Spiral Cloud Passage

spiral-cloud-passage1
Emblem Cost 1-3
SP Required 9
Effect Unleashes shockwaves
Skill Type Combat Arts Skill
Skill Tree Mushin Arts

Spiral Cloud Passage is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is under the Mushin Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

 Acquires the "Spiral Cloud Passage" Combat Art.

A sword technique that unleashes powerful shockwaves. Costs Spirit Emblems to use. Its namesake comes from a large eddy of distant cloud forming near the headwaters; the Fountainhead Spiral.

Tomoe would watch her young master as he gazed longingly at the coiling clouds. The sight meant everything to her.

 

How to Acquire Spiral Cloud Passage

 

Spiral Cloud Passage Notes & Tips

  • Spiral Cloud Passage is a Combat Arts Skill.
  • Players are only allowed to equip one Combat Arts Skill.
  • After patch 1.03: the attacks cause vitality damage through block and can interrupt. Damage has been increased and costs only 3 emblems to execute the full combo.
  • Performing Spiral Cloud Passage with insufficient spirit emblems will cause you to instead perform a modified Floating Passage, where 4 extra slashes are added to the base 5-hit combo. These slashes not only lack the shockwave effect of the true Spiral Cloud Passage, but they also have a different attack animation as well, baring more in common with the preceding combat skill than the latter.
  • Spiral Cloud Passage paired with Divine Confetti allows you shred vitality and posture at a frightening rate. Divine Confetti seems to make the shockwaves caused by the combat art to interrupt enemy light attacks, eliminating one of the key weaknesses of Spiral Cloud Passage.
  • Spiral Cloud Passage consumes 1 spirit emblem at the beginning of the first two slashes, a second emblem before the 7th slash, and a third emblem if the player decides to perform the 9th slash. The 9th, ending slash of the combo does the same damage to vitality and posture as two sword attacks, and has no delay to block/deflect if the 9th slash is blocked by an enemy. So total damage would be as if you performed a 10 slash combo, as opposed to 9.
  • As of the latest patch, Spiral Cloud Passage now deals 15% damage as chip, damaging vitality and posture in tandem with each sword slash that is guarded. This effect does not come from the shockwaves, as Floating Passage, the preceding combat art, has the same chip damage effect. Even though Floating Passage has 20% chip versus 15%, Spiral Cloud Passage deals 10% additional chip damage through it's shockwaves, giving Spiral Cloud Passage the superior chip damage, and also being Area of Effect.
  • The shockwaves from Spiral Cloud Passage deals 10% of the sword slash damage in a moderate sphere around the player. These shockwaves do damage even if the enemy is guarding, but don't interrupt attacks that are already in motion.
  • When considering both the sword slash and the shockwaves, Spiral Cloud passage does 25% total damage as chip damage to vitality and posture if the enemy guards the attacks.
  • Full combo deals approximately 6.3x health (2.5x when blocked) and 4.55x posture damage (depends on the amount of successful hits and target size).

 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




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    • Anonymous

      >same signature technique
      >reputation as one of the strongest characters in the game
      >moveset looks like it was designed around Sekiro's parry mechanics
      >lore is that she served a genius immortal shota lord that she loved but ended in tragedy
      I don't think they were ever trying to hide it

      • Anonymous

        Even though it cost 3 emblems now its no where close to empower mortal draw on a unguarded foe. What a waste of skill points.

        • Anonymous

          Y'know I don't think I've ever unlocked this on a normal playthrough. Unfortunate, too, because I'd be willing to bet this thing is /really/ good with some buffs.

          • Spiral Cloud Passage combined with a Divine Confetti is absolutely absurd in damage to vitality and posture through block and even more so if they aren't. If you don't believe me, use this technique against Genichiro and Isshin Sword Saint. You will shred their health and posture so fast you will wonder why you didn't use this technique on the final boss earlier!

