Living Force

living_force_skill_sekiro_shadows_die_wice_wiki_guide
SP Required 4
Effect Perform a follow-up attack with certain tools that imbues the sword with the tool's effect
Skill Type Shinobi Martial Arts
Skill Tree Prosthetic Arts

Living Force is a skill in Sekiro: Shadows Die Twice, this type of skill is a Shinobi Martial Arts Skill that is under the Prosthetic Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

Allows one to perform a follow-up attack with certain tools that imbues the sword with the tool's effect.

The Sculptor retired the Shinobi Prosthetic after developing this technique. He'd gone too far, killed too many. The flames of hatred had begun to manifest...

Applicable Prosthetic Tools: Flame Vent,Divine Abduction

 

How to Acquire Living Force

  • Living Force requires 4 Skill Points
  • This can be found under the Prosthetic Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

Living Force Notes & Tips

  • Living Force is a Shinobi Martial Arts Skill
  • Applicable Prosthetic Tools: Flame Vent, Divine Abduction
  • The effect lasts for a maximum of 8 seconds for all tools except the Lazulite Sacred Flame where it lasts 20 seconds. For Divine Abduction the effect also runs out after one sword swing.
  • With Divine Abduction, the follow-up attack has the same turn-around effect as the second attack from the prostetic tool, allowing you to save on spirit emblems. The imbued effect seems to only have the instant-kill effect for Monks.

 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




    • Anonymous

      27 Apr 2020 00:16  

      I think there's a sort of metaphor in using this after unlocking the Lazulite Sacred Flame, which has an increased duration when used specifially with this skill. The flavor text states he stopped using the prosthetic after developing this technique: ¨The flames of hatred had begun to manifest...¨ But the Lazulite Sacred Flame description states, ¨Cleanse the deep-seated hatred with flame.¨ By using this technique with the sacred flame, you've succeeded in extinguishing the killer's resentment where the sculpter failed to do so, therefore improving the technique. The demon of hatred is an apparition type enemy, meaning this technique is particularily effective against him.

      • Anonymous

        21 Dec 2019 19:14  

        The buff may be short-lived, but at least with Flame Vent you get to benefit from using it before getting the buff. With Divine Abduction, it takes away the 'charge' you need to use the actual tool when it creates the buff. Then again, it's still redundant anyway, since most people will use oil before Flame Vent. I guess the only point of this skill is to make combat more fluid for those using the Flame Vent & Divine Abduction.

        • Anonymous

          30 Apr 2019 17:49  

          it REALLY should last longer. C'mon. Top tree skill and i guess it doesn't last 5sec. It's good nevertheless.

          • Anonymous

            19 Apr 2019 21:31  

            Best skill in the game. Lets you set your sword on fire so you can follow up a oil + flame vent on a boss into 3 hits of setting the boss on fire for big health damage. Do that twice a phase and they'll be at half health making poise break easy.

            • Anonymous

              31 Mar 2019 00:14  

              shuriken: chasing slash firecracker: a wide slash through the crackers and deal bonus dmg shield: strike with both the fan and sword, with the elements on the fan if its augmented. vent: a fire buff of ur sword abduction: strike once with the leaves on ur sword Mist raven: nothing sabimaru: quick combo with both sabimaru and ur sword axe: another axe.attack which is not part of living force whistle : a bonus slash with extra dmg spear: a combo with the spear and sword

              • Anonymous

                27 Mar 2019 20:44  

                what are the pre requisites? I cannot find this info anywhere. there is no way to know exactly which skills you need to get this last one. it's incredibly annoying.

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