Floating Passage

floating_passage-lg-combat-art-sekiro-wiki-guide-300px
Emblem Cost 0
SP Required 0
Effect Unleash repeated attacks, overwhelming enemies with flowing, dance-like movements.
Skill Type Combat Arts

Floating Passage is a Skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Art Skill that is learned from a special text. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

 

 

 

Combat art that unleashes repeated attacks, overwhelming enemies with flowing, dance-like movements.

While an Ashina Combat Art, it was taught by an outsider, and as such is considered heretical.

The master for this technique crossed the Floating Passage and descended to Ashina.

Her name was Tomoe

 

How to Acquire Floating Passage

 

Floating Passage Notes & Tips

  • This is the combo attack used by Genichiro Ashina (a student of Tomoe's teachings) and certain enemies found in Fountainhead Palace
  • Causes some vitality damage even when blocked.
  • Of some use against many sword-wielding enemies and bosses if used as a counterattack; if the first hit lands, they must block the rest of the string as any attempts to counter will likely causes their attack to be interrupted (needs further testing, but definitely seems useful against the bosses fought in the Shura ending) Edit: Anon Reply: This is not true as of most recent patch.
  • As of most recent patch, Floating Passage now inflicts 20% as chip damage through guard if being guarded. However, Floating passage's final slash can be countered, doing decent damage to your posture. This makes Floating Passage a more offensive-type Combat Art, now dealing vitality and posture damage in tandem.
  • Floating Passage can be picked up very early on in Hirata Estate. As of the most recent patch, Floating Passage rivals Whirlwind slash in usefulness, giving players an option: As both Combat Arts deal damage through enemy guard, they now really differ in the precision of the Art. 1. If you find yourself needing to do damage to multiple enemies at once, spreading damage broadly, use Whirlwind Slash. 2. If you'd rather take that damage and use it as part of a combo to assault a singular opponent, use Floating Passage.  
  • Full combo deals approximatly 3x (2x when blocked) health and 2x posture damage (depends on the amount of successful hits and target size).

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash



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    • Anonymous

      Fun Fact: Genichiro actually uses Spiral Cloud Passage without the shockwaves. Even his Inner Genichiro "Floating Passage" which triggers if you run away from his combo is taken from the last 3 R1s of Spiral Cloud Passage, which are quite different from Floating Passage.

      • Anonymous

        I cant buy floating passage text, it says it is sold out but i havent bought it yet and i dont have the combat art in my inventory in case i bought it accidentally and dont remember
        Does anyone have or had the same issue?
        Thanks

        • Anonymous

          This move is pretty OP. It has quick attacks with individual inputs, so you can abort if the enemy is about to counterattack (ie Guardian Ape). Anyone that blocks still takes a good amount of chip damage. Very short windup and recovery too.

          • Anonymous

            So Tomoe was an Okami? I knew that was kind of implied already, but if she crossed the Floating Passage to Ashina, then she came from the Fountainhead Palace...didn't she?

            • Anonymous

              I find Floating Passage actually has some really good burst damage if you buff with Divine Confetti first. And since this does chip damage and so does divine confetti, you can get a relatively decent amount of chip damage through a block. I use this against Demon of Hatred as a distance closer. Some attacks push you back and you usually jump forward to get to him faster, this can basically do the same thing with a good bit of damage as a side.

              • Anonymous

                When Genichiro does this he looks like an overzealous retard, especially when you replay it in slow-mo. Goes to show that Sekiro's version is refined. Though I wish that there was an upgrade of this that came before the last version. I want to do about the same number of attacks as Genichiro without the fancy AOE effect of Spiral Cloud Passage.

                • Anonymous

                  This skill is useful against multiple opponents if you flick the stick to lock on to different enemies between strikes. Very effective crowd control.

                  • Anonymous

                    Considering how most bosses will just straight up parry, and this skill has the ability to deal damage even if parried, it is definitely one of the best combat skills in the game to use against bosses

                    • I love Floating Passage so much. It's extremely effective whenused in tandem with Living Force after a Flame Blast, and saves you lot of spirit emblems while inflicting the burn status. The inherent chip damage paired with Divine Confetti makes it extremely helpful in fights where the opponent has really good defense. With the Mid-air combat arts skill, you can even use it after a goomba stomp. However, it doesn't have a lot of hyperarmor, and some human enemies can poise through it, but overall, it's arguably one of the most useful combat arts, next to that Senpou edition goomba stomp and the Mortal Draw

                      • Looks amazing like an extended version of your first technique. Say even the bandits who are one hit at this point to any attack can actually thrash you when you try this. I'll keep trying to find its nitch since it's a free attack but it seems to be a disaster. Still haven't found any technique that just works like the first one and doesn't cost items to utilize. Seems to have zero ability to stagger anything.

                        • Anonymous

                          better than it seems at first, very good at getting posture bars full very quickly, though one has to be wary of enemies striking during it

                          • Anonymous

                            This thing is honestly trash, it does less damage than whirlwind strike. The only thing it has going for it is the fact it looks cool.

                            • Anonymous

                              This combined with Bestowal is a great way to clear the room. Stuns a whole gaggle of enemies while cutting through their guard.

                              • Anonymous

                                this skill was very useful against saint ishinn's first form because he took a lot of damage even when he blocked.

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