|Effect||Deliver a heavy, one-hit overhead sword strike|
|Skill Type||Combat Arts Skill|
|Skill Tree||Ashina Arts|
Ichimonji(一文字, Straight Line) is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Ashina Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.
These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.
Ichimonji delivers a heavy, one-hit overhead sword strike.
Deals high Posture damage and also recovers one's own posture with a strong forward step.
Single-minded mastery of this technique is the heart of the Ashina style's strength. Once mastered, it can likely be improved.
How to Acquire Ichimonji
- Ichimonji requires 2 Skill Points
- This can be found under the Ashina Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.
Ichimonji Notes & Tips
- Ichimonji is a Combat Arts Skill
- Does good damage to both Vitality and Posture. Can be held for more power. The move has a slow windup and a fast strike. With the right timing it can catch opponents unguarded as they begin their own attacks. The stamina regeneration is also useful.
- Recovers 12% of maximum posture.
- Deals 1.12x health and 2x posture damage, 1.38x and 2.5x if charged.
You use Ichimonji to damage/recover posture.
I use it to feel like a big boy Ashina samurai.
We are not the same.
BAD OWL! *thwap* BAD! *thwap*
Why are people talking about damage? Posture's pretty much all that matters with this one.
Now hold still I'm gonna whack ya. Any minute now. Oh it's coming just a second. Whew that was sweet, but now I'm tired. Really so tire. That was like the effort of hitting you at least 3 times for not even 50% more damage. Tired. Need to stand here and rest a bit. Reflect my technique a bit as I stand here. Just resting. Pulled my shoulder even...
I tested Ichimonji comparing enemy healthbars and it seems to deal about 140% of normal attacks when charged. When not charged, it seems to do 120%. Even when jumping and using it in the air, which seems to be safer and adds range to the attack. The test i ran was: I hit an enemy once charged. Rested, came back and hit non-charged. Compared screenshots with naked eye and did the math.
While description states that second strike prevents counter attks,second hit if blocked can be punished by a lot of mini or bosses,you have been warned.
just jump at them and time the combat art. its like the nightjar slash but you have to catually time the attack yourself as you are jumping towards the enemy
The delay is indeed long but it's a good way to build posture damage instead of health damage to an opponent after you parry / dodge a strong attack that leaves your opponent open for some time. For example in the Owl fight atop the castle, he throws two shuriken at you then frontflip his way to you. You can deflect this attack easily then proceed to strike him for a (double) ichimonji which increase his posture for a great amount. If his health is already somewhat a bit low you can quickly push him to a deathblow this way, while keeping your own posture low which is a nice bonus. This also works for headless ape huge sword impact for example.
This skill does good damage but it seems like the glaringly long delay will just get you killed.