Mortal Draw

empowered mortal draw sekiro wiki guide
Emblem Cost 3
SP Required 0
Effect Draw the Mortal Blade and cut through enemies with an extended range sword attack.
Skill Type Combat Arts Skill

Mortal Draw is a skill in Sekiro: Shadows Die Twice, this type of skill is a Combat Arts Skill that is not under a skill tree. Each Skill Tree consists of a variety of skills that are categorized as Combat Arts, Shinobi Martial Arts, and Latent Skills that will allow players to alter and customize Sekiro's overall effectiveness in combat and survivability.

This skill is unlocked during gameplay rather than by spending gained Skill Points at a Sculptor's Idol.

 

 

 

A Combat Art using the Mortal Blade. Costs Spirit Emblems to use.
With the flash of a sword, the blade slashes through enemies, leaving a reddish-black, noxious mist. The seeping mist extends the range of the blade.
A technique using the blade that cannot be drawn is a feat only the oathbound of the Divine Heir could achieve. Draw the sword that cannot be drawn, and unleash its devastation.

 

How to Acquire Mortal Draw

 

Empowered Mortal Draw Notes & Tips

  • Mortal Draw is a Combat Arts Skill
  • Players are only allowed to equip one Combat Arts Skill
  • This attack can still be used even if you do not have the required emblems, but range and damage are cut almost in half. It happens because the attack has two swings - one is short-ranged and is always activated, the second one is far-reaching and does not appear without emblems.
  • Along with Empowered Mortal Draw, this skill becomes locked upon entering New Game Plus and cannot be used until the player has reacquired the Mortal Blade.
  • Mid-air Combat Arts increases the damage potential of Mortal Draw dramatically. Every mid-air draw deals the same damage as a use of Empowered Mortal Draw.
  • Mortal Draw still does sizable damage directly to an enemy's health bar, even when blocked, so can be used to "cheese" a number of tough bosses and minibosses with a strong defense.
  • You can perform a followup swing after the first. 

 

 

Skills
A Beast's Karma  ♦  A Shinobi's Karma: Body  ♦  A Shinobi's Karma: Mind  ♦  Ascending Carp  ♦  Ashina Cross  ♦  Bestowal Ninjutsu  ♦  Bloodsmoke Ninjutsu  ♦  Breath of Life: Light  ♦  Breath of Life: Shadow  ♦  Breath of Nature: Light  ♦  Breath of Nature: Shadow  ♦  Chasing Slice  ♦  Descending Carp  ♦  Devotion  ♦  Dragon Flash  ♦  Emma's Medicine: Aroma  ♦  Emma's Medicine: Potency  ♦  Empowered Mortal Draw  ♦  Fang and Blade  ♦  Floating Passage  ♦  Flowing Water  ♦  Grappling Hook Attack  ♦  High Monk  ♦  Ichimonji  ♦  Ichimonji: Double  ♦  Living Force  ♦  Mibu Breathing Technique  ♦  Mid-air Combat Arts  ♦  Mid-air Deflection  ♦  Mid-air Prosthetic Tool  ♦  Mikiri Counter  ♦  Most Virtuous Deed  ♦  Nightjar Slash  ♦  Nightjar Slash Reversal  ♦  One Mind  ♦  Praying Strikes  ♦  Praying Strikes - Exorcism  ♦  Projected Force  ♦  Puppeteer Ninjutsu  ♦  Run and Slide  ♦  Sakura Dance  ♦  Sculptor's Karma: Blood  ♦  Sculptor's Karma: Scars  ♦  Senpou Leaping Kicks  ♦  Shadowfall  ♦  Shadowrush  ♦  Shinobi Eyes  ♦  Shinobi Medicine Rank 1  ♦  Shinobi Medicine Rank 2  ♦  Shinobi Medicine Rank 3  ♦  Spiral Cloud Passage  ♦  Suppress Presence  ♦  Suppress Sound  ♦  Vault Over  ♦  Virtuous Deed  ♦  Whirlwind Slash

 

 




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