Spiral Cloud Passage
|Skill Type||Combat Arts Skill|
|Skill Tree||Mushin Arts|
Spiral Cloud Passage is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Mushin Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.
These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.
Acquires the "Spiral Cloud Passage" Combat Art.
A sword technique that unleashes powerful shockwaves. Costs Spirit Emblems to use. Its namesake comes from a large eddy of distant cloud forming near the headwaters; the Fountainhead Spiral.
Tomoe would watch her young master as he gazed longingly at the coiling clouds. The sight meant everything to her.
How to Acquire Spiral Cloud Passage
- Spiral Cloud Passage requires 9 Skill Points, you have to have Floating Passage (not shown but it is required), Shadowrush and Ashina Cross to unlock it.
- This can be found under the Mushin Arts Tree and is unlocked by resting at a Sculptor's Idol.
Spiral Cloud Passage Notes & Tips
- Spiral Cloud Passage is a Combat Arts Skill.
- Players are only allowed to equip one Combat Arts Skill.
- After patch 1.03: the attacks cause vitality damage through block and can interrupt. Damage has been increased and costs only 3 emblems to execute the full combo.
- Performing Spiral Cloud Passage with insufficient spirit emblems will cause you to instead perform a modified Floating Passage, where 4 extra slashes are added to the base 5-hit combo. These slashes not only lack the shockwave effect of the true Spiral Cloud Passage, but they also have a different attack animation as well, baring more in common with the preceding combat skill than the latter.
- Spiral Cloud Passage paired with Divine Confetti allows you shred vitality and posture at a frightening rate. Divine Confetti seems to make the shockwaves caused by the combat art to interrupt enemy light attacks, eliminating one of the key weaknesses of Spiral Cloud Passage.
- Spiral Cloud Passage consumes 1 spirit emblem at the beginning of the first two slashes, a second emblem before the 7th slash, and a third emblem if the player decides to perform the 9th slash. The 9th, ending slash of the combo does the same damage to vitality and posture as two sword attacks, and has no delay to block/deflect if the 9th slash is blocked by an enemy. So total damage would be as if you performed a 10 slash combo, as opposed to 9.
- As of the latest patch, Spiral Cloud Passage now deals 15% damage as chip, damaging vitality and posture in tandem with each sword slash that is guarded. This effect does not come from the shockwaves, as Floating Passage, the preceding combat art, has the same chip damage effect. Even though Floating Passage has 20% chip versus 15%, Spiral Cloud Passage deals 10% additional chip damage through it's shockwaves, giving Spiral Cloud Passage the superior chip damage, and also being Area of Effect.
- The shockwaves from Spiral Cloud Passage deals 10% of the sword slash damage in a moderate sphere around the player. These shockwaves do damage even if the enemy is guarding, but don't interrupt attacks that are already in motion.
- When considering both the sword slash and the shockwaves, Spiral Cloud passage does 25% total damage as chip damage to vitality and posture if the enemy guards the attacks.
- Full combo deals approximately 6.3x health (2.5x when blocked) and 4.55x posture damage (depends on the amount of successful hits and target size).