Sakura Dance

sakura-dance-combat-art-sekiro-wiki-guide
Emblem Cost 1
SP Required 0
Effect Combat art that builds momentum in a series of leaping slashes, and can transition into mid-air prosthetic attacks.
Skill Type Combat Arts

Sakura Dance is a Skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Art Skill that is learned from a special text. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

 

 

 

Combat art that builds momentum in a series of leaping slashes, and can transition into mid-air prosthetic attacks.

A secret art of the Way of Tomoe, which she performed in her master's honor. The sakura blossoms will soon fall. If you cannot return home, at least allow this dance to console you.

 

How to Acquire Sakura Dance

 

Sakura Dance Notes & Tips

  • After using this skill, you can transition into any prosthetic tool in the air. For example, the lazulite axe followed up with fang and blade can be used for a good chunk of posture damage while also being a pretty stylish combo.
  • This combat art can be used to redirect lightning attacks, even if you have no spirit emblems when you perform it. While it doesn't seem to do much more damage without specific timing, it does seem to remove the slight vitality penalty caused by redirecting lightning without it. Even after redirecting lightning with this skill, you can still use any prosthetic tool, creating even more combo opportunity against foes with lightning attacks.
  • Deals 3x health and 2x posture damage, 1.5x and 2x without emblems. Blocking reduces health damage by 44%.

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash



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    • Anonymous

      23 Sep 2021 02:32  

      For Sakura Dance, there is a method where you can land a 4th sword strike after taking lightning strike from Isshin/ Genichiro. You'll just have to figure out how.

      • Anonymous

        06 Aug 2021 16:49  

        Submitting myself to being dunked on by Inner Genichiro was well worth it. This thing is amazing. The best part is that you jump so high that using it negates most of the dangers in this game, lmao. It’s like a free get out of jail card, but with damage. And style, a lot of it.

        • Anonymous

          25 Apr 2021 21:57  

          This move will make any fight with a boss/enemy that uses Lightning very easy, as using it means instant lightning reversal, which shaves off a quarter or so of the enemy's vitality. THIS INCLUDES INNER ISSHIN/SAINT ISSHIN, so make sure you have it in NG+ playthroughs. Tested it on inner Isshin, the first phase was easiest, the second phase was the hardest and most brutal but with this move, in the third phase it was all a matter of pushing him to do the lightning attack and he went down quickly after that.

          • Anonymous

            06 Feb 2021 23:51  

            Am I missing something, because when I use a loaded axe variant after the combat art, it takes up 4 spirit emblems on impact, when it should be 2, for a total of 5 in one combo

            • Anonymous

              08 Dec 2020 10:49  

              Surprised they only added 1 combat art. Not complaining, it's awesome, but I guess that's expected since the update is free.

              • Anonymous

                17 Nov 2020 18:52  

                i destroyed the guardian ape with this, he spams a lot his grab attack and normally you can jump on him after he finishes it, but with this skill you can punish him very hard

                • Anonymous

                  07 Nov 2020 19:23  

                  From what I've noticed: THis is /insanely/ powerful for a 1 spirit emblem attack. All 3 hits can be buffed, too, either with Lightning, Divine Confetti, Flame/Sacred Flame buff and Bestowal. You can also dodge a lot of attacks with it cause you jump so high into the air on the third hit.

                  I've been wondering, though, is this as good as one mind? One Mind *shreds* but this is.. pretty powerful too. Also easier to pull off, and it seems like it does similar if not same or higher damage!

                  • Anonymous

                    30 Oct 2020 05:07  

                    Lazulite Sacred Flame Weapon Buff --> Charged Lazulite Axe --> Fang And Blade --> Sakura Dance --> Lazulite Axe -->Fang and Blade

                    Probably the most stylish combo possible, though likely not very practical unless you're against Juzou or other similarly slow, bulky bosses.

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