Demon of Hatred

The Demon Of Hatred
Location Ashina Outskirts
Deathblows Required 3
Weakness Malcontent
Divine Confetti

Suzaku's Lotus Umbrella
Reward Memory: Hatred Demon
Lapis Lazuli

15,000 Exp (NG)
 
18,750 Exp (NG+)
28,125 Exp (NG++)

Demon of Hatred (怨嗟の鬼, Demon of Resentment, Ensa no Oni) is a Boss in Sekiro: Shadows Die Twice. Bosses are special Enemies that feature a special display on-screen when defeated, such as "Immortality Severed" or "Shinobi Execution". You will need to perform multiple Deathblows on them in order to defeat them, with this generally accomplished by filling their Posture Gauge or depleting their health. Decreasing their health will make it so their Posture Gauge depletes more quickly, while depleting their health bar entirely will open them up to a Deathblow, as well.

 

Demon of Hatred Information

The Demon of Hatred is what becomes of a specific NPC once he is tragically consumed by the immense wrath and bloodlust burning within him. Though the NPC failed to become the Shura of legend due to Isshin's intervention, he has now transformed into a powerful Demon (鬼, Oni) after many years. For the sake of Ashina and its people, it must be dealt with.

 

Demon of Hatred Location

 

Demon of Hatred Rewards

 

Demon of Hatred Strategies

Video Strategies

 

Strategy Write-up

BEFORE ANYTHING: MALCONTENT is an upgrade to the Finger Whistle, and when used will stun the boss, for enough time to remove roughly 1/4 of his actual vitality with regular sword strikes, and this can be repeated up to THREE TIMES before becoming ineffective. Similarly, using Suzaku's Lotus Umbrella can help BLOCK A MAJORITY of both FIRE and PHYSICAL attacks done by this boss.

This fight will be a test of endurance; the boss's Posture meter is roughly the same as its vitality meter. As such, take any opportunities you can to attack but do not feel like you have to rush it. You will most likely deplete the full vitality bar before a Posture break.

For the duration of the fight, stay as close to the boss's leading leg as possible. Remaining close to the leg and sprinting around it counter-clockwise will avoid most of his attacks. The main exceptions to this are his leaping explosion attack, and his Perilous attack (which may still be avoided by circling around). Luckily, both of these can easily be avoided. The explosion can be avoided by sprinting directly away as he leaps and grappling back during the aftershock, and succesfully landing a hit immediately after grappling will sometimes stun the boss, leaving it vulnerable to a couple of free hits. The Perilous attack can be avoided simply by jumping, as you will only be hit if you are on the ground. Using the distance created by the Perilous attack, he may do one of three things; a vertical slash towards you, a slash at the ground, or a swath of fireballs.

Both the ground slash and fireballs can be avoided by sprinting directly at the demon with a slight focus on his leading leg. The fireballs can also be avoided by running away from the demon. If you run back at the boss after the first volley, he will throw a second. He often uses his fireball attack directly after his perilous attack. The vertical slash has a longer startup, allowing you to react and sprint to the right side to continue pushing towards his leg. If during your attack he prepares a stomp and you don't feel confident that you can dodge or sprint out of the way, block it. The demon is not fast enough to break your posture in most cases and you will take no vitality damage from blocking anything that does not have fire damage.

After the first Deathblow, he will crouch and remain stationary for a time. Your attacks will not deal damage during this, and there will be a minor explosion at the end that will deal knock-back but no vitality damage. However, with proper spacing, you can run in after the explosion and get in a hit or two before he leaps back. The rest of the second phase is much like the first, with the exception that the vertical slash now has fire that spreads on both sides. This fire can be avoided by jumping immediately after the slash connects with the ground, or preemptively as the slash now opens up an opportunity to grapple back to the demon in a similar manner to his leaping explosion. Avoiding the slash itself will work the same as the first phase. Aside from this, the second phase is much like the first with extra damage.

The second Deathblow will trigger the third phase immediately, allowing you to get more hits in this time around. The third phase introduces some new attacks; a Perilous attack that creates a ring of fire around both of you and a follow-up Perilous attack, a second Perilous attack added to his initial Perilous dash, and homing fireballs similar to the Shichimen Warrior, albeit faster for this boss. The new Perilous attack is a slash and can be avoided by jumping over both initial slashes (made easier if you flip off of the demon) and jumping over the follow-up Perilous attack.

