A Shinobi's Karma: Body

 a_shinobis_karma_skill_sekiro_shadows_die_twice_wiki_guide
SP Required 2
Effect Increases the amount of Spirit Emblems that can be held
Skill Type Latent Skill
Skill Tree Shinobi Arts

A Shinobi's Karma: Body is a skill in Sekiro: Shadows Die Twice, this type of skill is a Latent Skill that is under the Shinobi Arts Skill Tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

These skills can be unlocked by spending gained Skill Points at a Sculptor's Idol.

 

 

 Acquires the Latent Skill "A Shinobi's Karma: Mind".

Increases the maximum number of Spirit Emblems that can be held.

Spirit Emblems are manifestations of regret. Those regretful of their vile actions are haunted by many Spirit Emblems. Shinobi who have killed many must bear the physical toll of those sins.

 

How to Acquire A Shinobi's Karma: Body

  • A Shinobi's Karma: Body requires 2 Skill Points
  • This can be found under the Shinobi Arts Skill Tree and is unlocked by resting at a Sculptor's Idol.

 

A Shinobi's Karma: Body Notes & Tips

  • A Shinobi's Karma: Body is a Latent Skill
  • Increases the amount of spirit emblems you can hold by 1.
  • Other notes...

 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




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    • Anonymous

      Breath of Life: Light is such an awesome skill, makes it way easier to keep going through regions with a lot of simple enemies. Totally worth even the hefty cost of 7 skill points to get it. I think someone once told me that it also increases your max spirit emblems but I've never noticed a difference.

      • Anonymous

        This skill is a joke, really. ONE single extra Spirit Emblem? And this isn't even a little side skill, you HAVE to get this one to continue along the upgrade tree. Jesus, at least make it 3. 10 or even 5 I can understand being too much, but 1 is just pathetic.

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