Demon of Hatred

The Demon Of Hatred
Location Ashina Outskirts
Deathblows Required 3
Weakness Malcontent
Divine Confetti

Suzaku's Lotus Umbrella
Reward Memory: Hatred Demon
Lapis Lazuli

15,000 Exp (NG)
18,750 Exp (NG+)
28,125 Exp (NG++)

Demon of Hatred (怨嗟の鬼, Demon of Resentment) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, with this generally accomplished by filling their Posture Gauge or depleting their health. Decreasing their health will make it so their Posture Gauge depletes more quickly, while depleting their health bar entirely will open them up to a Deathblow, as well.


Demon of Hatred Information

The Demon of Hatred is what becomes of a specific NPC once he is tragically consumed by the immense wrath and bloodlust burning within him. Whether this creature is what would have happened earlier had Isshin not interfered, or if it is in fact the NPC now transformed into one of the Shura of legend, is of no consequence--for the sake of Ashina and its people, it must be dealt with.


Demon of Hatred Location


Demon of Hatred Rewards


Demon of Hatred Strategies

Video Strategies


Strategy Write-up

BEFORE ANYTHING: MALCONTENT is an upgrade to the Finger Whistle, and when used will stun the boss, for enough time to remove roughly 1/4 of his actual vitality with regular sword strikes, and this can be repeated up to THREE TIMES before becoming ineffective. Similarly, using Suzaku's Lotus Umbrella can help BLOCK A MAJORITY of both FIRE and PHYSICAL attacks done by this boss.

This fight will be a test of endurance; the boss's Posture meter is roughly the same as its vitality meter. As such, take any opportunities you can to attack but do not feel like you have to rush it. You will most likely deplete the full vitality bar before a Posture break.

For the duration of the fight, stay as close to the boss's leading leg as possible. Remaining close to the leg and sprinting around it counter-clockwise will avoid most of his attacks. The main exceptions to this are his leaping explosion attack, and his Perilous attack (which may still be avoided by circling around). Luckily, both of these can easily be avoided. The explosion can be avoided by sprinting directly away as he leaps and grappling back during the aftershock, and succesfully landing a hit immediately after grappling will sometimes stun the boss, leaving it vulnerable to a couple of free hits. The Perilous attack can be avoided simply by jumping, as you will only be hit if you are on the ground. Using the distance created by the Perilous attack, he may do one of three things; a vertical slash towards you, a slash at the ground, or a swath of fireballs.

Both the ground slash and fireballs can be avoided by sprinting directly at the demon with a slight focus on his leading leg. The fireballs can also be avoided by running away from the demon. If you run back at the boss after the first volley, he will throw a second. He often uses his fireball attack directly after his perilous attack. The vertical slash has a longer startup, allowing you to react and sprint to the right side to continue pushing towards his leg. If during your attack he prepares a stomp and you don't feel confident that you can dodge or sprint out of the way, block it. The demon is not fast enough to break your posture in most cases and you will take no vitality damage from blocking anything that does not have fire damage.

After the first Deathblow, he will crouch and remain stationary for a time. Your attacks will not deal damage during this, and there will be a minor explosion at the end that will deal knock-back but no vitality damage. However, with proper spacing, you can run in after the explosion and get in a hit or two before he leaps back. The rest of the second phase is much like the first, with the exception that the vertical slash now has fire that spreads on both sides. This fire can be avoided by jumping immediately after the slash connects with the ground, or preemptively as the slash now opens up an opportunity to grapple back to the demon in a similar manner to his leaping explosion. Avoiding the slash itself will work the same as the first phase. Aside from this, the second phase is much like the first with extra damage.

The second Deathblow will trigger the third phase immediately, allowing you to get more hits in this time around. The third phase introduces some new attacks; a Perilous attack that creates a ring of fire around both of you and a follow-up Perilous attack, a second Perilous attack added to his initial Perilous dash, and homing fireballs similar to the Shichimen Warrior, albeit faster for this boss. The new Perilous attack is a slash and can be avoided by jumping over both initial slashes (made easier if you flip off of the demon) and jumping over the follow-up Perilous attack.

