One Mind

Emblem Cost 3
SP Required 0
Effect Unleashes a storm of attacks from a sheathed stance.
Skill Type Combat Arts Skill

One Mind is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

This skill is unlocked during gameplay rather than by spending gained Skill Points at a Sculptor's Idol.



 Combat Art that unleashes a storm of attacks from a sheathed stance; so fast that the blade is nigh invisible. Costs Spirit Emblems to use.

One must focus their soul on the release of the blade, nothing else. In doing so, the strikes achieve a god-like speed.

This technique was conceived by none other than the old hand swordmaster, Isshin.


How to Acquire One Mind

  • One Mind is acquired after defeating Isshin Ashina (requires players to choose to Obey the Iron Code when asked).


One Mind Notes & Tips

  • One Mind is NOT required for the "Height of Technique" trophy/achievement for acquiring all skills.
  • The strength of this combat art lies in the ability to shred large chunks of vitality even through an opponent's guard. As of this most recent patch, One Mind, including the follow up slash, does the highest vitality damage of all the combat arts in the game(roughly 650% Kusabimaru Base), surpassing even Dragon Flash's aftershock included(300% for base initial charge, additional 250% for aftershock; 550% total).
  • One Mind is devastating against groups of enemies, and even in one on one fights against bosses it is a wrecker. Despite requiring the player to sheathe the sword to start, it has a very fast initial strike, and the flurry of slashes that occur afterwards will interrupt enemy attacks, and the follow up slash performed afterwards does large posture damage and even damages vitality through guard, along with preventing a counter attack.
  • While Dragon Flash excels at dealing with singular large enemies or beast type enemies and (mini)bosses, One Mind does well against human-type enemies and (mini)bosses. One Mind cannot stagger beasts or large enemies with the flurry of slashes, leaving you vulnerable during the combat art's lengthy mid-pause before performing the final knockback slash.
  • As of most recent patch, players are now able to move after performing the sheathed initial slash without cancelling One Mind's flurry of strikes. HOWEVER, players will forfeit the ability to do the horizontal follow-up slash to re-unsheathe the sword. Players would benefit to not cancel the sheathed kneel, as that final following slash does a good amount of damage to vitality and posture. Cancel only if you need to dodge an attack or if the enemy ends up not getting staggered by the sphere of slashes.
  • When the player does not have the required spirit emblems, One Mind's initial Half-Moon slice is performed without any follow up attack. This strike covers moderate distance and does moderate damage to vitality and posture, but lacks follow up. It is best to switch to another combat art when low on spirit emblems instead of performing the severely handicapped version.
  • Unlike other combat arts, One Mind does not benefit from Bestowal Ninjutsu, Living Force, or Divine Confetti. This appear to be because the strikes from the ability do not count as Kusabimaru slashes. The Kusabimaru is sheathed during the performance of One Mind, although other sheathed stances such as Ashina Cross and Dragon Flash benefit from the listed buffs.
  • As of most recent patch, One mind does the highest damage to vitality and posture of all combat arts. The only others that come close are full-combo Spiral Cloud Passage, Dragon Flash with Aftershock,  and full combo Charged Empowered Mortal Draw




A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash



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