Ichimonji: Double

ichimonji_double_infobox_sekiro_shadows_die_twice_wiki_guide
Emblem Cost 0
SP Required 3
Effect Adds a follow-up overhead sword strike to Ichimonji
Skill Type Combat Arts Skill
Skill Tree Ashina Arts

Ichimonji: Double is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Ashina Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

 Acquires Combat Art "Ichimonji: Double". Adds a follow-up overhead sword strike to Ichimonji.

Deals high Posture damage and also recovers one's own posture with a strong forward step.

The follow-up attack is especially useful for preventing enemy counterattacks. Ashina's Ichimonji is perfected with this follow-up strike.

 

How to Acquire Ichimonji: Double

  • Ichimonji: Double requires 3 Skill Points
  • This can be found under the Ashina Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

Ichimonji: Double Notes & Tips

  • Ichimonji: Double is a Combat Arts Skill
  • If the first strike hits, the second likely will, too. Otherwise it's identical with Ichimonji with the same virtues (good damage and inherent stamina recovery) and the same sins (has a long windup that nonetheless can be used to catch enemies as they begin to attack). 
  • Ichimonji (一文字) translates to "straight line".

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




    • Anonymous

      21 Apr 2019 13:55  

      The reason why this combat art way ahead the others-stagger.A lot of late game mobs,mini/bosses have hyper armor moves,ie if you chain 3 praying strikes on purple ninjas they most likely will do jump overhead atk and depending on timing and your reaction you can be punsihed,same with any other 2+ hits combat arts,not the case with ichi,it staggers the target no matter if its just startup of atk or move already in action,it will be canceled.

      • Anonymous

        10 Apr 2019 08:17  

        Tremendously useful with bosses having quick movements, especially on higher NG cycle when your posture recovers very slowly

        • Anonymous

          05 Apr 2019 08:41  

          You can loop this with Owl several times until he backs off. Just dodge after the second hit, and you'll be able to do it again.

          • Anonymous

            31 Mar 2019 08:00  

            The charged up version does MASSIVE posture damage. It's an amazing follow-up move after a Mikiri counter.

            • 28 Mar 2019 21:34  

              Arguably the best Combat Art in the game, in my opinion, and the only one that is truly useful against the vast majority of bosses. It was very helpful to me when fighting Genichiro. On less powerful enemies it can break their posture if you hit both times.

              • Anonymous

                27 Mar 2019 17:46  

                atm it is the most powerful super attack, i don get it why did they added so many supers that are not usable bacicly - some uses spirits, others does low damage.

                • Anonymous

                  24 Mar 2019 14:36  

                  It feels like you cannot block after using this move, maybe something about that should be mentioned when the wiki is fleshed out.

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