The main trouble with this attack is not the slashes, but the limited arena space you now have to work with. (NOTE: You can avoid the ring of fire completely by running far away from him at the beginning of the phase). Touching the ring will build up the burn status and knock you back, limiting your ability to avoid the boss's attacks for a short time. He will commonly follow this up with his dashing Perilous attack, sometimes choosing to immediately do another dash Perilous back into the circle, and sometimes attacking from outside the circle. It will disappear after a short time, allowing you to once again make use of the entire arena. His other new attack, the homing fireballs, will deal heavy damage and Burn status with the possibility of knocking you down and preventing you from getting back up until death. The best strategy for this attack is to be as close to the demon as possible and circle around in either direction. Continue to do this until he slams his foot down and poses, signaling that he is finished with the attack and is now open to be hit.

Attacks, Indicators & Counters

Attack Indicator Counter
Phase 1
Unblockable Attacks
Explosive Body Slam Fire spreads to his entire body. Everything will be brighter. He will crouch down to ready the jump. Finish any attacks to completion (you have a decent amount of time). Sprint away, making sure to not get caught on walls, barriers or trees. After he lands, wait a second before grappling back to guarantee a double aerial attack.
Hand Drag Charge Danger Indicator and sound will show. His right hand go back and down to the ground. Jump as soon as possible (backwards if you can) and begin running towards him to try to avoid follow-up ranged attacks.
Ranged Attacks
Fire Whip Slam Only occurs at range. His left hand will raise up and back. Continue sprinting forward and angle left to avoid attack.
Double Fire Throw Only occurs at medium range. His left hand will pull back. Hope you're close enough already to duck under the first one. If you're about to be hit, try to deflect to mitigate some damage. The second throw is smaller but closer to him, so don't walk forward if the first one hit. Alternatively, if you have the Suzaku's Lotus Umbrella prosthetic, you can avoid taking damage from the fireballs altogether by quickly activating it as soon as you see the windup.
Fireball Summon Only occurs at range. Both hands will go up and will start waving. Run sideways and towards him. If you've reached him, run in a circle around him. The last fireball comes out at his last hand wave.
Melee Attacks
Right Foot Slam Only occurs if you're on his right. Raises right foot and holds it for a second. Basic block is a safe defense. Alternatively, risk timing a dodge attack.
Two Foot Slam Only occurs if you're on his left. Raises left foot. Basic block is a safe defense. The second (right foot) slam should be dodge attacked.
Fire Melee Combo Occurs in melee range. Winds left hand back. Step-dodge the first swipe forwards or to the left, sprint around his side to avoid the right foot slam and attack freely while avoiding the rest.
Head Slam Occurs if you're right in front. Brings head up.
Beware of this if he's strangely still.
Basic block is a safe defense. Avoidable if you're already sprinting around him.
Phase 2
Fire Whip Slam Explosion Similar to the normal Fire Whip Slam, but his body will have more fire and be brighter. The normal Fire Whip Slam may still occur. Sprint right and jump just before impact (or, if you have Suzaku's Lotus Umbrella, use it to block the attack). Rappel to him to follow up.
Phase 3
Fire Whip Swing Combo Danger Indicator and sound will show. His full body will wind up for the attack. Jump over the first swing. Don't jump (duck under) the second swing. Run behind him to avoid the third swing and attack.
Double Hand Drag Charge This will usually occur in lieu of the single charge. Danger Indicator and sound will show. His right hand go back and down to the ground. Jump over both charges, making sure not to jump too early for the second one. Try to position yourself against a wall for the second charge, allowing for easy and fast follow-up.

 

 

Demon of Hatred Lore

  • The Sculptor is confirmed to be the Demon of Hatred. Eavesdropping and talking to him prior to confronting Owl and drinking enough sake with him will unlock a secret dialogue with Demon of Hatred throughout the boss battle. Knowing who the Demon of Hatred is, will also lead to a change in dialogue with the old lady in the watchtower in which she actually talks about the Sculptor.


