Shinobi Eyes

shinobi_eyes_infobox_shinobi_arts_skill_tree_sekiro_shadows_die_twice_wiki_guide
SP Required 3
Effect Increases the damage inflicted to Posture upon executing a successful Mikiri Counter
Skill Type Latent Skill
Skill Tree Shinobi Arts

Shinobi Eyes is a skill in Sekiro: Shadows Die Twice, this type of skill is a Latent Skill that is under the Shinobi Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

 Acquires the Latent Skill "Shinobi Eyes".

Increases the damage inflicted to Posture upon executing a successful Mikiri counter.

A Shinobi's eyes do not follow the blade without anticipating its movements. Remaining composed even when fearful of its sharp edge is the key to victory.

 

How to Acquire Shinobi Eyes

  • Shinobi Eyes requires 3 Skill Points
  • This can be found under the Shinobi Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

Shinobi Eyes Notes & Tips

  • Shinobi Eyes is a Latent Skill
  • Other notes...

 

Gallery

In-Game Message

shinobi_eyes_small_shinobi_arts_skill_tree_sekiro_shadows_die_twice_wiki_guide

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




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    • Alright class here is today's lesson on padding a skill tree to slow game progression and maintain a challenge... So yes you have to get it to function as intended late game. It's not a play style or advantage. Your just severely handicapped by not paying for a required counter attack in a game that features boss built around countering attacks with this counter. Did that seem circuitous and pointless? It should.

      • Anonymous

        Very worthy the 3 skill point upgraded Mikiri Counter... it's basically around 70% more posture damage if u pull a Mikiri.... with this Skill you can 1 shot any Lesser Bandit Spear enemy when they use Thrust.... plus LoneShadow Ninja final Kanji'd Kick can be Mikiri Countered it builds their Posture Bar by instant 50% so 2 mikiri they are DEAD. Normal Loneshadows , while Mini Bosses Loneshadows require 3 successful Mikiri to finish off them with deathblow thru Posture Break... Plus it is VERY important upgrade when going against main Bosses : Genichiro all encounters , Corrupted True Monk , Isshin Ashina & Saint , Emma , Owl Father. Then pretty much all Loneshadows , Generals , Ashina Spears , Enshin Misen Mini Bosses..... pretty much you can Mikiri all enemies who have Swords , Kicks mainly Loneshadows & Spears as weapons of course

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