A Prosthetic Tool made with the blade Sabimaru, allowing for a quick series of attacks together with the sword.

Costs Spirit Emblems to use.

The blue, poisonous rust on Sabimaru's blade applies "Poison" status abnormality. Wielded in wars of old, the blade's blue rust was used to drive off inhuman Okami warrior women. Even now, it is likely to be effective against their descendants. 

Spirit Emblem Cost 1

Sabimaru is a Prosthetic Tool in Sekiro: Shadows Die Twice. The Sabimaru is a poisonous blade that can deal quick attacks that inflict the Poison status on enemies.


How to use Sabimaru



Where to find Sabimaru in Sekiro

  • Ashina Castle: Go to Upper Tower - Antechamber Idol and find this room patrolled by 1x old woman and 2x blue samurai. There are two holes in the center of the room. Dropping down the hole will introduce you to 1x Blue Samurai and 3x goons. This area allows you to open the main gate of the castle (leading to Ashina Castle Idol), and also allows you to pick up Sabimaru (Upgrade Material), along with 2x Eel Liver, 1x Gokan's Sugar and the path to the Old Grave Idol.



Sabimaru Notes & TIps

  • Sabimaru Memo tells you where to find the item.
  • Players can avoid buying the Sabimaru Memo.
  • Extremely effective against the gun wielding enemies, Shirahagi and Shirafuji in the Ashina Depths/Sunken Valley.
  • Extremely effective against the Okami Warriors in Fountainhead Palace.
  • Extremely effective against O'Rin of the Water in the Mibu Village.
  • Be mindful that while its sprit emblem cost is 1, this only applies to every single two-hit combo. Using the full 6-hit combo would cost you a total of 3 sprit emblems. Cancelling the Sabimaru combo in an uneven number would essentially waste the emblem used to initiate it.
  • Sabi (錆び) is Japanese for rust, Sabimaru can be translated as Rustblade
  • Damage for each hit (health:posture, relatively to basic attack): 0.2:0.32, 0.25:0.32, 0.33:0.41, 0.37:0.41, 0.45:0.46, 0.45:0.46.
  • Full combo deals 2.05x health and 2.25x posture damage. Each of 4 green swings inflicts 1x poison status.
  • Poison lasts for 20 seconds and deals (11 + (max hp) * 0.0075) health damage every second (does not scale with attack power), resulting in 220 + 15% damage.


Sabimaru Story & Lore

  • The Okami are called 淤加美 (okami) in Japanese, derived from one of the ancient spellings of Kuraokami, a dragon deity of rain and snow from Japanese mythology, born from the blood of the slain god Kagutsuchi. More modern spellings are a bit more obvious as to what the names supposed to mean: 龗 (okami) means "water dragon" and 闇龗 (kuraokami) means "dark water dragon." It's likely that the Divine Dragon (called the Sakura Dragon in Japanese) is inspired by Kuraokami.


  •  "Okami" comes from Kuraokami, their lightning bolts come from the Vajra of the Shingon Buddhism of Senpou Temple, which means something like "thunderbolt". The Okami are pale and bluish, consistent with Asian depictions of the dead Japanese Ghost/Yurei Buddhist Hell "Naraka"

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    • Anonymous

      I have done some testing and there is literally no difference in poison build up between all 4 sabimarus. I tested it in ng+4 Genichiro fight at top of ashina castle. Two full combos or 12 hits were required to poison him with all 4 sabi. To conclude this was when he guarded the entire combos and I have bell demon on.

      • Anonymous

        I never understood what it meant that the R1 followup "could be used for evasion." It doesn't seem to move you very far, and it doesn't appear to offer any i-frames.

        • Anonymous

          I certify that the Sabimaru is not effective against Gun Fort shooters. It's only strong against FEMALE Okami descendants such as the two mini-bosses. Sabimaru does not inflict Poison at all to the Sunken Valley mobs unlike the ones in the Fountainhead Palace. Actual inflictions of the Poison status should trigger a kanji prompt above their head but that isn't present when you use it on Sunken Valley mobs. Therefore, the mobs there are NOT weak against Poison. There's only one female mob in the whole Sunken Valley who is actually weak to the Sabimaru, and she's the old one in the cave just before Gun Fort Sculptor's Idol.

          • Anonymous

            Never thought to use it on orin. MFW she's one of the hardest minibosses and I could've trivialized her...

            • Anonymous

              It's rather pointless UNTIL you get to the Fountainhead Palace. Then this thing is an absolute godsend, as the nobles can enfeeble you ridiculously quickly and if you don't handle their Okami bodyguards swiftly, that's a wrap, no resurrection for you.