The main trouble with this attack is not the slashes, but the limited arena space you now have to work with. (NOTE: You can avoid the ring of fire completely by running far away from him at the beginning of the phase). Touching the ring will build up the burn status and knock you back, limiting your ability to avoid the boss's attacks for a short time. He will commonly follow this up with his dashing Perilous attack, sometimes choosing to immediately do another dash Perilous back into the circle, and sometimes attacking from outside the circle. It will disappear after a short time, allowing you to once again make use of the entire arena. His other new attack, the homing fireballs, will deal heavy damage and Burn status with the possibility of knocking you down and preventing you from getting back up until death. The best strategy for this attack is to be as close to the demon as possible and circle around in either direction. Continue to do this until he slams his foot down and poses, signaling that he is finished with the attack and is now open to be hit.

Attacks, Indicators & Counters

Attack Indicator Counter
Phase 1
Unblockable Attacks
Explosive Body Slam Fire spreads to his entire body. Everything will be brighter. He will crouch down to ready the jump. Finish any attacks to completion. (You have a decent amount of time) Sprint away, making sure to not get caught on walls, barriers or trees. After he lands, wait a second before rappelling back to guarantee a double aerial attack.
Hand Drag Charge Danger Indicator and sound will show. His right hand go back and down to the ground. Jump as soon as possible (backwards if you can) and begin running towards him to try to avoid follow-up ranged attacks.
Ranged Attacks
Fire Whip Slam Only occurs at range. His left hand will raise up and back. Continue sprinting forward and angle left to avoid attack.
Double Fire Throw Only occurs at medium range. His left hand will pull back. Hope you're close enough already to duck under the first one. If you're about to be hit, try to deflect to mitigate some damage. The second throw is smaller but closer to him, so don't walk forward if the first one hit. Alternatively, if you have the Suzaku's Lotus Umbrella prosthetic, you can avoid taking damage from the fireballs altogether by quickly activating it as soon as you see the windup.
Fireball Summon Only occurs at range. Both hands will go up and will start waving. Run sideways and towards him. If you've reached him, run in a circle around him. The last fireball comes out at his last hand wave.
Melee Attacks
Right Foot Slam Only occurs if you're on his right. Raises right foot and holds it for a second. Basic block is a safe defense. Alternatively, risk timing a dodge attack.
Two Foot Slam Only occurs if you're on his left. Raises left foot. Basic block is a safe defense. The second (right foot) slam should be dodge attacked.
Fire Melee Combo Occurs in melee range. Winds left hand back. Step-dodge the first swipe forwards or to the left, sprint around his side to avoid the right foot slam and attack freely while avoiding the rest.
Head Slam Occurs if you're right in front. Brings head up.
Beware of this if he's strangely still.
Basic block is a safe defense. Avoidable if you're already sprinting around him.
Phase 2
Fire Whip Slam Explosion Similar to the normal Fire Whip Slam, but his body will have more fire and be brighter. The normal Fire Whip Slam may still occur. Sprint right and jump just before impact (or, if you have Suzaku's Lotus Umbrella, use it to block the attack). Rappel to him to follow up.
Phase 3
Fire Whip Swing Combo Danger Indicator and sound will show. His full body will wind up for the attack. Jump over the first swing. Don't jump (duck under) the second swing. Run behind him to avoid the third swing and attack.
Double Hand Drag Charge This will usually occur in lieu of the single charge. Danger Indicator and sound will show. His right hand go back and down to the ground. Jump over both charges, making sure not to jump too early for the second one. Try to position yourself against a wall for the second charge, allowing for easy and fast follow-up.



Demon of Hatred Lore

  • The Sculptor is confirmed to be the Demon of Hatred if you drink enough sake with him and eavesdrop on him, it will unlock a secret dialogue with Demon of Hatred as you perform the final blow, stating "Sculptor... Farewell." as you finish him. Knowing who the Demon of Hatred is, will also lead to a change in dialogue with the old lady in the watchtower in which she actually talks about the Sculptor.

  • Lore Theory: The Malcontent affects the Demon of Hatred because of the Sculptor's previous relationship with the ring's old owner, the Shinobi Kingfisher, in a similar way to how Father Gascoigne in Bloodborne could be stunned by playing the music box his daughter gives you.   
  • Lore Theory: The Sculptor knows he will either become the Demon of Hatred, or something like it, due to his own past and the immense bloodlust he feels. Hints towards his ultimate fate include:
    • When you speak with him at the beginning of the game, the Sculptor mentions how carving statues of Buddha reflect those who carve them. He then immediately and constantly laments how the only Buddha he can carve, no matter how many times he tries, are those with wrathful faces rather than serene ones.

