Kuro's Charm


Charm received from Kuro. 

Placed on the Wolf's person in secret, after he lost his life in Hirata Estate and gained the power of Resurrection.

The charm has protected the Wolf well, tempering his ordeals. To part with it would mean facing a path of hardship beyond that endured thus far.

Kuro's Charm is a Key Item in Sekiro: Shadows Die Twice. This item is used in New Game Plus (as well as New Game, providing the player has finished the game and entered New Game Plus at least once) as a protection against chip damage from blocking.


Returning the charm to Kuro at the start of the game unlocks "the path of further hardships", increasing the difficulty. Most noticeably, blocking attacks now causes Sekiro to take chip damage unless he perfectly deflects, and there is a general increase in difficulty, but Exp and Sen rewards from enemies is increased by 20%. 



Kuro's Charm Usage

  • When you speak to Kuro in the tower at the start of the game, you have the option of giving it to him, resulting in a permanent "hard mode" difficulty debuff, similar to ringing the Demon Bell:
    • You now receive chip damage (tested to be roughly 30%) when blocking attacks, effectively changing your play style, requiring you to deflect perfectly. 
    • Enemy vitality and posture is increased. Regular enemies that would normally be posture broken and vulnerable to a deathblow after a single mikiri counter will instead recover. (Needs further testing: seems like you do half as much damage, but so do things like the burning bull to the enemies in the arena).
    • You take 25% more vitality and posture damage, as well as receiving significantly more posture damage if you block an attack instead of deflecting.
    • Status effects, such as poison, build up roughly 40% faster. (Tested at poison pool for both charm and no charm. With Charm takes around 13.3 seconds to get poisoned, without charm takes around 7.8 seconds to get poisoned).
  • This debuff stacks with the negative effects from the Demon Bell. (Source)
  • The debuff does carry a benefit, increasing experience and sen gain by 20% (rounded up)


How to Find Kuro's Charm

  • Finish the game (any ending) and start New Game Plus. You will receive Kuro's Charm automatically at the start of the game.  
  • Kuro's Charm will also be present for all subsequent New Game playthroughs providing you have beaten the game and entered New Game Plus at least once on another save file.
  • If given to Kuro at the start of the game, can be reacquired from The Sculptor (who mentions that it was entrusted to him by Emma) by selecting the "avoid additional hardships" dialogue option and then confirming your decision.
    • Note that if you ever choose to take the charm back and return the difficulty to normal, you cannot give it away again and are stuck with it until your next playthrough.   
    • This option to regain the charm remains even after the Sculptor leaves in the final part of the game.


