Whirlwind Slash

whirlwind_slash-lg-combat-art-sekiro-wiki-guide-300px
Emblem Cost 0
SP Required 1
Effect A spinning attack that can hit several enemies at once
Skill Type Combat Arts
Skill Tree Shinobi Arts

Whirlwind Slash is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Shinobi Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

 Acquires Combat Art "Whirlwind Slash".

A spinning attack that can hit several enemies at once. The sharp cut combined with the force of the spin can strike multiple foes, and deal damage even when guarded.

When surrounded by enemies, this shinobi technique can cut open a path to victory.

 

How to Acquire Whirlwind Slash

  • Whirlwind Slash requires 1 Skill Point
  • This can be found under the Shinobi Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

Whirlwind Slash Notes & Tips

  • Whirlwind Slash is a Combat Arts Skill
  • Players are only allowed to equip one Combat Arts Skill
  • This skill is very useful against enemies and bosses with good defenses and whose vulnerability window is very small, e.g. the Owl, it can be used immediately after an enemy attack to deal more damage than two regular slashes
  • Deals about the same damage of a thrust attack with the Kusabimaru
  • While the usefulness of this combat art remains decent, the damage starts to fall off when the player reaches mid-game. Enemies with armored attacks or fast, interrupting hits will give players a hard time when attempting to use this combat art.
  • Deals 2x health and 1x posture damage in total.

 

Gallery

In-Game Message

whirlwind_slash_small_shinobi_arts_skill_tree_sekiro_shadows_die_twice_wiki_guide

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed

 

 




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    • Anonymous

      Oh yeah? Well, when you were partying, I studied the blade. When you were having premarital sex, I mastered deflecting. While you wasted your days at the gym in pursuit of vanity, I cultivated inner strength. And now that Ashina is on fire and the Interior Ministry are at the gate you have the audacity to come to me for help.

      • Anonymous

        The person below me is wrong on both counts btw. Regular jumping attacks have a negative modifier and do not do more damage than this art if timed properly. And airborne mortal draw is not a more efficient solution than... basically anything. Unless you're fighting monke or corrupted monk, you'll need emblems for chasing slice after shurikens and other, more situational tools. They're just demonstrating the awful game knowledge of someone who clearly brute forced their way through NG.

        • people are bragging about the little jump, but like...just press the x button, kick off their head, then keep swinging. use an airborne mortal draw if you've got the emblems. way better damage, way better long-term solution.

          • Anonymous

            This is my favorite combat art for general play. You get it early, you get it cheap, it costs nothing to use, it's fast, it dodges over sweeps, and when you wander down the wrong alley and find yourself mobbed, it hits more than 1 jerk.
            There are doubtless other arts that are better in specific situations, but for exploring new areas or fighting new bosses, whirlwind 4 lyfe.

            • Anonymous

              So apparently the little hop you do is considered a jump. You can use it to avoid perilous sweeps, but since it needs about half a second to get off the ground, you need to see the attack coming.

              • Anonymous

                Perfect against mobs of weak enemies like in Mibu Village and the small dragons before you fight the Divine Dragon.

                • Anonymous

                  Very good against big enemies like Drunkard, Guardian Ape, Chained Orge, deal quick burst damage faster and stronger than 2 normal slashes.

                  • Anonymous

                    So I always end up using Whirlwind Slash because it just seems the best all round? You can be punished for it if you use it wrong, but it seems hard to mess up and when enemies feel difficult to punish whirlwind can at least get small amounts of damage through their guards. Would anyone mind recommending other Combat Arts to try out? Since I feel stingy with my points and i'd rather go for passive buffs than active use that might not be worth it

                    • Anonymous

                      Does anyone know the button combination? I bought the skill but I can't train it in the dilapidated shrine and there's nothing in the description to explain how to use it.

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