|Effect||Allows one to perform a spinning sword attack as they descend.|
|Skill Type||Combat Arts Skill|
|Skill Tree||Mushin Arts|
|Cost||2 Spirit Emblems|
Shadowfall is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Mushin Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.
These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.
Acquires Combat Art "Shadowfall". An evolution of Shadowrush, this is a Secret Technique of the Ashina Mushin Compound Style.
After leaping into the skies with Shadowrush, allows one to perform a spinning sword attack as they descend. Pierce, fly, and then dive back down. Jumping off the enemy costs Spirit Emblems
How to Acquire Shadowfall
- Shadowfall requires 6 Skill Points
- This can be found under the Mushin Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.
Shadowfall Notes & Tips
- Shadowfall is a Combat Arts Skill
- Players are only allowed to equip one Combat Arts Skill
- Full combo deals 3.85x health and 2.8x posture damage.
- If either this art or Shadowrush is used against either Great Shinobi Owl or Owl (Father), he will Mikiri Counter it, dealing huge damage.
Making my way to Ashinatown,
sliding far, slicing nightjar,
and I'm idol bound.
I think most of these combat arts would have been more fun with a time-out period that's scaled to the power of the attack, instead of a SE cost, that way you'd always be able to rely on this during a long boss battle, and can divert your emblems to truly overpowered stuff, like mortal draw or prosthetics. It just feels to me like at a certain point in a long fight, you end up reduced to parrying, slashing, and ichimonji because you're out of emblems
What is the name of this art in japanese?
Is it just me or is the follow-up spinning slash move basically just Whirlwind Slash?
This Skill is very Powerful due to the Unblockable Sliding Pierce... arguably the best Mushin Art skill along with EMD... it only costs 2 Emblems , plus if u guys wonderin when u stab someone & immediately after the stab u jump on the Air right ? That Jump actually does reasonable Posture damage not Vitality... the Charged Stab does very good damage the Spinning Slash does great damage infact very good since when Sekiro jumps & only uses those trashy R1's they aren't that powerful they only deal 25% of your Attack Power like Quarter of ur Normal R1 which is*****ty as***** low damage Lol... this Upgrade is def worth it cuz the Follow up Spin Slash does same as R1 even more damage than R1 i mean the Last Spinning Slash when u come down.... as for ShadowRush u dont wanna use normal R1's on the Air since it's not that great with damage , i suggest combing Lazulite Axe or Spark Axe with Shadowrush so that when you're on the Jump use R2 to quickly Smash the ground with insane damage plus also a follow-up Fang & Blade... this combo Attack costs 4 Emblems but Deals INSANE damage even to Mini Bosses. Like literally 3 uses dead Ashina Elite Ujinari
Owl was the one who created both this and Shadowrush
The description is vague here: the "extra attack" is a spinning downward slice and slam. If you were using Shadowrush anyway, you probably did two air attacks on the way down; this is basically the same but slightly faster and more stylish. Unfortunately it doesn't really do noticeably more poise damage and doesn't hit through block so if the enemy was going to block you you'll still be blocked. Against bosses be prepared to deflect immediately after landing.
can't believe i've spent 6 skill points on shadowrush only to discover a better version which costs...six skill points.
Is it worth spending skill points in temple arts just to unlock this if you already have and use Shadowrush?
Because we love to use spirit emblems for combat arts...