 Kuro's Charm Notes & Tips

  • When selecting "load game" from the main menu any save files where Kuro's Charm has been given away will have an icon to indicate this (note that the other optional difficulty increase, the Bell Demon, does not add a similar icon to the save file).  
Key Items
Anti-air Deathblow Text  ♦  Aromatic Branch  ♦  Aromatic Flower  ♦  Ashina Esoteric Text  ♦  Ashina Sake  ♦  Black Mortal Blade  ♦  Black Scroll  ♦  Dancing dragon mask  ♦  Divine Dragon's Tears  ♦  Dosaku's Note  ♦  Dragon's Tally Board  ♦  Dragonrot Blood Sample  ♦  Dragonspring Sake  ♦  Dried Serpent Viscera  ♦  Eighth Prayer Necklace  ♦  Father's Bell Charm  ♦  Fifth Prayer Necklace  ♦  Final Prayer Necklace  ♦  First Prayer Necklace  ♦  Flame Barrel Memo  ♦  Floating Passage Text  ♦  Fourth Prayer Necklace  ♦  Fragrant Flower Note  ♦  Fresh Serpent Viscera  ♦  Frozen Tears  ♦  Gatehouse Key  ♦  Gun Fort Shrine Key  ♦  Herb Catalogue Scrap  ♦  Hidden Temple Key  ♦  Holy Chapter: Dragon's Return  ♦  Holy Chapter: Infested  ♦  Immortal Severance Scrap  ♦  Immortal Severance Text  ♦  Isshin's Letter  ♦  Kusabimaru  ♦  Lotus of the Palace  ♦  Mask Fragment: Dragon  ♦  Mask Fragment: Left  ♦  Mask Fragment: Right  ♦  Memory: Corrupted Monk  ♦  Memory: Divine Dragon  ♦  Memory: Foster Father  ♦  Memory: Genichiro  ♦  Memory: Great Shinobi  ♦  Memory: Guardian Ape  ♦  Memory: Gyoubu Oniwa  ♦  Memory: Hatred Demon  ♦  Memory: Headless Ape  ♦  Memory: Inner Father  ♦  Memory: Inner Genichiro  ♦  Memory: Inner Isshin  ♦  Memory: Isshin Ashina  ♦  Memory: Lady Butterfly  ♦  Memory: Saint Isshin  ♦  Memory: Screen Monkeys  ♦  Memory: True Monk  ♦  Monkey Booze  ♦  Mortal Blade  ♦  Mushin Esoteric Text  ♦  Nightjar Beacon Memo  ♦  Ninth Prayer Necklace  ♦  Okami's Ancient Text  ♦  Ornamental Letter  ♦  Page's Diary  ♦  Precious Bait  ♦  Promissory Note  ♦  Prosthetic Esoteric Text  ♦  Rat Description  ♦  Recovery Charm  ♦  Red and White Pinwheel  ♦  Red Carp Eyes  ♦  Remnant: Corrupt Monk  ♦  Remnant: Corrupted Monk  ♦  Remnant: Divine Dragon  ♦  Remnant: Foster Father  ♦  Remnant: Genichiro  ♦  Remnant: Great Shinobi  ♦  Remnant: Guardian Ape  ♦  Remnant: Gyoubu  ♦  Remnant: Hatred Demon  ♦  Remnant: Headless Ape  ♦  Remnant: Inner Father  ♦  Remnant: Inner Genichiro  ♦  Remnant: Inner Isshin  ♦  Remnant: Isshin Ashina  ♦  Remnant: Lady Butterfly  ♦  Remnant: Saint Isshin  ♦  Remnant: Screen Monkeys  ♦  Remnant: True Monk  ♦  Rice for Kuro  ♦  Rot Essence: Black Hat  ♦  Rot Essence: Charmed One  ♦  Rot Essence: Crow Mob  ♦  Rot Essence: Drunk Mob  ♦  Rot Essence: Faithful One  ♦  Rot Essence: Fine Son  ♦  Rot Essence: Info Broker  ♦  Rot Essence: Jail Mob  ♦  Rot Essence: Lost Child  ♦  Rot Essence: Newcomer  ♦  Rot Essence: Pious Mob  ♦  Rot Essence: Sculptor  ♦  Rot Essence: Surgeons  ♦  Rot Essence: Timid Maid  ♦  Rot Essence: Toxic Mob  ♦  Rot Essence: Wartorn Mob  ♦  Rotting Prisoner's Note  ♦  Sabimaru Memo  ♦  Sakura Droplet  ♦  Second Prayer Necklace  ♦  Secret Passage Key  ♦  Senpou Esoteric Text  ♦  Seventh Prayer Necklace  ♦  Shelter Stone  ♦  Shinobi Esoteric Text  ♦  Shinobi Prosthetic  ♦  Sixth Prayer Necklace  ♦  Surgeon's Bloody Letter  ♦  Surgeon's Stained Letter  ♦  Third Prayer Necklace  ♦  Three-story Pagoda Memo  ♦  Treasure Carp Scale  ♦  Truly Precious Bait  ♦  Unrefined Sake  ♦  Valley Apparitions Memo  ♦  Water of the Palace  ♦  White Pinwheel  ♦  Young Lord's Bell Charm



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    • Anonymous

      30 Jul 2021 06:25  

      The leap between charmless and base game is absolutely huge and I think that really a bell demon playthroughs is the best inbetween you can get so for those considering to do it on a new game try out bell demon first

      • Anonymous

        05 Jul 2021 10:24  

        Kuro Charm = normal difficulty
        No Kuro Charm = hard difficulty
        No Kuro Charm + Demon Bell = nightmare difficulty

        • Anonymous

          04 Jul 2021 19:58  

          The charm makes the game a lot easier for the noobs that think the game is harder with the charm is funny. Like the game even tells you the game will be harder without the charm and some people think the game is harder without

          • Anonymous

            29 Jun 2021 23:58  

            For those that complain about Sekiro not having an easy mode, well ladies and gentlemen Kuro's Charm ng plus is an easy mode.