            • Anonymous

              Why tf are there like 15 comments from people saying "how do I get this skill its locked for me pls help????" Like did yall not read the fu*kin comments before you posted? Or even took 5 seconds to Google it? Lol

              • Anonymous

                The fact Tomoe assisted Takeru in severing his immortality suggests she was his retainer to some capacity, but considering she inherited lightning arts from Okami & live long enough to teach Genichiro, I wonder how much time has elapsed since Takeru was alive?

                • Anonymous

                  Very useful for dealing vit damage i think, especially since they now only uses 3 SE for the full combo it also pierces through enemies block. Thank god i got this skill.

                  • Anonymous

                    That moment when you realize that Sekiro managed to learn a more advanced version of this attack than Genichiro. Poor bastard.

                    • Anonymous

                      Man, they buffed this skill like crazy. The attacks now go through guard and can interrupt, does a lot more damage and costs only 3 emblems to execute the full thing. It can absolutely decimate enemies, and I've seen a couple of videos of people melting a boss or two with this attack.

                      • Jesus I wasted precious 9 SP for this garbage***** combat art.... AVOID THIS AT ALL COST unless there nothing left to learn and you go for achievement.

                        • Anonymous

                          Agree with everyone else. The piercing on this is a joke. Takes 6 or so spirit emblems to do the combo which is worse in every way to a piercing sabimaru. Against even a low hp weak posture elite enemy like the purple ninjas it takes maybe 5% of their health and no noticable posture in exchange for 6 emblems. Living force on the other hand with flames sets them on fire, stuns them, takes almost half their health and more than half their posture and costs 3 spirit emblems.

                          • Anonymous

                            I agree. I think that the combat arts costing Spirit emblems is just dumb and a bad decision in general as your tools cost 1-4 spirit emblems. Luckily, most of the most useful tools at the end of the skill tree cost 1. Sparks cost 2. I can see that. But combat arts that cost 2-4 or more spirit emblems is just nonsense. That and you can only level up your skills to carry 20 max. If the combat arts were actually really effective I could see them costing 1-2 se. I can understand shadowrush costing emblems as it really is effective getting damage on minibosses, main bosses and ads if need be. But I think the ichinonji double is almost as effective as shadowrush and its free. Shadow rush just has a lot more range and can damage bosses while ichimonji can be blocked but still does grear posture damage. I just think the combat arts that cost se need to be more effective. I bought the one worth 9 skill points and its effectiveness does not surpass the effectiveness of the floating passage that doesnt cost any se. That and you also get smacked mid combo by anything other than an ad. Even ads will smack you. Most effective combat art i have seen is the shadow rush. Mortal blade can be nice but not worth using se when you have tools that would be much more useful and yield more damage output. Looking back id probably get shadowfall on the mushin arts tree instead of the spiral cloud passage.

                            • Anonymous

                              Although I don't think the other combat arts that use Spirit Emblems are particularly bad (they just have balance issues with the SE costs), this one is just bad in general. The damage it terrible and I have yet to find an enemy that'll simply not block this mid-combo and then punish you.

                              • Anonymous

                                Floating Passage + AoE = Spiral Cloud Passage. If you have no spirit emblems: Floating Passage = Spiral Cloud Passage. Why is this ability so expensive?

                                • Anonymous

                                  The fact this art costs talismans makes it an absolute joke. What could've been an ultimate technique in the style of Whirlwind Slash/Floating Passage is instead a complete and utter joke because it decimates your talisman pool for absolutely no reason.

                                  • You have to have Shadowrush and Ashina Cross to unlock it. But don't do it. It's really bad and a total trap, it does does next to nothing in terms of damage or posture damage, it doesn't stagger hardly at all, and it uses 1 emblem for every attack in the combo up to like 5 or 7 emblems total. It's not worth the investment at ALL. I was really hoping for something good, considering it takes 44 skill points in total to unlock. Man was I a fool. FromSoft please buff. :c

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