New Game Plus is a feature of Sekiro: Shadows Die Twice. A New Game cycle is initiated every time the player reaches a final boss of the game, if they continue to play into the next cycle. This page contains endgame spoilers.

 

New Game Plus in Sekiro

 

When does NG+ Start

  • New Game Plus begins after defeating the Final Boss, or the Final Boss (Shura ending), depending on which path players take.
  • If going for one of the non-Shura endings, the player is free to leave the final area after the final boss is defeated, so can come back to choose the ending later (e.g. if they still need to acquire the items necessary to choose the Purification or Return endings).
  • Going into New Game Plus is OPTIONAL. Players can pick to stay in their current game cycle and then proceed to "Playthrough 2" via the Sculptor's Idol in Dilapidated Temple. Note that actually entering New Game Plus at least once is required to unlock Kuro's Charm (see below).
  • This can be used to allow the player the opportunity to spend any unused sen or acquire experience needed to gain their next skill point as these may be lost if the player dies before finishing the tutorial area. The memory of the final boss may also be confronted while still in the current game cycle. 

 

What to do Before NG+

  • You should visit all Merchants and stock up on any Quick Items you want as well as gaining Rice/Fine Snow from the Divine Child. 
  • Defeat all the Headless and Shichimen Warrior enemies.
  • Defeat all Mini-Bosses
  • Find all Prayer Beads and Gourd Seeds. Note that many of these become inaccessible if the player ends the game early by triggering the Shura ending. Some (mini)bosses also require taking some of the steps necessary for the Purification ending to access. 
  • Defeat the optional endgame boss Demon of Hatred.
  • Acquire any missed Treasure Carp Scales. While any unspent scales WILL carry over into New Game Plus, it is advisable to purchase any items wanted from the Fountainhead Pot Noble before entering New Game Plus as it will be a while before the player has access to his stock again. 
  • Acquire the three pieces of the Dancing Dragon Mask.
  • Acquire endgame crafting materials to upgrade prosthetics. There are only 6 Lapis Lazuli that can be acquired in a single playthrough to unlock Lazulite weapons and these can only be found while going for the three non-Shura endings. 

 

 

What Changes in NG+

  • Difficulty increases until NG+ 7.
  • Players can attempt other Endings in NG+. The One Mind combat art can only be acquired by defeating the final boss of the Shura Ending. Going into NG+ is therefore required if you want to learn every Skill (this is not required for the "Height of Technique" achievement/trophy, however).
  • Conversely, going for the Shura ending ends the game early and locks players out of much of the endgame content, including a gourd seed, several (mini)bosses (some of which require taking the steps necessary for the Purification ending) and access to the highest level of prosthetic upgrades.   
  • There are no different items to pick up, but some Key Items that you get to keep have been replaced with new drops (usually a Bundled Jizo  or Divine Grass). These include Gourd Seeds and Prayer Beads found in chests, as well as any Shinobi Tools. 
  • Minibosses that were previously defeated will drop other items, like Heavy Coin Purses, instead of Prayer Beads.
  • All NPCs and world states reset.
  • You do not gain any further Gourd Seeds or Prayer Beads (excepting what you missed in your first playthrough). 
  • Your Posture does not regenerate nearly as quickly on its own and you will need to hold block much more often. This means you will also need to dodge or deflect more, as you cannot block as much, changing the way you play entirely.
  • Enemies deal significantly more damage in each NG+, including Posture damage.
  • XP gain is increased for each NG+, up to and including NG+7. NG+8 and beyond has the same XP gain as NG+7.

 

What Carries over into NG+

  • Everything that you own carries over, except certain Key Items and the Mortal Blade.
  • The player's current Exp, Sen and Skill Points all carry over to NG+.
  • Attack Power, Vitality and Posture all carry over to NG+. Note that while Prayer Beads are finite, you can continue to increase your Attack Power up to the maximum of 99 with Memories from Bosses, or by using the Dancing Dragon Mask.
  • The extra Resurrection node gained for giving the Sakura Droplet to Kuro carries over into NG+.
  • Your Healing Gourd retains all charges.
  • Prosthetic Tools and Upgrades all carry over.
  • Learned Skills also carry over, including those obtained by fighting optional (mini)bosses, with two exceptions; the Mibu Breathing Technique needs to be reacquired by defeating the Corrupted Monk (Illusory) and the Mortal Draw and Empowered Mortal Draw Combat Arts (until you obtain the Mortal Blade again). 
  • The Bell Demon and its associated 'Sinister Burden' (i.e. hard mode) debuff does NOT carry over into New Game Plus and must be reacquired.  

 

 

Kuro's Charm (The Path of Further Hardships)

Kuro's Charm and the option to give it away to increase the game's difficulty becomes unlocked as soon as the player has completed the main story and entered New Game Plus at least once. 

