Praying Strikes - Exorcism

praying_strikes_exorcism_infobox_sekiro_wiki_guide
Emblem Cost 0
SP Required 3
Effect Adds a finishing attack to Praying Strikes
Skill Type Combat Arts
Skill Tree Temple Arts

Praying Strikes - Exorcism is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Temple Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

Acquires Combat Art "Praying Strikes - Exorcism". Adds a finishing attack to Praying Strikes.

Unleash a flurry of quick attacks, inflicting damage while preventing counterattack. Then, use a heavier blow using one's entire body to complete the combination. The senpou monks also used this technique as a way to purge themselves of worldly desires. However...

 

How to Acquire Praying Strikes - Exorcism

 

Praying Strikes - Exorcism Notes & Tips

  • Stronger version of Praying Strikes, adding a third shoulder hit.
  • Fast startup and can't be deflected by enemies makes it a very reliable Combat Arts with almost no drawbacks.
  • All hits do decent posture damage on block, but the final shoulder hit deals massive posture if it's not blocked.
  • Can be charged to attack with only the last shoulder hit, a great move to use if the enemy is recovering from whiffing an attack.
  • Praying Strikes - Exorcism is a Combat Arts Skill
  • Players are only allowed to equip one Combat Arts Skill
  • The charged attack has the peculiarity of having more stagger capability than using the three strikes in succesion (even when unblocked). This allows the charged attack to interrupt attacks, most notably including (beware spoilers): Genichiro's Floating Passage, his version of Empowered Mortal Draw, Sword Saint Isshin (SSI) spear thrust, SSI Empowered Mortal Draw (but only from second to third phase), Isshin's One Mind (when charging), Isshin's Fire Stomp and his Fire Ichimonji.
  • The last shoulder hit is also the only one capable of damaging an enemy's vitality (albeit by a small amount). This makes the ability to do the charged attack even more valuable.
  • This combat art is best used against humanoid enemies and bosses.
  • The charged shoulder hit is capable of staggering the Blazing Bull in one hit to the head. This makes it useful to use on higher ng+ (as this combat art is only obtainable in the temple), as well timed hits are able to stunlock it and fill it's posture bar very quickly.
  • Full combo deals 0.67x health and 1.8x posture damage. Single charged hit - 0.5x and 1.2x.

 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash



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    • Anonymous

      Posture buildup of ichimonji, much faster, only lacking the posture recovery which isn't a huge deal if you're already on the offensive

      • Anonymous

        's an ichimonji double alternative when said skill is too slow against an enemy. if you need to keep building posture, but have no time for pulling off ichi double, use this.

        • Anonymous

          It's a real shame we can't equip a 2nd weapon art. This would totally go well with Nightsar Slash & Reversal.

          • Anonymous

            Why everybody underrate this skill? Incredible powerful against non-heavy attack (the bosses that you prefer block/deflect than avoid the strike). It's fast and enemy without heavy attack will be forced to guard, deflect -> strike -> Praying Strikes 3 times deal tons of posture damage.

            • Anonymous

              This comes out faster than Ichimonji, is a sequential attack and inflicts higher posture damage. Don't sleep on this one.

              • I think, it's worth to note, that charge attack can interrupt some bosses super armor charge moves, like Isshin's Wind Sweep or Genichiro's Black Mortal Blade attack.

                • Anonymous

                  Such an underrated skill, it might not look great, but believe me, it and it's unupgraded version are so good against any non-boss enemies, you can incorporate it easily in your combos, do your normal sword strikes then use it, it will destroy their poise while preventing them from counterattacking.

                  • Anonymous

                    Extremely good at baiting out a deflect while dealing decent posture damage. Charged shoulder tackle is good against enemies that don't flinch after a dodge.

                    • Anonymous

                      I was thinking you could use the finisher after poisoning yourself as a means to transfer the poison to an enemy but so far no go. The text at the end of the description just makes me think that it’s possible. Also haven’t tried to see if this does any extra damage to apparition type enemies

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