    • Similarly, when speaking to the Sculptor after meeting with the Divine Heir, you are given the chance to ask the Sculptor what the Buddha showed him, to which he replies with: "Fire, that's all I saw,".

    • One of your first clues comes when afflicted the Sculptor is affected by Dragonrot, wherein he is adamant about being unable to die from it, hinting that he is aware of his humanity slipping away from him.

    • Dialogue shared by the Sculptor when you have given him Unrefined Sake explains that, once in the past, he would have almost  explicitly become a Shura had it not been for Isshin "saving him," by cutting off his arm.

    • When one examines the hut where the Sculptor lives, you can see that its entirety is covered with dozens of ofuda: a kind of paper talisman used in both Shinto and Onmyōdō rites for purification and exorcisms, or generally used as wards against misfortune and the supernatural. More distressingly, however, is that several portions of the walls supporting the house appear to have been broken from the inside out despite the presence of these ofuda.

    • Dialogue offered by Isshin  after you've given him Monkey Booze explicitly states that he once faced a Shura in battle ("...or something like it,") and killed it, with the implication being that he believes cutting off the Sculptor's arm--and thus robbing him of his ability to kill--was enough to put an end to his bloodlust and prevent him from becoming a Shura. Isshin also explains that Monkey Booze, which the Sculptor admits he drank much of during his time training in the Sunken Valley, also goes by another name: Shura's Wine.

    • A less direct connection, however, lays in what the Sculptor divulges about the ring his partner wore throughout their time training in the Sunken Valley. ("Whistling through that ring... Would fill the valley with a somber melody. Strangely enough, I enjoyed that sound. I listened to it so often.") Though the Slender Finger upgrade material implies this partner only used their finger to create a whistling sound: the Sculptor specifying how whistling through the ring his partner wore "would fill the valley with a somber melody," implies that said partner also possessed the Malcontent's Ring.

    • The former is important to note both because the ring is used as an upgrade material for the Finger Whistle prosthetic, and because the description of the Ring reads as follows: "Wearing this ring as you blow the finger whistle will create a somber tune. The weeping voice is full of solitude and beauty. Possibly somber enough to temporarily quell a voice of rage."

    • It is thus possible, and debatable, that the death of the Sculptor's partner at the hands of the Guardian Ape is what finally set him down the path of becoming a Shura--although, as Isshin also explains through his Monkey Booze dialogue: "Those who go on killing will eventually become Shura. They don't even remember why... Simply enraptured... They kill solely for the joy it brings them."

  • Physically, the Demon of Hatred resembles the Sculptor (at least superficially) due to the style of its beard, hunched knees and back, possession of only a single physical right arm, and how its left arm is composed entirely of fire in the shape of (what appears to be) a coiled up grappling hook. The wispy red hair and pot belly also resemble an orangutan, a nickname Emma uses to refer to the sculptor during certain sake-prompted conversations, and implied in dialogue between the two to be his shinobi name. 
  • If you visit go the Dilapidated Temple and try to enter Ashina Outskirts like you first did at the start, you'll notice that the hook spot you used is now burnt, further confirming that the sculptor was turning into a demon as he left the temple and left this mark.

Demon of Hatred Notes & Trivia

  • The Demon of Hatred can be momentarily stunned up to three times when using the Malcontent upgrade for the Finger Whistle against it. As an apparition-type enemy, the boss can also be dealt extra damage using Divine Confetti.

  • Most of its attacks can be blocked, and even countered, if you posses the required skill using the Suzaku's Lotus Umbrella upgrade for the Loaded Umbrella. (This is especially useful for guarding against/dealing with the jump attack and overhead swipe with fire the Demon likes to pull off in Phase 2 of the fight.)

  • Before defeating the Divine Dragon, if you speak to the Old Priestess located in the building where you first encounter Tengu of Ashina(near the battlefield arena and the Battlefield Memorial Mob) she will mention that she is certain the war will give birth to a demon, foreshadowing this encounter. If spoken to before this, she will ominously ask: "Do you want to see a demon?" and nothing more.