              • Anonymous

                So I used this on O'rin thinking since she's a woman warrior would work wonders,lo and behold it was amazing. How could you not add something so useful and so easy to find?

                • Anonymous

                  This is my favorite tool but there's a trick to it. It's basically an alternative deflect button. This isn't an offensive weapon and the poison isn't meant for killing. It works much better at preventing enemies' posture from recovering. Use this as a counterattack. Dodge any enemy's heavy attack that has a recovery period then do an R2 R2 R1 combo. The two R2's will cost a single emblem if you double tap the button. If you upgrade this, it combos into the R1 similar to chasing slice. This might be the fastest attack in the game. If an enemy attacks you and your R1 is too slow to hit them first, you can usually get two R2 hits instead. This cancels most attacks, even late game. If you spam R2 until you finally afflict poison, it sucks. You would do more damage for less emblems using fire. Instead, use this to cancel light attacks and punish heavy attacks after dodging them. The poison is just a bonus against strong enemies. Once they're poisoned you can run back a few paces to heal, knowing their posture isn't decreasing because you stopped attacking.

                  • Not sure if anyone needs that "useless data", but anyway. Bosses poison resistance list. Tested on NG+ v1.03 with Piercing Sabimaru. 1 point = 1 full combo (6 hits with 3 emblem cost). boss name - combos needed to inflict poison Gyoubu - 2 Butterfly - 3 Genichiro - 2 Ape - 2 (headless phase immune) Ape wifu - 2+ Monkeys - dies too fast FalseMonk - immune Shinobi Owl - 4 Emma - 1+ Ishin Ashina - 1+ TrueMonk - 2 Owl Father - 6 Dragon - immune Demon - 2 WayOfTomoe - 2 Ishin Saint - 2 The list is not 100% accurate, because some bosses are very mobile and difficult to be comboed without stopping. However, I think it's pretty close and gives a general idea about bosses resistnaces.

                    • Anonymous

                      Sabimaru helped me a lot against Ashina Elite - Jinsuke Saze. He Couldn't block this tool, building its posture up very quickly. And of course he got poisoned ^^

                      • Anonymous

                        Need to correct the usefulness against snake eyes Shirahagi in the Ashina depths as he is not susceptible to the sabimaru at all. Hit him with three full combos from it and he was unfazed.

                        • Anonymous

                          Can you apply poison and burn at the same time? Hence living force then sabimaru attacks. I’ve tried testing but kill enemies too fast now so please let me know

                          • Anonymous

                            This weapon is ineffective against Shirafuji she can't be poisoned and is only stunned for 2 hits from this Prosthetic it also does very little to Shirahagi. However it is EXTREMELY effective against Fountainhead Samurai, Fountainhead Nobles, and Ashina Samurai. Whoever wrote this Fextralife guide was either high AF and never actually used this prosthetic.

                            • Anonymous

                              I wish there was a clear pattern on whom to use this item on; it's basically binary whether or not you should be using it since some enemies are functionally immune. But you don't know until you try. I'm basically here just looking for a list here on whether using it is a yes or a no.

                              • Anonymous

                                One of the least useful prosthetics in the game. Really high spirit emblem cost (1 for every swing), multiple full combos needed for inflicting the effect (hence around 6 spirit emblems required to inflict poison - compared to the 3 spirit emblems that the flame vent requires to inflict burn) and extremely situational in its use with very few enemy types vulnerable to the effect.

                                • Tested Lazulite Sabimaru on some bosses and mini-bosses on NG to check, who have poison immunity. Could be poisoned: - Bosses which I tested: Gyoubu, Lady Butterfly, Genichiro Ashina, Guardian Ape, Great Shinobi Owl - Midbosses: all generals, Chained Ogres, Juzou the Drunkard, Blazing Bull. Snake Eyes guys and O'Rin starting to vomit after poison inflicted. Couldn't be poisoned: seems like Headless Ape and False Corrupted Monk - but needs more testing, Armored warrior for sure.

                                  • Anonymous

                                    In case you missed it like I did during my first playthrough, its in a chest in the room passed the blue samurai and three other guys. I looted everything else but missed the chest because I'm blind.

                                    • Anonymous

                                      Are the green swipes the only attacks that deal poison? Or does every hit in the combo deal it. Seems very expensive for a combo regardless.

                                      • Anonymous

                                        Edited the "Where to find" as I originally was lost where the "Hole" was, despite being in front of my face. Blind to my eyes but I just tuned it so it's just more apparent to other reads.

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