Ichimonji

ichimonji_infobox_ashina_arts_skill_tree_sekiro_shadows_die_twice_wiki_guide
Emblem Cost 0
SP Required 2
Effect Deliver a heavy, one-hit overhead sword strike
Skill Type Combat Arts Skill
Skill Tree Ashina Arts

Ichimonji(一文字, Straight Line) is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Ashina Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

Ichimonji delivers a heavy, one-hit overhead sword strike.

Deals high Posture damage and also recovers one's own posture with a strong forward step.

Single-minded mastery of this technique is the heart of the Ashina style's strength. Once mastered, it can likely be improved.

 

How to Acquire Ichimonji

  • Ichimonji requires 2 Skill Points
  • This can be found under the Ashina Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

Ichimonji Notes & Tips

  • Ichimonji is a Combat Arts Skill
  • Does good damage to both Vitality and Posture. Can be held for more power. The move has a slow windup and a fast strike. With the right timing it can catch opponents unguarded as they begin their own attacks. The stamina regeneration is also useful.

 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




    • 11 Dec 2019 07:49  

      Now hold still I'm gonna whack ya. Any minute now. Oh it's coming just a second. Whew that was sweet, but now I'm tired. Really so tire. That was like the effort of hitting you at least 3 times for not even 50% more damage. Tired. Need to stand here and rest a bit. Reflect my technique a bit as I stand here. Just resting. Pulled my shoulder even...

      • Anonymous

        31 May 2019 00:50  

        I tested Ichimonji comparing enemy healthbars and it seems to deal about 140% of normal attacks when charged. When not charged, it seems to do 120%. Even when jumping and using it in the air, which seems to be safer and adds range to the attack. The test i ran was: I hit an enemy once charged. Rested, came back and hit non-charged. Compared screenshots with naked eye and did the math.

        • Anonymous

          25 Apr 2019 14:14  

          While description states that second strike prevents counter attks,second hit if blocked can be punished by a lot of mini or bosses,you have been warned.

          • Anonymous

            11 Apr 2019 01:40  

            just jump at them and time the combat art. its like the nightjar slash but you have to catually time the attack yourself as you are jumping towards the enemy

            • Anonymous

              01 Apr 2019 15:37  

              The delay is indeed long but it's a good way to build posture damage instead of health damage to an opponent after you parry / dodge a strong attack that leaves your opponent open for some time. For example in the Owl fight atop the castle, he throws two shuriken at you then frontflip his way to you. You can deflect this attack easily then proceed to strike him for a (double) ichimonji which increase his posture for a great amount. If his health is already somewhat a bit low you can quickly push him to a deathblow this way, while keeping your own posture low which is a nice bonus. This also works for headless ape huge sword impact for example.

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