Ending path) ... you will receive Kuro's Charm" You do receive it after the Shura ending, even if that's your 1st playthrough (that's what I did).
- Anonymous
NG+ is optional. If you decline to go there at the end, you can go there from the idol in the dilapidated temple. (Where the sculptor used to be) You also get a Kuro's Charm in NG+, which supposedly lowers difficulty. You can give this charm back to Kuro.
Sekiro would be damn hard if you could still take damage while deaking deathblow
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