  • Fujioka the Info Broker offers the following explanation as to why the Sculptor is suddenly missing from the Dilapidated Temple: "Oh, if you're looking for the Sculptor, he's gone. He stumbled off muttering something about 'the flames...' I think he was heading towards the battlefield. But where he went and why he went there's none of my business."

  • When first met, the Demon of Hatred assumes a very distinct pose from Japanese Kabuki performances known as a mie (見え or 見得, pronounced 'mee-eh'). According to Wikipedia: "Mie means 'appearance' or 'visible' in Japanese," and as a pose is meant to "draw attention to a particularly important or powerful portion of the performance. It is meant to show a character's emotions at their peak, and can often be a very powerful pose. The actor's eyes are opened as wide as possible; if the character is meant to seem agitated or angry, the actor will cross his eyes,".

    • The particular mie done by the Demon of Hatred is known as the Genroku mie, one of the famous and well-known of the mie used in Kabuki, wherein the actor's "right hand is held flat, perpendicular to the ground, while his left hand is pointed upwards, elbow bent. At the same time, the actor stamps the floor powerfully with his left foot,".


Demon of Hatred Story & Lore Analysis

  • The Sculptor's missing left arm along with the Shinobi Prosthetic of Sekiro are clear tributes to Guts from Berserk Guts And His Prosthetic Arm. The former hero had his missing arm replaced by a metal prosthetic which functions as both a crossbow and a cannon. Its function is essentially identical to that of the Shinobi Prosthetic. It isn't until The Sculptor transforms into the Demon of Hatred that one can perceive the likeness of Manus, Father The Abyss. Like the Demon of Hatred The Demon Of Hatred's Ethereal Arm, The Father of The Abyss has a misshapen, supernatural left arm Manus' Abyss Arm - Credit To Sanadsk. The left arm is twisted to mirror both a vortex and The Dark Hand. Both The Sculptor's and The Demon of Hatred's monkey-like characteristics may derive from Manus who is himself known as The Primordial Man, yet is covered in fur and walks like an ape. According to tradition, the left arm is known as "the bad arm" or "the occult arm" and attributed to magic and the devil. Similarly contorted left arms appeared in Bloodborne as the arms of The Cleric Beast The Cleric Beast and Laurence The First Vicar Laurence, The First Vicar. Conceivably, The Sculptor is a Buddhist monk, tormented by "building flames", to strengthen the affinity with Laurence and Bloodborne's Cleric Beasts. 


Demon of Hatred Image Gallery

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    • Anonymous

      05 Apr 2020 07:48  

      If you hop up the tower in the corner jump across to the roof you can just make him fall to his death effectively taking out all 3 health bars

      • Anonymous

        02 Apr 2020 10:42  

        So let me get this right. You can either: Try dodge beneath or to the side of the guy once he does his drag or jump straight into his face. Now guess which one works lmao.

        • Anonymous

          01 Apr 2020 11:01  

          hey cmon, ive already been thinking about quitting the game and going back to ds3, but then I just thought how about i just finish. Now they throw this at me? really?

          • Anonymous

            29 Mar 2020 05:22  

            Can I return and kill that boss after Isshin, Sword Saint? Or defeating Isshin will lead straight to the ending