After completing the main story, upon starting a New Game or a New Game+, you will receive Kuro's Charm automatically at the start of the game. When you speak to Kuro in the tower and retrieve your sword, you have the option of returning it to him. Parting with the charm will give you a permanent 'difficulty' debuff, similar to ringing the Demon Bell. This debuff makes you receive chip damage when blocking attacks, effectively changing your play style. It also increases enemy posture health slightly. The Sculptor provides a dialogue option to remove this additional hardship if players later change their mind; however, you cannot give the Charm back (and regain the difficulty debuff) until the next run. As a minor benefit for taking on this extra challenge, giving away the charm also increases Exp and Sen rewards from killing enemies by 20% (rounded up). 

Note: when selecting "load game" from the main menu any save files where Kuro's Charm has been given away will have an icon to indicate this.   




    • Anonymous

      08 Mar 2020 14:57  

      Anyone know exactly how much % increased damage, health, etc. enemies get for each cycle? For DS1 it was as follows: "A single formula cannot be applied to the increase in enemy HP and Souls between NG and NG+. This is because they increase by inconsistent amounts, usually corresponding to the location. In NG+, enemy HP is between 1.54x to 2.7x of NG values, while souls dropped are between 2x to 5x NG values. There are also damage and defense changes, damage is between 1.37x to 2.4x NG values, and defenses are between 0.97x to 1.2x of NG values. The later and harder an enemy is, the lesser it's changed. Starting with NG+2, subsequent playthroughs have enemy HP and Soul amounts that scale consistently off of NG+ values." Is it the same here?

      • Anonymous

        16 Feb 2020 17:00  

        A lot of comments was saying that the wiki is wrong, and that difficulty still increases after NG+7. But those people are wrong. Im in NG+8, and I can confirm that the difficulty doesn't increase anymore. So max difficulty is really NG+7.

        • Anonymous

          15 Feb 2020 20:52  

          How do I get the bell to fight owl cause I missed it on the easedrop on the sculptor and Emma. In NG+ do I have a chance to get it

          • 01 Jan 2020 09:04  

            They did pioneer one concept i really wish they would take further. I love how you and your puppet can hit each other. They should have an option where all damage hits. No hostile or friendly damage checks. No more arrows zipping through the guy im fighting harmlessly then whacking me.

            • 01 Jan 2020 08:58  

              I feel like it throws off the difficulty curve and balance. Especially the tools and stealth. It starts out too easy ends extremely hard where any pair of interior ministry enemies are no differnt than a miniboss then gets repetive boring but easy. Tools and stealth become pointless endgame except as damage buffs as you need to grind and take on every enemy fast for practice and to keep upping your attack at 5 levels each. If you havent mastered countering, not blocking nearly every blow your dead endgame.

              • Anonymous

                06 Dec 2019 18:58  

                NG+ in DS3 was already disappointing, why dont they put more work into NG+?!? New Bosses, new enemy types, atleast some new movesets for bosses? So whats the purpose for NG+ then? ''Im bored so i wanna play through sekiro again''?

                • Anonymous

                  06 Dec 2019 18:58  

                  does lotus of palace gone when you enter NG+? because in my playthrough, lotus palace is still on my inventory. so when i enter the ashina castle, ashina is already attacked

                  • Anonymous

                    10 Oct 2019 02:45  

                    I love this game. Exceptional beauty, great mechanics, awesome hitboxes, and natural feel. I loved exploring ashina and now i can do it again with a bit more confidence and faith in my skills

                    • Anonymous

                      09 May 2019 10:07  

                      This WIKI is full of sh1ts. The difficulty does NOT stop scaling after NG+7. This isn't Dark Souls. I am currently in NG+12 and NG scaling continues. Anyway the increase of difficulty between NG cycle isn't so big like in other FromSoft games.

                      • Anonymous

                        29 Apr 2019 02:25  

                        I have two questions: 1: Is there a good reason to do the optional bosses again when you start a new game? 2: I'm currently missing 2 prayer beads after finishing the game with the "return ending", does someone know which two prayer beads i'm missing (I don't think I missed any on my first playtrough)

                        • Anonymous

                          14 Apr 2019 23:46  

                          I may just be misremembering my first play through but I feel like NG+ ads a few enemies? Specifically, spirit Nightjars. Am I crazy? Probably.

                          • Anonymous

                            14 Apr 2019 19:11  

                            Added that parting with Kuro's charm increases Exp/Sen rewards by 20%. That's the number that's been consistent across all my testing against various bosses and minibosses so far.

                            • Anonymous

                              13 Apr 2019 23:52  

                              Sooooo.. I think I messed up. I wanted the one mind skill so badly that I chose shura ending and didn’t stay on that playthrough to get all endgame gourd seeds, prayer beads, etc. lmao looks like I’m grinding all over again to receive all the missed items :/

                              • Anonymous

                                11 Apr 2019 14:16  

                                can anyone add info if skill points are carried over next playthrough? i'm only missing the 9 points skill after #3 run. got 4 points and don't want to brainless grind the 5 ones missing =/

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