  • Lore Theory: The Malcontent affects the Demon of Hatred because of the Sculptor's previous relationship with the ring's old owner, the Shinobi Kingfisher, in a similar way to how Father Gascoigne in Bloodborne could be stunned by playing the music box his daughter gives you.   
  • Lore Theory: The Sculptor knows he will either become the Demon of Hatred, or something like it, due to his own past and the immense bloodlust he feels. Hints towards his ultimate fate include:
    • When you speak with him at the beginning of the game, the Sculptor mentions how carving statues of Buddha reflect those who carve them. He then immediately and constantly laments how the only Buddha he can carve, no matter how many times he tries, are those with wrathful faces rather than serene ones.

    • Similarly, when speaking to the Sculptor after meeting with the Divine Heir, you are given the chance to ask the Sculptor what the Buddha showed him, to which he replies with: "Fire, that's all I saw,".

    • One of your first clues comes when afflicted the Sculptor is affected by Dragonrot, wherein he is adamant about being unable to die from it, hinting that he is aware of his humanity slipping away from him.

    • Dialogue shared by the Sculptor when you have given him Unrefined Sake explains that, once in the past, he would have almost  explicitly become a Shura had it not been for Isshin "saving him," by cutting off his arm.

    • When one examines the hut where the Sculptor lives, you can see that its entirety is covered with dozens of ofuda: a kind of paper talisman used in both Shinto and Onmyōdō rites for purification and exorcisms, or generally used as wards against misfortune and the supernatural. More distressingly, however, is that several portions of the walls supporting the house appear to have been broken from the inside out despite the presence of these ofuda.

    • Dialogue offered by Isshin  after you've given him Monkey Booze explicitly states that he once faced a Shura in battle ("...or something like it,") and killed it, with the implication being that he believes cutting off the Sculptor's arm--and thus robbing him of his ability to kill--was enough to put an end to his bloodlust and prevent him from becoming a Shura. Isshin also explains that Monkey Booze, which the Sculptor admits he drank much of during his time training in the Sunken Valley, also goes by another name: Shura's Wine.

    • A less direct connection, however, lies in what the Sculptor divulges about the ring his partner wore throughout their time training in the Sunken Valley. ("Whistling through that ring … would fill the valley with a somber melody. Strangely enough, I enjoyed that sound. I listened to it so often.") Though the Slender Finger upgrade material implies this partner only used their finger to create a whistling sound: the Sculptor specifying how whistling through the ring his partner wore "would fill the valley with a somber melody," implies his partner also possessed the Malcontent's Ring.

    • The former is important to note both because the ring is used as an upgrade material for the Finger Whistle prosthetic, and because the description of the Ring reads as follows: "Wearing this ring as you blow the finger whistle will create a somber tune. The weeping voice is full of solitude and beauty. Possibly somber enough to temporarily quell a voice of rage."

    • It is thus possible, and debatable, that the death of the Sculptor's partner at the hands of the Guardian Ape is what finally set him down the path of becoming a Shura--although, as Isshin also explains through his Monkey Booze dialogue: "Those who go on killing will eventually become Shura. They don't even remember why... Simply enraptured... They kill solely for the joy it brings them."

  • Physically, the Demon of Hatred resembles the Sculptor (at least superficially) due to the style of its beard, hunched knees and back, possession of only a single physical right arm, and how its left arm is composed entirely of fire in the shape of (what appears to be) a coiled up grappling hook. The wispy red hair and pot belly also resemble an orangutan, a nickname Emma uses to refer to the sculptor during certain sake-prompted conversations, and implied in dialogue between the two to be his shinobi name. 
  • If you visit the Dilapidated Temple and try to enter Ashina Outskirts like you first did at the start, you'll notice that the hook spot you used is now burnt, further confirming that the sculptor was turning into a demon as he left the temple and left this mark.

Demon of Hatred Notes & Trivia

  • The Demon of Hatred can be momentarily stunned up to three times when using the Malcontent upgrade for the Finger Whistle against it. As an apparition-type enemy, the boss can also be dealt extra damage using Divine Confetti.

  • Most of its attacks can be blocked, and even countered, if you posses the required skill using the Suzaku's Lotus Umbrella upgrade for the Loaded Umbrella. (This is especially useful for guarding against/dealing with the jump attack and overhead swipe with fire the Demon likes to pull off in Phase 2 of the fight.)