            • Anonymous

              24 Mar 2020 14:39  

              Wow this guy was tough. Took me a long time to figure out how to avoid his 'fire whip' attack. But after countless deaths I got him down to a pretty consistent and repeatable pattern. Three important things: 1. Always stay as close as possible, and use the side dodge liberally instead of sprinting. Most of his attacks have pretty big tells - if he lifts up his right foot to stop, dodge to the right and vice versa. Get a couple of hits in at a time - do not get greedy. When he raises his fire whip (his left arm), dodge to the right and *KEEP ON DODGING TO THE RIGHT UNTIL HE STOPS COMPLETELY* as he usually chains it into up to 5 more swings/stomps. The one that might catch you by staying close is his lunge / head smash, as the tell is very hard to detect - you just have to be ready to react and again, dodge to the right, as soon as you see it. 2. Always assume the perilous attack could be next - be conscious of that fact, and be ready to hit jump as soon as that marker appears. Another reason why it's important not to be greedy, as it will get you if you're swinging your sword. 3. If he gets away from you, you need to close the distance immediately. He will usually trigger either hi fireball spew, or his long range fire smash. The former is hard to avoid if you haven't closed enough distance, but generally you need to be sprinting directly towards him and ever-so-slightly-to the right (like north-north-east), and then as soon as he lobs them, change direction so you're heading slightly more to the left (north west). For the long range fire smash, again sometimes it will hit you without rhyme or reason - it's not your fault, Will - but what you SHOULD be doing is sprinting due left - I also had some luck by sprinting left and *sliding* but it's not always necessary. In the 2nd and 3rd phase this attack is amplified, and can only be avoided by (again while sprinting to the left) jumping a microsecond before it hits and then praying your grapple will connect with him. In terms of Prosthetic Tools: 1. Suzaku's Lotus Umbrella can be used to shield from flame attacks, but I would save the emblems. Instead, you can use it to unload MAJOR damage. Whenever the Demon leaps into the air for his belly flop, whip out the umbrella and let him land directly on top of you. Wait a few seconds until the flames have died down (you will get hurt if you don't wait) and then hit R1 to unleash the umbrella attack. This takes the equivalent of 7-8 sword swings of his health - and all for just 1 spirit emblem. Really useful and reliable way to dish out huge damage - just pray that he keeps using that attack. 2. Malcontent. Like most people, I'd save this for the 3rd phase. Get past his opening perilous fire spin, then get in close, wait for an opening, and then blow the whistle (emphasis on "wait for an opening"). Dish out up to 10 hits, the blow it again. Repeat a third time. After that it's just a matter of staying close, avoiding those foot stomps, watching out for that perilous rush, and hoping for the best. Sugars: I wouldn't bother using any until after the 1st phase. For me - in the pause after hitting the 1st deathblow I used an Ungo's and an Ako's. I didn't do anything after the 2nd phase (because there's a much shorter delay, and then he hits his perilous fire spin immediately). Some people like to pop a Yashariku's sugar, because then your attacks combined with the Malcontent will be super-powerful, but I was too scared of the fire spin killing me with my reduced vitality. The perilous fire spin: when he spins, you have to either jump over the fire, or stay standing, depending on whether the fire is high or low. At first I thought it was a consistent pattern, i.e. high, low, high. But that caught me out when he changed it up. Just try to pay attention and hope your reflexes aren't completely shot. If it kills you, hopefully you have a resurrection left - use it, can get it close, dodge his up-close attacks, then unleash the Malcontent.

              • Anonymous

                17 Mar 2020 18:10  

                "Hey you know all that deflection stuff and combat mechanics we taught you? Time to throw all that out the window for a Bloodborne boss!"

                • Anonymous

                  15 Mar 2020 02:04  

                  Don’t know if many noticed but more evidence it is the sculpter is that the tree branch you’d latch onto after leaving the temple(to the 1st true area of the game),is gone due to being singed away to ash. Neat detail tbh.

                  • Anonymous

                    14 Mar 2020 10:38  

                    I gave him 4 sakes prior defeating divine dragon and Wolf still didn't recognize him when I kill him. Did I miss something?

                    • Anonymous

                      10 Mar 2020 22:21  

                      He's definetly not the hardest one by far, he has a pretty simpel moveset that you can easily most of the time figure out excactly what to do to counter it, I feel that the difficulty comes from that you can't make many mistakes and if you get hit by two attacks in a row you're *****ing dead and that it has multiple faces were there are some new moves that can throw you around but it's mostly a really straight forward boss

                      • Anonymous

                        08 Mar 2020 23:45  

                        I had beaten every boss in the game, he was last and he was by far the hardest for me. After many failed attempts I discovered the following things: The fight is mainly about estimating distance and doing this correctly. Just cycling him counter clockwise will still leave you open to attacks, but if you keep the right distance from him while doing it, will leave you unharmed. The same goes for the 2nd phase fire wave attack. Stay mid to close range to him when he does it, so you can grapple hook on to him and avoid damage. And this also goes for his fireball spray he uses in all 3 phases when you try to catch up to him. Stay away, and keep your distance when he does it, then close in again once it is safe. In phase 3 use divine confetti and the whistle BUT DONT blow the whistle right in the beginning of the 3rd phase fight. Make sure you jump over his fire whip once and get a bunch of hits in and after he's lost 25% of his health, then start blowing the whistle. As long as he is in the cycle of fire, his attacks are manageable with jump. But after this he will run around the entire arena again, and it is a nightmare catching up to him. This boss is tremendously frustrating due to the very large and sometimes non sensical hitboxes. But stay with it. I sucked badly, died many times almost instantly in phase one, and just now managed to beat him. It is possible.