            • Anonymous

              18 Jun 2021 23:16  

              People complain about Sekiro being weak but that's not true at all. Storywise he did beat the hell out of each opponent he faced. Yeas he had many shinobi tools at his disposal, but most enemies/bosses also had numbers/tools at their disposal, not to mention those divine cheat crap (like terror or lightning).

              • Anonymous

                14 May 2021 14:12  

                Playing without it breaks the balance of some bosses. You begin to find ways to cheese the boss by utilizing your infinite stamina and not actually engaging with the game mechanics. When perfectly timed deflections become useless, hit and run becomes a viable strat.

                • Anonymous

                  02 Mar 2021 05:25  

                  The best thing I like about it apart from general difficulty increase is that it will give game mechanics such as deflections, parry timings, dodge Iframes and most importantly prosthetic tools a whole new meaning. You are now supposed to utilise everything available in the arsenal. I myself came up with so many different prosthetic strats to deal with enemies/bosses.

                  • Anonymous

                    17 Feb 2021 10:35  

                    For those who say that the game was intented to play charmless, you are wrong.
                    Difficulty in videogames is complex. For a given videogame with a good combat system as well as a good storyline, if you play it on easy mode maybe you can enjoy the story but you gloss over the combat, repeating the same strategy or moves over and over without appreciating it and it tends to become repetitive ; if you play on a harder mode, maybe you do explore some more of the options the game gives to you and there is a sense of accomplishment in mastering the mechanics, but sometimes that extra difficulty is just too much and nonsensical, and as the guy below stated, harder doesn't mean funnier.
                    I like the aproach that is taken on souls games and some others, including Sekiro, by having a fixed difficuty. They are telling you from the beggining that that's the way the game is meant to be played, and also, that's the way they try to achieve balance between gameplay and storyline.
                    The combat in sekiro, in my opinion, is just beautiful, and it does feel good to become good at it, and the only way to do it is by dying over and over, but on your first playthrough the game doesn't allow you to play charmless and that is for a reason. It is not an easy game, despite of what some no life brats like to say, but there is a huge different after a couple hours. At first i use to feel overwhelmed by almost every mob, specially the fat dudes with hammers, but now i can defeat most bosses without taking damage by deflecting and that is gorgeous, but to get there i died A LOT. Here is when the demon bell and the charm come in, because at this point, when you have mastered the game the additional challenge is appropiate and pushes your limits even further, it does change your playstyle, maybe now you have to use the consumables you forgot about on your first playthrough, maybe you should try different prosthetics when facing some foes... is somewhat a new experience, but is easy to get frustrated. Some mobs can easily one shot you just for a silly mistake or a bad camera angle, or if you fight a new boss that you didn't face before, for example because you are doing a different ending (shura ending, in my case), the part of learning his moveset takes much more time since you die with almost every of his moves, and you have no clue of what he is capable of, so if you were to die on a normal game like 4 or 6 times or whatever until you do an actual attempt, on a charmless game with the demon bell maybe those 4 deaths become 20. On the other hand, piercing attacks don't make sense anymore because every single one is a piercing attack. You are clearly inferior compared to your enemies in terms of strength without any context, and that's why the game allows you to turn back to a normal game if you want by giving you back the charm, or dispelling the demon bell, because maybe it is too much and they can make the game not fun for you anymore, so, no, charmless is not the way the game was meant to be played at first.
                    If you like the challenge, you enjoy the combat system (and you have mastered it at least in part) and are a bit of a masochist, like me, maybe you should give it a go, not even on your second game, maybe on the third or fourth, but not before. Play as you like, the game is awesome so it's up to you (sorry for my english, i'm still learning).