  • Before defeating the Divine Dragon, if you speak to the Old Priestess located in the building where you first encounter Tengu of Ashina(near the battlefield arena and the Battlefield Memorial Mob) she will mention that she is certain the war will give birth to a demon, foreshadowing this encounter. If spoken to before this, she will ominously ask: "Do you want to see a demon?" and nothing more.

  • Fujioka the Info Broker offers the following explanation as to why the Sculptor is suddenly missing from the Dilapidated Temple: "Oh, if you're looking for the Sculptor, he's gone. He stumbled off muttering something about 'the flames...' I think he was heading towards the battlefield. But where he went and why he went there's none of my business."
  • The Demon of Hatred is the Sculptor transformed into an Oni (鬼), often translated as "demon" in English. In Japanese folklore, Onis are a type of yōkai or ogre; in which they are usually depicted as hulking beings with one or more horns growing out of their heads. According to Wikipedia: "Accordingly, a wicked soul beyond rehabilitation transforms into an Oni after death. Only the very worst persons turn into Onis alive, and these are the Onis causing troubles among humans as presented in folk tales."
  • When first met, the Demon of Hatred assumes a very distinct pose from Japanese Kabuki performances known as a mie (見え or 見得, pronounced 'mee-eh'). According to Wikipedia: "Mie means 'appearance' or 'visible' in Japanese," and as a pose is meant to "draw attention to a particularly important or powerful portion of the performance. It is meant to show a character's emotions at their peak, and can often be a very powerful pose. The actor's eyes are opened as wide as possible; if the character is meant to seem agitated or angry, the actor will cross his eyes,".

    • The particular mie done by the Demon of Hatred is known as the Genroku mie, one of the famous and well-known of the mie used in Kabuki, wherein the actor's "right hand is held flat, perpendicular to the ground, while his left hand is pointed upwards, elbow bent. At the same time, the actor stamps the floor powerfully with his left foot,".

 

 

Demon of Hatred Image Gallery

 demonofhatred1-min demonofhatred2-min

 

 




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    • Anonymous

      07 Apr 2021 20:55  

      Just got to him in NG+ without Kuro's charm and found out the chip damage applies to the umbrella... This will suck.

      • Anonymous

        29 Mar 2021 16:49  

        You've mastered the art of deflection. You can time your mikiri counter perfectly every time. You've learned how to dodge and counter, use your shinobi tools to relentlessly assault the enemy. You are a sword master that surpasses Isshin and a shinobi that surpasses Owl

        Now, throw away everything you've learned and keep running and turtle behind your umbrella at the slightest sign of an attack

        • Anonymous

          24 Feb 2021 09:16  

          he just takes a long time to grind down. patience is the key, a lot of his attacks/movements gives you some space to use items more liberally.

          I used nightjar slash to close the distance that he loves making. Also hit him in the head, stuns him after a few hits. I tried to keep to his right as its easier to get in and get hits after his combos.

          I saved malcontent for phase three.

          I will say, actually beating the boss was bittersweet. Is this what wolf is destined for? To be consumed by bloodshed and trauma. Istg almost shed a tear when you hear "finish me wolf..."

          Kinda makes ya feel bad when a good chunk of people just cheese this boss (i aint gonna lie, i beat him in reflection of strength then cheesed it, im not that much of a masochist

          • Anonymous

            21 Feb 2021 07:04  

            This mf makes Isshin fight like 40% more difficult because by the time you beat this mf thr muscle memory is messed up so badly.

            • Anonymous

              18 Feb 2021 16:56  

              So the Guardian Ape lost its mate when it outlived her, then killed the Sculptor's "mate." Because the Ape was immortal, the Sculptor went mad because he couldn't inflict revenge on Kingfisher's killer, and he was left with the Ape's karmic imprint. Isshin severed his arm to prevent him from becoming Shura, but the festering hatred eventually transformed him into an ape-like demon...

              Maybe that's why for Sekiro to recognize him, he has to have made the connection between the Sculptor and the Sunken Valley by giving him both the Ashina sake and the monkey booze (the only varieties required for the hidden dialogue). And maybe that's what the old woman means when she tells him there's still reason to keep faith—because he successfully severed the karmic imprint left by the Ape's own hatred toward its immortal life?