                        • Anonymous

                          23 Feb 2020 21:07  

                          Beat this guy after 1.5 hours without using whistle or consumables (excluding emblems, red gourd or healing gourd). Here's how: Always stay locked on target. Stay as close as humanely possible to his scrotum at ALL TIMES. The only attacks you will need to block or deflect are the foot stomps and the jumping fire shockwave (use fire umbrella). Sometimes he will head slam, but staying under him or behind him will allow you to avoid it and keep hacking away at him. Jump when he does the perilous attacks, then run towards him without delay. He will miss you with his fire-arm overhead slam or napalm attack. In phase two, learn to read whether he does the firewave (umbrella block if necessary) or napalm. In both cases, if you're close enough he will miss while you slash away at his balls. In phase three, use red gourds, jump when he does his sweep and press on. Use mortal draw or whistle if you want to finish this fight faster. In the third phase, this boss gives you little breathing room, so hesitation is surely death. The strategy used in phases one and two still applies. Whatever you do, don't try to keep at a distance from him unless you are stacking consumables / healing.

                          • Anonymous

                            18 Feb 2020 04:02  

                            The Sculptor also goes by the name Sekijo (which translates to One-Armed Monkey), similarly to how Sekiro means One-Armed Wolf. It can be assumed that Isshin also bestowed this name upon him in the same way he names Wolf.

                            • Anonymous

                              04 Feb 2020 08:38  

                              As a Challenge I suggest fighting Fire with Fire-attacks yourself, The Mark of Ash will guide thee to the Land of the Lords

                              • Anonymous

                                04 Feb 2020 00:53  

                                Easiest boss for me (I beat him in NG+2 with 14 attack power first try recently). Some advices: forget the deflects, this is a dark souls boss. So use mainly the spacing and the dodge! Fight him at a distance corresponding to the length of his firearm. And punish him when he is doing his 3 move combos with this arm (run towards him after the second swing). You can count normally 6 hits! Then punish his other moves (jump etc) by 2-3 hits. You can also punish him when he is doing the Jiraya pose, when he starts, run towards him again,and just R1 spam, you should be able to hit him 9 times, because the Following 2 hits from him will go above you! Because you will be at distance, you will have no difficulty to see and dodge his charge, by hust running on the side (or jumping if he is too close). Same with his meteor moves, just run to the left or the right til the end of the attack? Finally keep the malcontent finger (you can hit him 9-10 hits when he is stunned by it, 3 times) and finish the fight with the mortal blade. This is the recipe for an easy no hit fight against this demon.

                                • Anonymous

                                  27 Jan 2020 03:32  

                                  I find every time Fromsoft makes these large, beast like bosses, they universally suck. Constantly broken hitboxes.

                                  • Anonymous

                                    26 Jan 2020 06:43  

                                    Did anyone notice that the Demon of Hatred looks a lot like a half decomposed/firey orangutan? Like in his fury, his wrath caused him to take the shape of his spirit animal or something? Totally a reference to Sekijo, the One Armed Orangutan

                                    • Anonymous

                                      17 Jan 2020 10:50  

                                      Anyone know how to revert to a previous save?? My demon just lobbed himself off the cliff near the idol?? Has this happened to anyone else? Don't get me wrong, it was hysterical but I want my boss fight

                                      • 12 Jan 2020 09:11  

                                        Biggest recommendation for this; he has 3 phases. Once you've thrown your corpse at phase 1 enough times, phase 2 2 is almost identical. Get used to them, work out how to get through them with as little damage taken as possible, then when he gets to phase 3 eat the Ako sugar (to save emblems) pack on Divine Confetti, and Ministry Dousing Powder if you're feeling nervous, then use all 3 stun charges of Malcontent. With some luck, the first two will lead to a stagger as well, but the third is an incredibly short stun. This let me deal about 90% of his health on the last bar without him getting any attacks off between.

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