                    • Anonymous

                      16 Dec 2020 17:00  

                      After playing the game on charmless for so long, I feel like the game was originally designed to be played charmless. I feel like the base game doesnt incentivize deflecting perfectly enough. Sure your posture gets hit more but that doesnt mean much when you could just back off and regain it in 3 seconds.

                      • Anonymous

                        28 Nov 2020 01:12  

                        My observation on Kuro's charm(ng+4): not having it in the inventory definitely effects the enemy ai. Most noticeable were the story boss enemies. During Genichiro silver field or tower fight he would perform uncommon attacks frequently like that over head with perilous thrust. In Gyoubu phase2 he was entirely melee oriented and would never run away giving us chance to grapple confirmed after replaying it in reflection of strength. I also found ashina soldiers(hat) to be much offensive and even the nightjars who take big pauses between offense were attacking me non stop. I really want someone else to confirm my observation.

                        • Anonymous

                          27 Nov 2020 04:02  

                          So in lore point of view not having kuro's charm which would be the physical reality of Wolf, not only enemies are stronger but Wolf himself is very weak? Enemies don't take chip damage when blocking but wolf does. Sabimaru takes ages to poison enemies while wolf gets poisoned in seconds. Wolf's vitality and posture is so less he's also near physically challenged among all enemies and bosses. "Skilled shinobi"? My a**.

                          • Anonymous

                            21 Nov 2020 04:12  

                            So you're saying.
                            Easy difficulty=no bell demon, kuro's charm
                            Normal difficulty=bell demon
                            Hard(or nightmare) difficulty=bell demon, no kuro's charm.

                            GULPING INTENSIFIES

                            • Anonymous

                              19 Nov 2020 00:18  

                              So are you able to remove the charm at any point in the story, or do you absolutely have to do it at the beginning?

                              • 14 Nov 2020 17:38  

                                Sekiro is my first FromSoftware game. Got my a•• kicked like never in a game ! Got the platinum trophy and the game really revealed itself after I gave the charm back ! Deflecting becomes so satisfying and not a L1 spam ! The game should be like that at first with increasing chip damages through the NG+s.

                                • Anonymous

                                  31 Oct 2020 04:03  

                                  I'm all for playing without the charm, cause I love the challenge. But it bothers me that without charm the umbrella prosthetic loses some of its utility. I just wish the umbrella wouldn't take chip damage, cause one of the cool things the umbrella does is to store "energy" and then release it (provided you have the skill). Without the charm that's hardly viable unfortunately

                                  • Anonymous

                                    24 Jul 2020 15:38  

                                    Without the charm and with demon bell on, the only boss giving me trouble right now is O'Rin. Its rediculous.

                                    • Anonymous

                                      19 Jul 2020 21:59  

                                      "Suffering is what I desire"

                                      Feels like attack pattern is different with charm debuff. Maybe thats what people are observing when mentioning new moves. Less common attacks now more common by happenstance, plus fight is longer.

                                      • Anonymous

                                        04 Jul 2020 16:05  

                                        I feel like there is no real difference between posture damage with kuro's charm, the real challenege is indeed chip damage and even then you get use to it.

                                        • Anonymous

                                          03 Jun 2020 07:51  

                                          From a lore-wise perspective, playing without Kuro's Charm or ringing Demon Bell (or together) it has sense only for Shura ending. Because in that case, Wolf betrays his lord so you're not interested in Kuro's protection.

                                          • 08 May 2020 07:13  

                                            Difference between have or not have this item in inventory is significant. Without it, it was like my first playtrought, with it, I beat every boss on first attempt..

                                            • Anonymous

                                              01 Jan 2020 00:09  

                                              The amount of elitist saying that you shouldn't play with Kuro's charm because it's too easy and you're a noob for doing so is staggeringly funny. Like guys, shut the ***** up and let people enjoy the game however they want.

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