              • Anonymous

                30 Jan 2021 20:14  

                I came here to play Sekiro. Not Bloodborne. Even after 6 years Miazaki still hasn't gotten over that high yet

                • Anonymous

                  01 Jan 2021 11:38  

                  This boss fight is the prime example of why Fromsoft optional bosses are just shy of being great. I like the lore and design of this fight and I like a good challenging boss, but when the boss has a BS dash attack in a fight that wants you be aggressive, and that same dash borderline oneshots you and the gets a flame aoe later, it just feels like it's too much happening. Why does almost every optional Fromsoft boss have a fire version with a and stretchy arm and extendo fingers broken hitbox?

                  • Anonymous

                    29 Nov 2020 06:14  

                    When you give Emma an unrefined sake she mentione she learnt how to use a sword in order to kill a demon given the chance, could this mean that she knew about the sculptor slowly turning into a demon and thus she learned how to fight with a sword so she could defeat him?

                    • Anonymous

                      25 Nov 2020 15:06  

                      I counted it and really, I must perform like 45 attack to kill him in phase 1 and phase 2, so its like 140 attack in total. Thats a pretty high number, expecially, when he can not oneshot you, but kill you with his 1 combo. This boss have too much HP, this is only problem

                      • Anonymous

                        25 Nov 2020 02:31  

                        I like this boss, but the fireball attack and the charge make we wanna murder somebody. It feels like a 50/50 chance of being hit by the fireballs while running straight at the boss, which from what I can tell is the intended way to dodge them. The charge is a fair attack most of the time, but.when your up close the tell is often outside of your view and the perilous indicator sometimes doesn't show up until you're already being killed by the attack which is annoying as ****. Overall though, great boss, it punishes the **** out of impatience and keeps the tension high while you're fighting it. Fantastic lore too.

                        • Anonymous

                          24 Nov 2020 21:02  

                          First phase: punish slam attack, explosion attack. Second phase: punish slam attack, explosion attack and use umbrella to block fire slam attack. Phase 3: get out of fire ring buff up with ako's sugar and devine confetti use malcontent 3 times. Profit. Hardest boss turned easiest.

                          • Anonymous

                            19 Nov 2020 12:32  

                            The moment you realise the game has trolled you such that all the techniques you have mastered are useless on this firey boi he will start to to feel easier than you think. The only attack I punish him for is long wind up slam, sometimes at end of his combos and occassions when I can grapple on him. For fire ring just move aways so you won't get cought in it. Fire balls are so easy to avoid. Run in circles and the moment the ball track you take forward movement.

                            • Anonymous

                              05 Nov 2020 05:04  

                              Something I found out, if you die for the first time after the Sculptor already becomes the DoH, the normal cutscene that plays simply won’t play, and you will respawn at your last communed Sculptor’s Idol. So basically the game treats it as a normal death.

                              • Anonymous

                                11 Oct 2020 19:52  

                                he's not that hard once you get to know him its just in phase 2 and 3 he can accidentaly 1shot you or make you waste a res if youre not careful so its kinda annoying

                                • Anonymous

                                  09 Oct 2020 01:40  

                                  I have mixed feelings about this boss.

                                  On one hand, I think he's very well designed. He has a large, diverse movepool with obvious tells that are brief enough to keep you on your toes, but long enough to keep the fight tense. There are different ways of dealing with him and, even though he feels impossible at first, he becomes increasingly less difficult once you get a grasp of what he can do and what appropriate counters for his moves are. I think that's a sign of a nice and properly designed boss.

                                  On the other hand. he doesn't feel like a Sekiro boss, since parrying anything other than his stomps is out of the question and you're forced to circle and dodge, which doesn't feel as satisfying. Also, he has attacks/combo's that can 1-shot you, which I think is a bit much for a 3-phase boss with large healthbars.

                                  • Anonymous

                                    08 Oct 2020 12:35  

                                    The worst boss in the game imo. His attacks have ridiculous hiboxes, and deflecting is useless against him. He's a very hard boss, but also really annoying, unlike Saint Isshin who is also very hard, but really fun to fight at the same time.

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